
| Key: |
SVC-394
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| Type: |
Bug
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| Status: |
Closed
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| Resolution: |
Duplicate
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| Priority: |
Major
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| Assignee: |
Unassigned
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| Reporter: |
Marine Kelley
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| Votes: |
2
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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File Attachments:
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None
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Image Attachments:
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Environment:
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AMD Athlon 2400+, NVidia 6800 GS, Windows 2000
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Issue Links:
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Duplicate
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This issue duplicates:
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SVC-385
Huge decrease in simulator performance after 2007-06-28 rolling restart
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Since the last rolling restart, it seems that all the SIMs are running at half speed. Scripts, physics, everything is running 2x slower than before. I have checked with friends, on many other SIMs, class 3, 4 and 5, and it seems to be grid-wide.
Attached is a screenshot of the performances I get on my home class 5 server, which was running fine before, and that has been restarted only hours ago. I do periodical checks on this one, no particular script is hogging the resources, script time just jumped from a constant 9ms to a constant 18ms.
Please fix this problem quickly, as it's affecting everyone everywhere. And SIM owners certainly won't want to pay the same price for half the resources, without any information or compensation from LL. Thank you !
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Description
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Since the last rolling restart, it seems that all the SIMs are running at half speed. Scripts, physics, everything is running 2x slower than before. I have checked with friends, on many other SIMs, class 3, 4 and 5, and it seems to be grid-wide.
Attached is a screenshot of the performances I get on my home class 5 server, which was running fine before, and that has been restarted only hours ago. I do periodical checks on this one, no particular script is hogging the resources, script time just jumped from a constant 9ms to a constant 18ms.
Please fix this problem quickly, as it's affecting everyone everywhere. And SIM owners certainly won't want to pay the same price for half the resources, without any information or compensation from LL. Thank you ! |
Show » |
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SVC-385says exactly the same than this one, and it's even "resolved". Thanks to Thomas Conover for pointing me to it.