I was talking to a friend recently and thought of a way that "No Copy" items could be backed up. It's incredibly aggravating to lose "NO COPY" items due to a sim rollback, deletion by the land owner, and so on. So I came up with this idea. I have no idea how easy or hard it is to implement, but it's a thought:
[18:44] You: There should be a way to back up no copy stuff.
[18:44] You: One idea would be to keep an unrezzable copy in inventory, and a record of what sim and where it was rezzed.
[18:44] You: If you right click on the unrezzable copy and hit "restore", it checks with that sim to see if it's still there. If not, it restores it into your inventory. Otherwise it tells you exactly where the object is in world.
[18:45] Windy Lurra nodnods.
[18:45] Windy Lurra: THat'd be the smart thing to do.
[18:45] Windy Lurra: and a way to retrieve stuff that's lost on the grid.
[18:45] You: Yeah. restore could "get back" the item.
[18:45] You: If a sim is rolled back, and the item no longer exists, the check would fail and you'd get it back.
...if the object does exist, "restore" would do the equivalent of a "take" and get it back for you, or you could teleport to the object's location yourself and pick it up.
How does this sound? Comments? I have no idea how it'd be implemented, but it sounds possible!
I think the first and second points really make this infeasible, speaking from an implementation standpoint :/