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Issue Details (XML | Word | Printable)

Key: SVC-3867
Type: Bug Bug
Status: Reopened Reopened
Priority: Showstopper Showstopper
Assignee: WorkingOnIt Linden
Reporter: ellen spark
Votes: 869
Watchers: 147
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2. Second Life Service - SVC

Scripts are not removed from the sim when the object containing them is removed

Created: 20/Feb/09 04:32 AM   Updated: 08/Sep/09 09:40 PM
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Component/s: Performance
Affects Version/s: 1.25 Server
Fix Version/s: 1.27 Server

File Attachments: 1. File Ghost Script.tga (768 kB)

Image Attachments:

1. after1.21.6 .jpg
(36 kB)

2. ghost script for flight feather.jpg
(118 kB)

3. Ghost+Script.png
(308 kB)

4. Long Beach Object 2.jpg
(199 kB)

5. Long Beach Object 3.jpg
(195 kB)

6. Long Beach Object 5.jpg
(194 kB)

7. Long Beach Object 7.jpg
(196 kB)

8. Long Beach Object 9 (1).jpg
(191 kB)

9. Long Beach Object 9 (2).jpg
(200 kB)

10. phantom script_001.png
(457 kB)

11. Reopened SVC-3867.jpg
(239 kB)

12. Script Kota.jpg
(253 kB)

13. SVC-3867 Long Beach.jpg
(206 kB)

14. SVC-3867_001.png
(927 kB)
Environment: This is a simulator issue
Issue Links:
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Last Triaged: 21/Feb/09 10:01 AM
Linden Lab Issue ID: DEV-27830

Sub-Tasks  All   Open   
 Sub-Task Progress: 

