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Issue Details (XML | Word | Printable)

Key: SVC-324
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Zorin Frobozz
Votes: 2
Watchers: 0
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2. Second Life Service - SVC

A way to back up "NO COPY" items.

Created: 16/Jun/07 06:49 PM   Updated: 15/Feb/09 12:47 AM
Component/s: None
Affects Version/s: None
Fix Version/s: None

Time Tracking:
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 Description  « Hide
I was talking to a friend recently and thought of a way that "No Copy" items could be backed up. It's incredibly aggravating to lose "NO COPY" items due to a sim rollback, deletion by the land owner, and so on. So I came up with this idea. I have no idea how easy or hard it is to implement, but it's a thought:

[18:44] You: There should be a way to back up no copy stuff.
[18:44] You: One idea would be to keep an unrezzable copy in inventory, and a record of what sim and where it was rezzed.
[18:44] You: If you right click on the unrezzable copy and hit "restore", it checks with that sim to see if it's still there. If not, it restores it into your inventory. Otherwise it tells you exactly where the object is in world.
[18:45] Windy Lurra nodnods.
[18:45] Windy Lurra: THat'd be the smart thing to do.
[18:45] Windy Lurra: and a way to retrieve stuff that's lost on the grid.
[18:45] You: Yeah. restore could "get back" the item.
[18:45] You: If a sim is rolled back, and the item no longer exists, the check would fail and you'd get it back.

...if the object does exist, "restore" would do the equivalent of a "take" and get it back for you, or you could teleport to the object's location yourself and pick it up.

How does this sound? Comments? I have no idea how it'd be implemented, but it sounds possible!



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Lex Neva added a comment - 17/Jun/07 09:28 AM
I can see several problems with this:
  • What if the object moves across a sim border to another sim?
  • What if the object purposefully deletes itself using llDie(), which currently is a way for content creators to provide limits on how long a no-copy item can be used for?
  • Do you really want your inventory cluttered with a bunch of records of no-copy items?

I think the first and second points really make this infeasible, speaking from an implementation standpoint :/


Adger Ragu added a comment - 29/Nov/08 08:13 AM
Still having an option to (automagically?) create backups (and restore items from that backup) would be tremendeously useful. By far not every shop-owner sees a need to offer a "resend purchased item" and some flatout refuse this upon request insisting on a rebuy...

lothor vlodovic added a comment - 15/Feb/09 12:47 AM
I would particularly like to see sme backup functionality, most notaly to protect against broken scripts in still rezzed items. It would both add security for the purchaser that their incestment will not be lost and allow content creators to reserve thier copyable creations for customers who truly need multiple copies and therefore limit thier exposure to theft of thier content.