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Issue Details (XML | Word | Printable)

Key: SVC-400
Type: New Feature New Feature
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: Francis Kline
Votes: 20
Watchers: 0
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2. Second Life Service - SVC

To combat Ad Farms and small plots: include number of parcels in tier as well as area.

Created: 07/Jul/07 12:48 PM   Updated: 22/Sep/08 03:40 PM
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Component/s: None
Affects Version/s: 1.18.0
Fix Version/s: None

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There has been a lot of talk on the problems of 16 sqm parcels and ad farms. Mainly that they are unsightly and disrupt people's ability to enjoy land on the mainland. There are also many suggestions on how to solve this and ensuing discussions about their issues. I would like to throw my hat into the ring with a new suggestion:

Land tier should include a number of parcels as well as an area. Perhaps one parcel for every 512, plus 2 to help people with small tiers. The parcels could be any size, so people could use 16 sqm if they need, but it a more significant use of rescources.

This should affect very few people other then those with a very large numbers or parcels, who are nearly all the offendors.



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Francis Kline made changes - 07/Jul/07 12:49 PM
Field Original Value New Value
Priority Normal [ 4 ] Major [ 3 ]
kerunix Flan made changes - 12/Jul/07 09:14 AM
Link This issue Relates to MISC-412 [ MISC-412 ]
kerunix Flan made changes - 12/Jul/07 09:15 AM
Link This issue Relates to MISC-412 [ MISC-412 ]
kerunix Flan made changes - 12/Jul/07 09:16 AM
Link This issue is related to by MISC-412 [ MISC-412 ]
Francis Kline made changes - 17/Jul/07 03:09 AM
Link This issue is related to by SVC-246 [ SVC-246 ]
Francis Kline made changes - 17/Jul/07 03:11 AM
Link This issue is related to by VWR-1017 [ VWR-1017 ]
Francis Kline made changes - 17/Jul/07 03:24 AM
Summary Ad Farms and small plots, include number of parcels in tier as well as area. To combat Ad Farms and small plots: include number of parcels in tier as well as area.
Affects Version/s 1.18.0 [ 10100 ]
Anniella Winx added a comment - 17/Jul/07 03:34 AM
I think that the main reason for the excistance of these is the 10% extra land you get when you deed land to group. This interupts the 512 sqm per plot thinking as people suddenly need other sizes of land. This leads to subdivisions and after this there are always certain "left-overs" and I mean that if you own "left-overs" like that it's better to use them somehow than just letting them stand there empty and cost you tier fees. Commercial ads is one solution and a rather good idea.

If we want to get rid of that we have to get back to the 512/per piece thinking and not allow groups to get 10% extra but instead for example 512 sqm extra when a group owns more than 5000 sqm of land, 1024 sqm extra when they own more than 10000 etc.


Anniella Winx added a comment - 17/Jul/07 03:43 AM
Just wanna add that, to be honest, I'm not sure I want to go back to the 512 sqm thinking. I like the idea of land in many different irregular shapes just like irl. Add-farms excist even irl so why not? It's ugly yeah, but being in an ugly area makes you wanna move and this will make the add-farm very lonely and abandoned in the long run. Advertisers want visitors and traffic so the abandoned ad-farm will cease to excist after a while.

Francis Kline added a comment - 21/Jul/07 12:12 PM
Anniella, I am not sure how this solution returns us to 512 thinking. Parcels can be whatever size you want, but having a lot of parcels is an investment. At the moment, unlike in real life, adfarms are effectively free. Thus their is no real motivation for the adfarm owner to move it on if it is unproductive.

McCabe Maxsted added a comment - 21/Jul/07 07:42 PM
I'm voting no on anything that increases tier fees. There are good reasons for having large numbers of parcels (land renters, for example). I'd much rather see object muting (like in able's viewer: http://ablewhitman.blogspot.com/) instead.

Francis Kline added a comment - 22/Jul/07 10:00 AM
This would not increase tier for nearly anyone, as the number of parcels would increase with the present area tier. I have never come accross anyone renting an area less than 256 for any reasonable use. The problem with object muting is that it would involve a large number of additional database calls to find if a certain object should be viewed by a cerain avatar.

Francis Kline added a comment - 22/Jul/07 10:12 AM
OK I had not read up on the issue before commenting. Object muting on an indivdual basis like this is indeed a good patch. However it only works for land worth the effort of muting all the ugly signs (your home etc). It does not stop the mainland being an ugly place to wander.

oryx tempel added a comment - 22/Aug/07 11:48 AM
This is a beautiful solution! I would append this proposal to add an exemption for groups like the Arbor Project, who own hundreds of small pieces in order to beautfiy SL...

oryx tempel made changes - 22/Aug/07 11:55 AM
Link This issue is related to by MISC-608 [ MISC-608 ]
oryx tempel added a comment - 23/Aug/07 08:57 AM
In connection with VWR-1017: If ad farmers choose to dump, for example, 32 ads on a 512 to avoid this fee increase, using a "mute by owner" or "mute by parcel" feature would be much easier to implement and use. Easier for the servers to keep track of one large parcel rather than 32 smaller ones, and easier for the user to mute one large parcel rather than 32 smaller ones. Mute by object or parcel owner would be my preference, but that is another can of worms.

