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Strife Onizuka added a comment - 26/Jul/07 06:52 PM
probably an anti-gray-goo feature.
I have observed the same thing - it seems that under the following conditions, llRezObject/llRezAtRoot() stop working:
Land is group rez restricted I have done tests in two sims, doing the following: 1. Rez object that rezzes other objects on touch If the land is not rez restricted to group, the object continues to rez new objects everytime it is clicked. 4. Edit plot, uncheck "Create Objects: 'All Residents'" At this point, the object ceases to rez objects, however it will start again if either I, or another AV in the land group, logs on. Yes this is quite a serious issue.
I have a a sim that is group owned where I'm the group owner. I have a reef on that sim and use various fish there including Tropical Free Swimmers by Supa Shang. I use both temp fish as well as normal primmed fish with a short (typical 5 minute) life-cycle to not litter the grid. But as soon as I log off SL, the fish stop rezzing. Some of the marine life I've built myself and can work around it - the workaround is to deed the objects to the group, but some (such as Supa's fish) is a problem as they cannot be deeded - they are copy but not transfer - which is understandable else his business may not do as well as it is. Of course this problem is not limited to Supa's fish, any commercial objects that rez temp prims will fail (apart from the few full permissions that can be deeded), there must therefore be hundreds or thousands of products failing to work in SL because of this. I find this quite a serious issue, and not just because it affects me. There must be thousands of group-owned parcels out there that have this issue. Probably most of them have never noticed their sims stop working once they log-off as they are off. On top of that it makes SL a dull place, if my fish aren't rezzing, visitors swim in an dead reef. I don't think that's what I'm investing my time, money, and effort to build content in SL for. Please fix this serious bug ASAP. is the jira the right place for me to raise this issue? there's been no response from LL on this, as far as i can tell either confirming or denying it or if it will ever be resolved. is there anything that can be done to escalate it?
I'm sure LL is busy fixing this issue. I look forward to their response... ~B
I have the same problem. I made a boat ride for a friend's sim (building restricted to group) where as soon as the boat leaves, a "No boat? Click here" sign is supposed to be rezzed. This doesn't happen when I'm not online. I'm going to try what happens when I deed all the stuff to the group, maybe then it will work.
Update: Yes, after I deeded the objects to the group that owns the land, everything works fine now. I wish I could use the group deed work around, but there are limitations to what a group owned item that don't work for my issue, and if the objects are no transfer that the device rezzes, it breaks it completely.
I have a popular Mod,Copy,No Trans message board system which allows visitors to post notes and photos onto a message board. If this board is used on group land it is unable to be deeded to the land group. If the parcel owner is offline, no resident can post to the board as the server prevents the note prim inside it being rezzed. Why?
Any update on this matter would help me explain this to my customers as it is becoming very annoying for me. correct me if it's wrong but could it be related to llKey2Name not working unless the Avatar has been in the sim during his current session?
seems like the sim can't lookup the avatar data unless that data has been downloaded to the sim by the Avatar having been there, and this includes the groups the avatar is a member of. Can you see if the parent object being is being set to a different group than the parcel, or not set to group while the parcel is?
I found this... hooray! This problem has been plaguing me for months after setting land "no build" for security reasons.
Testing various group settings on the various objects this is interfering with, will be posting more later. Also, is there a better category besides Misc to stick this issue in so it might get looked at a little more closely? It appears to be a problem with llRezObject not working at all when I, the object in question's owner, is offline. Online status would be a server issue, though llRezObject is a script issue? Seeing comments dating back to last year is troublesome... Okay, did some testing.
I own the sim, I own the group the land is deeded to. The content that is being affected is brand new, from various creators. Some of it I have made myself. Others I have had for years. After setting the land to no build (No to All Users and No to Group, for security reasons) all content is now affected the same way. Objects set to any group (anything from the group the land is deeded to, to no group at all) will work as long as I'm online. If the object is deeded to the group the land is deeded to, the object works whether or not I'm online. That is fine and all, however deeding my expensive content (all of it not copiable) to a large group with a varied staff is not an option for me. Why is an object's ability to rez being linked to the object owner's online status in the first place? If I wanted that, I'd have used LSL to do it. yes; this issue is affecting me - it's a complete showstopper for my build at Burning Life http://slurl.com/secondlife/Burning%20Life%20(Zone)/34/22/25
I can't deed my object to the BL group, so can't work around it that way. Damned if I'm gonna deed it anyway; it's a very complex set of scripts. It's also affecting a friend who makes a coffee machine that rezzes a coffee cup. This bug needs to be fixed. Immediately.
It's insidious in that it's only detectable by the customers or clients of the author/builder after the fact. Something seems to work just fine, and then.. doesn't.. and then, when one logs back in... Using groups to workaround, as Elpis Oh points out, is not always feasible. @Elpis - You do not need to deed the objects, only set them to the land group.
@Harleen - Sorry, but you're wrong. My object is set to the land group and it still doesn't work when I'm offline. Go check it for yourself if you like, at http://slurl.com/secondlife/Burning%20Life%20(Zone)/38/68/25
This functionality is simply broken. I'd expect at least a shout on DEBUG_CHANNEL, but nothing... In order for the set to group workaround to work the parcel has to have create objects turned on for objects set to group.
Harleen, this is a bug and needs to be resolved .... we know how it should work, but the point is its not working like that. Having ;create objects' enabled for group does not fix this, it should but doesn't. As soon as the owner logs off, objects fail to be rezzed etc.