 Description  « Hide
This is actually a grid wide prolbem. I have this issue on all of my Islands and so do many people I have spoke to in the conceirege information group. The prolbem is that sometimes when objects are removed from the sim the scripts from the objects still remain on the sim. Restarting the sim does not clear the ghosts scripts from the sim or stop them from running. If you get the top scripts list from the region and beacon the scripts you will find some of them are not in a prim but are still running, you can return them with the debug control, but they should not be there, they should be cleared when the sim was restarted if they were not cleared when the object was removed. I was first aware of this when I told a resident on Long Beach I was returning an object because the script was using too much of the server resources, he told me he had removed the object over a week ago, I beaconed it and the script was there even though the object was removed over a week ago. After further checking I found many other ghost scripts running on the sim, and residents told me the same thing , the objects had been removed some time ago. this is a very serious prolbem, scripts keep building on the list of running scripts even though the the object that contained them was removed.This is affecting the performance on many sims for no reason.
There needs to be something that clears the ghost scripts when the sim is restarted. The more that people rez and remove scripted objects the more it degrades the performance of the sims, this is a grid wide prolbem, I can find some on any of the Islands I own, tracking them down is a nightmare. I have left the ones on Tomsen Island, it is the Island that is the easiest for you to see this prolbem. Just get the top scripts with the top times , beacon them and you will see what I am talking about,just so you know, the house was rezzed more than one time there, so the ghost scripts are from the prior rezzes that were allready removed. Thank you, Ellen Spark Update: since I filed this jira the person leaseing Tomsen Island asked me to remove the ghost scripts on the sim, so now they are no longer there, but you will be able to find them on other sims.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Daten Thielt made changes - 20/Feb/09 04:43 AM
Field Original Value New Value
Priority Critical [ 2 ] Showstopper [ 1 ]
ellen spark made changes - 20/Feb/09 11:50 AM
Description This is actually a grid wide prolbem. I have this issue on all of my Islands and so do many people I have spoke to in the conceirege information group. The prolbem is that sometimes when objects are removed from the sim the scripts from the objects still remain on the sim. Restarting the sim does not clear the ghosts scripts from the sim or stop them from running. If you get the top scripts list from the region and beacon the scripts you will find some of them are not in a prim but are still running, you can return them with the debug control, but they should not be there, they should be cleared when the sim was restarted if they were no cleared when the object was removed. I was first aware of this when I told a resident on Long Beach I was returning an object because the script was using too much of the server resources, he told me he had removed the object over a week ago, I beaconed it and the script was there even though the object was removed over a week ago. After further checking I found many other ghost scripts running on the sim, and residents told me the same thing , the objects had been removed some time ago. this is a very serious prolbem, scripts keep building on the list of running scripts even though the the object that contained them was removed.This is affecting the performance on many sims for no reason.
There needs to be something that clears the ghost scripts when the sim is restarted. The more that people rez and remove scripted objects the more it degrades the performance of the sims, this is a grid wide prolbem, I can find some on any of the Islands I own, tracking them down is a nightmare. I have left the ones on Tomsen Island, it is the Island that is the easiest for you to see this prolbem. Just get the top scripts with the top times , beacon them and you will see what I am talking about,just so you know, the house was rezzed more than one time there, so the ghost scripts are from the prior rezzes that were allready removed. Thank you, Ellen Spark :)
This is actually a grid wide prolbem. I have this issue on all of my Islands and so do many people I have spoke to in the conceirege information group. The prolbem is that sometimes when objects are removed from the sim the scripts from the objects still remain on the sim. Restarting the sim does not clear the ghosts scripts from the sim or stop them from running. If you get the top scripts list from the region and beacon the scripts you will find some of them are not in a prim but are still running, you can return them with the debug control, but they should not be there, they should be cleared when the sim was restarted if they were no cleared when the object was removed. I was first aware of this when I told a resident on Long Beach I was returning an object because the script was using too much of the server resources, he told me he had removed the object over a week ago, I beaconed it and the script was there even though the object was removed over a week ago. After further checking I found many other ghost scripts running on the sim, and residents told me the same thing , the objects had been removed some time ago. this is a very serious prolbem, scripts keep building on the list of running scripts even though the the object that contained them was removed.This is affecting the performance on many sims for no reason.
There needs to be something that clears the ghost scripts when the sim is restarted. The more that people rez and remove scripted objects the more it degrades the performance of the sims, this is a grid wide prolbem, I can find some on any of the Islands I own, tracking them down is a nightmare. I have left the ones on Tomsen Island, it is the Island that is the easiest for you to see this prolbem. Just get the top scripts with the top times , beacon them and you will see what I am talking about,just so you know, the house was rezzed more than one time there, so the ghost scripts are from the prior rezzes that were allready removed. Thank you, Ellen Spark :) Update: since I files this jira the person leaseing Tomsen Island asked me to remove the ghost scripts on the sim, so now they are no longer there, but you will be able to find them on other sims.