Rob Linden made changes - 22/Dec/07 01:02 AM
Workflow jira [ 13605 ] jira-2007-12-21 [ 20715 ]
Rob Linden made changes - 22/Dec/07 01:23 AM
Workflow jira [ 20715 ] jira-2007-12-21 [ 21887 ]
Rob Linden made changes - 23/Dec/07 12:14 AM
Workflow jira-2007-12-21 [ 21887 ] jira-2007-12-22a [ 48249 ]
Rob Linden made changes - 23/Dec/07 12:31 AM
Workflow jira-2007-12-21 [ 48249 ] jira-2007-12-22a [ 49203 ]
Prokofy Neva added a comment - 29/Dec/07 11:22 PM
Anniella Winx, I really would have to vigorously oppose your whack at the 10 percent tier bonus for group land, which, if logically followed through, would lead to the punishment of groups, especially large groups, of communities that have gathered tier together and developed land together and gained prim land in particular in doing so – and all for the dubious notion of fighting ad farms. I'm all for fighting them, but not punishing group owners, who struggle enough on the mainland and definitely need this bonus to survive. Please leave it alone.

Francis, your proposal doesn't make sense because many land owners and managers make 16 m only for the purpose of putting rental boxes or pillars with FAQs or just have odd lots left over after parcelling wierd-sized items from the auction, and they don't put any ugly ad farm on them. They shouldn't be punished merely because they parcel land.

I'm going to develop some alternative proposals.


Maemi Akina added a comment - 14/Jan/08 08:13 PM
I like this solution, the only change I would suggest would be to change it so that users are limited to a number of DISCONNECTED parcels... that is, if two parcels touch on a side/corner, they would count as one for this purpose. This would still help to limit ads, while avoiding the burden on land renters.

Fortyniner Beck added a comment - 28/Jan/08 04:28 AM
"I have never come accross anyone renting an area less than 256 for any reasonable use"

I have several plots smaller than this so that the tenants on the shops I rent can change media and other options (banning griefers for example, setting landing points etc). The shops are 10x10 or 10x20 and I split off the smallest possible plot to let the shop fit into it (so a 10x10 is a 12x12 plot and a 10x20 is a 12x20 plot). I even have a 32m plot for an slexchange terminal to allow landing points to be set.

Of course, these are all connected to the main mall but if my tier increasesd because of this I would not be overly happy.


sammy thielt made changes - 31/Jan/08 10:59 AM
Link This issue Relates to MISC-608 [ MISC-608 ]
sammy thielt made changes - 31/Jan/08 10:59 AM
Link This issue is related to by MISC-608 [ MISC-608 ]
sammy thielt made changes - 31/Jan/08 11:07 AM
Link This issue is related to by VWR-1017 [ VWR-1017 ]
Alexa Linden added a comment - 09/Sep/08 02:42 PM - edited
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Alexa Linden made changes - 22/Sep/08 03:40 PM
Comment [ AdFarmers are getting smarter, realising the majority of Second Life inhabitants are fed up with their blatant disregard for plain common decency with regard to neighbours, running extortion rackets aimed at Mainland dwelling avatars etc. So any proposal is good one as long as it works to stop them.
Many of them have now attempted to legitimise their foul business practices.
This is shown especially in the case of Kalyrra Heart one of the most notorious and blatant adfarmers in second life.
This avatar has gone so far as to create a skin and clothing business, in addition to offering island rental areas and bay city parcel sales.
The skins although far from highest quality available in second life are a passable product, and could provide her with an income in their own right if she had not made herself an object of most avatars disdain.
Her Island Rentals although not completely sure of the prices offered, seem to be a fair deal in which the purchase price of the plots covers the first months rental, which I must say surprised me.
Due to her continued overpricing of all mainland parcels within the bay city area, and her known extortion rackets being run throughout the rest of the Mainland.
Obviously Kalyrras skins and clothing business as it stands now, will never compete with the quality products on offer in Second Life, but I can't help thinking if she changed the name of her company and stopped the dishonesty she is now unfortunately known for her business could possibly become successful instead of just being a front for her current unhanded dealings.
It is a shame Kalyrra Heart feels the best way she can make money in Second Life is by annoying and upsetting the other users of the game, as with a bit of effort I think she could have actually been successful as a creator, rather than through destruction!
]
Sue Linden made changes - 13/Nov/08 12:02 PM
Workflow jira-2007-12-22a [ 49203 ] jira-2008-11-14 [ 80181 ]
Sue Linden made changes - 13/Nov/08 04:26 PM
Workflow jira-2008-11-14 [ 80181 ] jira-2008-11-14a [ 86083 ]
Sue Linden made changes - 13/Nov/08 04:39 PM
Workflow jira-2008-11-14 [ 86083 ] jira-2008-11-14a [ 89826 ]
Sue Linden made changes - 13/Nov/08 04:47 PM
Workflow jira-2008-11-14 [ 89826 ] jira-2008-11-14a [ 92454 ]