SL Scalability
Although LL's cooperation with the OPEN SIM movement is admirable I hope it is not distracting the company from making SL itself scalable.
OPEN SIM is a project with many contributors and will no doubt provide virtual worlds for thousands of people but they will never be as feature rich and as failsafe (relatively) as SL - as long as its OPEN SOURCE.
I don't want to be messing with some Opensim world that I cannot take my SL stuff to. That I cannot program and my creations are not as secure from copy.
Not until some IBM - SUN - MICROSFT company takes over Opensim and adds the necessary $-provided-functionality will it ever compete with SL.
Well folks at LL here is the situation - whether you like it or not LL is in a Microsoft-like-monopoly of feature-rich virtual world technology and you have to do what Microsoft did in order to give your product to the millions more who will be wanting to inhabit its virtual universe. Nobody liked it, but as long as Microsoft put out the technology that was wanted, - we (and the law) put up with it.
If LL can scale SL it will be doing it's future customers a big favor . Customers that otherwise would be floundering for years in Opensims that would do little more than frustrate the hell out of them. (as we already have gone through with SL's teething)
Nobody liked the way Microsoft put Lotus, Netscape, Wordperfect etc... out of business but at this point in time all SL might do is put the SIMS out of business!
(And maybe one day merge with - MySpace, Facebook ? ).
So lets focus on scaling SL.
- How can we ever get 2 billion avatars in one virtual universe as feature laden as SL?
- How can we get 40,000 AVs to attend one SL Event? In one chatroom?
EVENTS HANDLING
- Have Sim owners declare Events in advance?
- Have them pay for extra hardware to be auto-switched to their sim?
- Have the server go into EVENT MODE and auto-reduce draw distance, AV-Imposter distance etc..., yet still deliver the "event stadium" to all ?
- Deal with impromptu events?