ellen spark made changes - 20/Feb/09 11:51 AM
Description This is actually a grid wide prolbem. I have this issue on all of my Islands and so do many people I have spoke to in the conceirege information group. The prolbem is that sometimes when objects are removed from the sim the scripts from the objects still remain on the sim. Restarting the sim does not clear the ghosts scripts from the sim or stop them from running. If you get the top scripts list from the region and beacon the scripts you will find some of them are not in a prim but are still running, you can return them with the debug control, but they should not be there, they should be cleared when the sim was restarted if they were no cleared when the object was removed. I was first aware of this when I told a resident on Long Beach I was returning an object because the script was using too much of the server resources, he told me he had removed the object over a week ago, I beaconed it and the script was there even though the object was removed over a week ago. After further checking I found many other ghost scripts running on the sim, and residents told me the same thing , the objects had been removed some time ago. this is a very serious prolbem, scripts keep building on the list of running scripts even though the the object that contained them was removed.This is affecting the performance on many sims for no reason.
There needs to be something that clears the ghost scripts when the sim is restarted. The more that people rez and remove scripted objects the more it degrades the performance of the sims, this is a grid wide prolbem, I can find some on any of the Islands I own, tracking them down is a nightmare. I have left the ones on Tomsen Island, it is the Island that is the easiest for you to see this prolbem. Just get the top scripts with the top times , beacon them and you will see what I am talking about,just so you know, the house was rezzed more than one time there, so the ghost scripts are from the prior rezzes that were allready removed. Thank you, Ellen Spark :) Update: since I files this jira the person leaseing Tomsen Island asked me to remove the ghost scripts on the sim, so now they are no longer there, but you will be able to find them on other sims.
This is actually a grid wide prolbem. I have this issue on all of my Islands and so do many people I have spoke to in the conceirege information group. The prolbem is that sometimes when objects are removed from the sim the scripts from the objects still remain on the sim. Restarting the sim does not clear the ghosts scripts from the sim or stop them from running. If you get the top scripts list from the region and beacon the scripts you will find some of them are not in a prim but are still running, you can return them with the debug control, but they should not be there, they should be cleared when the sim was restarted if they were no cleared when the object was removed. I was first aware of this when I told a resident on Long Beach I was returning an object because the script was using too much of the server resources, he told me he had removed the object over a week ago, I beaconed it and the script was there even though the object was removed over a week ago. After further checking I found many other ghost scripts running on the sim, and residents told me the same thing , the objects had been removed some time ago. this is a very serious prolbem, scripts keep building on the list of running scripts even though the the object that contained them was removed.This is affecting the performance on many sims for no reason.
There needs to be something that clears the ghost scripts when the sim is restarted. The more that people rez and remove scripted objects the more it degrades the performance of the sims, this is a grid wide prolbem, I can find some on any of the Islands I own, tracking them down is a nightmare. I have left the ones on Tomsen Island, it is the Island that is the easiest for you to see this prolbem. Just get the top scripts with the top times , beacon them and you will see what I am talking about,just so you know, the house was rezzed more than one time there, so the ghost scripts are from the prior rezzes that were allready removed. Thank you, Ellen Spark :) Update: since I filed this jira the person leaseing Tomsen Island asked me to remove the ghost scripts on the sim, so now they are no longer there, but you will be able to find them on other sims.
ellen spark made changes - 20/Feb/09 05:01 PM
Description This is actually a grid wide prolbem. I have this issue on all of my Islands and so do many people I have spoke to in the conceirege information group. The prolbem is that sometimes when objects are removed from the sim the scripts from the objects still remain on the sim. Restarting the sim does not clear the ghosts scripts from the sim or stop them from running. If you get the top scripts list from the region and beacon the scripts you will find some of them are not in a prim but are still running, you can return them with the debug control, but they should not be there, they should be cleared when the sim was restarted if they were no cleared when the object was removed. I was first aware of this when I told a resident on Long Beach I was returning an object because the script was using too much of the server resources, he told me he had removed the object over a week ago, I beaconed it and the script was there even though the object was removed over a week ago. After further checking I found many other ghost scripts running on the sim, and residents told me the same thing , the objects had been removed some time ago. this is a very serious prolbem, scripts keep building on the list of running scripts even though the the object that contained them was removed.This is affecting the performance on many sims for no reason.