I haven't tested this for a while now, so unless they have patched it, it is an issue, and a serious one for some businesses. I'm pretty sure its not working as i have some trees that drop coconuts affected by this, and I was told just last week the way some friends know I'm online is when the coconuts start falling on their heads ... and no LL ... that's not a feature its a bug. @IAm - Not true, it has always worked for an object set to the land group with 'Create Objects' for group enabled, the Burning Life parcel has 'Create Objects' disabled for all including group.
If this were true half the things in SL would be failing.
For instance, the popular multiplayer game DmC rezzes cards for each person playing, go to any place that has this game on group owned land with 'Create Objects' for group only, you will see that the cards rez despite the owner of the game being offline. This issue only exists for objects that where the owner is in a a role that has "Always allow 'Create Objects'" ability and the object needs this ability to override the parcel options and rez objects. "This issue only exists for objects that where the owner is in a a role that has "Always allow 'Create Objects'" ability and the object needs this ability to override the parcel options and rez objects."
That's still a bug. You may be right Harleen - that its only when the object rezzing is set in by the group role, I do remember something re group role - as I said I haven't played with it for about a year now.
I just know my coconuts stop falling on people when I'm off and most of my reef dies (before I made my own sculpted fish - which live through this- I bought some of Supa Shangs and they have this problem - you can see Supa complaining in this Jira about it too - I think it's after I gave him hell about his fish dying when i log off). However setting the ability to create objects based on group roles is critical when you have really busy regions and large groups. In fact one would think its the preferred and 'correct' way to set-up regions and groups - so that you have a fine granularity of control if/when you need it. Just to add another voice to the frey . . .
This issue came by and bit me last night. For the first time I had an object that others needed to be able to click on and rez things. In this case it is a Intan dance ball. (Really cool!) I found out that it didn't work when I was offline. I found it so incredible that I spent like 2 hours testing various things out. I thought everything was fine, so you can imagine my surprise when I was told it didn't work. By the time I finished testing I had found that indeed the group permissions were being ignored when I was offline. I had to move the dance machine to the central area to allow it to work. This problem has to be causing some people some real headaches. Most of them will be people with exhibitions or entertainment areas. This problem should receive a little of attention due to the wide variety of affected users. I feel it probably should have a critical status. This isn't a cosmetic issue, it is an issue that affects business in SL and the ability to create that we hold so dear. I did a little testing so that I could produce a piece of free testing code. The code exhibits the symptoms of this issue under testing for me. This code is meant to be simple in order to show the issue with as little baggage as possible.
Here is the code: touch_start(integer total_number) { llRezObject("something", llGetPos() + <0, 0, 2>, ZERO_VECTOR, ZERO_ROTATION, 42); }} How to use: However! I did find the following words in the LSL portal:
This differers from the text in the group rights screen: (per DevilFish Men's website)
This is a bit of ambiguity that does need to be addressed. Personally I think the LSL Portal is incomplete, but LL will have to comment on this. Incidentally, the object_rez handler fires with what looks like a valid key, even though the object does not appear to have rezzed. llGetObjectDetails() returns the same results as it would for a null key, or for the key of a deleted object (no name, position <0,0,0>, etc.)
A related problem: if the land allows group to build, but the object is not set to the land's group, it rezzes things only if the owner is nearby. (How near, I don't know, but TPing to a different sim makes it fail to rez.) I don't think the behavior of the object should change based on the presense or absense of the owner. This sure makes it hard for owners to figure out whether they've set things up properly for visitors. This started happening for me on 1/20/09 - just the day before everything worked fine...
Well This Almost Blows My Ad System...
And Some Things With Pay Pads... Though Was Given A Page With Comments About Pay Pads I Use: http://www.aliciastella.com/modules/news/article.php?storyid=5 @Adicted - Just make sure the object is set to the land group and the land has group object entry enabled, then you will not be hit by this issue.
Clarified Caveat on the [LSL Portal llRezObject page
Two problems, same reason i think.
Both are related to the group permissions when the member is allowed to do but he is OFFLINE or in other SIM. Still broken in server 1.27. I hate telling my customers they have to enable public building to get around a major error that Linden Lab is incapable of fixing. At least I know who to blame.
Yes Finally I found out this was a pretty bad issue. Me and my Girlfriend recently bought some doors and a Clock that rezzes temp prims and the doors are TP's to other places in our multi skybox housing. Well everytime she is offline the doors do not work and the clock stops working. Its no so much as the clock as it is the doors, they lead to some of the places I build and are a hassle to get to with out a TP. I know this is a headache for alot of people especially people are selling products like this. A Fix on this would be very much appreciated as I am starting to work on temp prim rezzing my self and dont want to walk in to this mess..
I too have an issue similar to this.. I have a house rezzer on a parcel which is deeded to group (the rezzer is set to this group along with all its contents)
In the land settings it is group build on, group object entry on, scripts on for all... BUT 2 of the 3 builds in this particular rezzer will rezz fine at all times.. while the 3rd will ONLY rezz while I am on the same sim as the rezzer. I have had Linden come and look at it... It IS an SL bug... with no fix for it yet... so PLEASE everyone vote on this issue so that Linden can get it fixed. The more votes the quicker it will get done. With my rezzer I can not deed it to group as it muct remain as me as the owner. @Chelse - You do not need to deed the object to group to workaround this bug, just set it to the land group and allow the group to create objects.
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