There needs to be something that clears the ghost scripts when the sim is restarted. The more that people rez and remove scripted objects the more it degrades the performance of the sims, this is a grid wide prolbem, I can find some on any of the Islands I own, tracking them down is a nightmare. I have left the ones on Tomsen Island, it is the Island that is the easiest for you to see this prolbem. Just get the top scripts with the top times , beacon them and you will see what I am talking about,just so you know, the house was rezzed more than one time there, so the ghost scripts are from the prior rezzes that were allready removed. Thank you, Ellen Spark :) Update: since I filed this jira the person leaseing Tomsen Island asked me to remove the ghost scripts on the sim, so now they are no longer there, but you will be able to find them on other sims.
This is actually a grid wide prolbem. I have this issue on all of my Islands and so do many people I have spoke to in the conceirege information group. The prolbem is that sometimes when objects are removed from the sim the scripts from the objects still remain on the sim. Restarting the sim does not clear the ghosts scripts from the sim or stop them from running. If you get the top scripts list from the region and beacon the scripts you will find some of them are not in a prim but are still running, you can return them with the debug control, but they should not be there, they should be cleared when the sim was restarted if they were not cleared when the object was removed. I was first aware of this when I told a resident on Long Beach I was returning an object because the script was using too much of the server resources, he told me he had removed the object over a week ago, I beaconed it and the script was there even though the object was removed over a week ago. After further checking I found many other ghost scripts running on the sim, and residents told me the same thing , the objects had been removed some time ago. this is a very serious prolbem, scripts keep building on the list of running scripts even though the the object that contained them was removed.This is affecting the performance on many sims for no reason.
There needs to be something that clears the ghost scripts when the sim is restarted. The more that people rez and remove scripted objects the more it degrades the performance of the sims, this is a grid wide prolbem, I can find some on any of the Islands I own, tracking them down is a nightmare. I have left the ones on Tomsen Island, it is the Island that is the easiest for you to see this prolbem. Just get the top scripts with the top times , beacon them and you will see what I am talking about,just so you know, the house was rezzed more than one time there, so the ghost scripts are from the prior rezzes that were allready removed. Thank you, Ellen Spark :) Update: since I filed this jira the person leaseing Tomsen Island asked me to remove the ghost scripts on the sim, so now they are no longer there, but you will be able to find them on other sims.
lindenrobot made changes - 21/Feb/09 10:01 AM
Last Triaged 21/Feb/09 10:01 AM
Linden Lab Issue ID DEV-27830
LaPiscean Liberty made changes - 21/Feb/09 10:33 AM
Attachment Ghost Script.tga [ 22260 ]
Harleen Gretzky made changes - 21/Feb/09 11:52 AM
Attachment Ghost+Script.png [ 22267 ]
Harleen Gretzky made changes - 21/Feb/09 12:03 PM
Attachment SVC-3867_001.png [ 22268 ]
telexa gabardini made changes - 21/Feb/09 12:17 PM
Attachment Script Kota.jpg [ 22269 ]
Garn Conover made changes - 22/Feb/09 06:22 PM
Link This issue is original of duplicate VWR-11956 [ VWR-11956 ]
ellen spark made changes - 22/Feb/09 07:41 PM
Attachment SVC-3867.jpg [ 22285 ]
ellen spark made changes - 22/Feb/09 07:47 PM
Attachment SVC-3867.jpg [ 22285 ]
Yann Dufaux made changes - 22/Feb/09 11:31 PM
Parent SVC-3871 [ 31093 ]
Issue Type Bug [ 1 ] Sub-task [ 5 ]
Yann Dufaux made changes - 22/Feb/09 11:46 PM
Link This issue Relates to SVC-3871 [ SVC-3871 ]
ellen spark made changes - 23/Feb/09 03:55 AM
Link This issue parent of SVC-3871 [ SVC-3871 ]
ellen spark made changes - 23/Feb/09 04:08 AM
Link This issue parent of SVC-3871 [ SVC-3871 ]
ellen spark made changes - 23/Feb/09 04:08 AM
Link This issue Relates to SVC-3871 [ SVC-3871 ]
ellen spark made changes - 23/Feb/09 04:32 AM
Parent SVC-3871 [ 31093 ]
Issue Type Sub-task [ 5 ] Bug [ 1 ]
Harleen Gretzky made changes - 24/Feb/09 02:59 PM
Link This issue Relates to SVC-3819 [ SVC-3819 ]
ellen spark made changes - 26/Feb/09 07:10 AM
Attachment SVC-3867 Long Beach .jpg [ 22345 ]
ellen spark made changes - 26/Feb/09 07:11 AM
Attachment SVC-3867 Long Beach .jpg [ 22345 ]
ellen spark made changes - 26/Feb/09 07:12 AM
Attachment SVC-3867 Long Beach.jpg [ 22346 ]
Soft Linden made changes - 27/Feb/09 02:35 PM
Assignee WorkingOnIt Linden [ WorkingOnIt Linden ]
Jandai Writer made changes - 03/Mar/09 02:09 PM
Attachment phantom script_001.png [ 22425 ]
Kitty Tully made changes - 03/Mar/09 05:17 PM
telexa gabardini made changes - 09/Mar/09 10:23 AM
Attachment after1.21.6 .jpg [ 22534 ]
ellen spark made changes - 10/Apr/09 04:39 PM
Attachment Long Beach Object 3.jpg [ 23080 ]
ellen spark made changes - 10/Apr/09 04:41 PM
Attachment Long Beach Object 2.jpg [ 23081 ]
ellen spark made changes - 10/Apr/09 04:43 PM
Attachment Long Beach Object 7.jpg [ 23082 ]
ellen spark made changes - 10/Apr/09 04:48 PM
Attachment Long Beach Object 5.jpg [ 23083 ]
ellen spark made changes - 10/Apr/09 04:53 PM
Attachment Long Beach Object 9 (1).jpg [ 23084 ]
ellen spark made changes - 10/Apr/09 04:56 PM
Attachment Long Beach Object 9 (2).jpg [ 23085 ]
ellen spark made changes - 23/Jul/09 07:08 AM
Status Open [ 1 ] Resolved [ 5 ]
Fix Version/s 1.27 Server [ 10460 ]
Resolution Cannot Reproduce [ 5 ]
ellen spark made changes - 23/Jul/09 07:08 AM
Comment [ Hi everyone, after 50 hours of checking multiple sims I can now verify that this issue no longer is happening.
This was an isue with the 1.25 simulator software which for some reason now seems to be totally resolved
under Second Life Server 1.27.0.127440, therefore, I will now be marking this issue as resolved. And I would
like to thank everyone for their support and comments on this issue

Ellen :) ]
ellen spark made changes - 16/Aug/09 04:42 AM
Status Resolved [ 5 ] Resolved [ 5 ]
Resolution Cannot Reproduce [ 5 ] Fixed [ 1 ]
ellen spark made changes - 06/Sep/09 10:30 AM
Resolution Fixed [ 1 ]
Status Resolved [ 5 ] Reopened [ 4 ]
ellen spark made changes - 07/Sep/09 06:15 AM
Attachment Reopened SVC-3867.jpg [ 28667 ]