• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: SVC-3001
Type: Bug Bug
Status: Resolved Resolved
Resolution: Cannot Reproduce
Priority: Major Major
Assignee: Simon Linden
Reporter: Zwagoth Klaar
Votes: 17
Watchers: 6
Operations

If you were logged in you would be able to see more operations.
2. Second Life Service - SVC

Scripted Physics functions no longer function on prims with mass since 1.24

Created: 04/Sep/08 03:57 PM   Updated: 30/Sep/08 01:31 PM
Return to search
Component/s: Physics, Scripts
Affects Version/s: 1.24 Server
Fix Version/s: None

Environment:
You are at 221655.1, 256078.0, 21.0 in Caisteal
Second Life Server 1.24.4.95600

CPU: AMD (Unknown model) (1890 MHz)
Memory: 1536 MB
OS Version: Microsoft Windows 2000 Service Pack 4 (Build 2195)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.3
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.17856 (Mozilla GRE version 1.8.1.11_0000000000)
Packets Lost: 3768/750878 (0.5%)
Issue Links:
Relates
 

Linden Lab Issue ID: DEV-20194


 Description  « Hide
Since the introduction of the 1.24 server branch the following script functions no longer take effect on prims with a fair amount of mass, it breaks functionality and is just illogical.

llSetBuoyancy
llMoveToTarget
llSetForce
llSetHoverHeight

The larger the prim the less effect the script function has. This also causes the very odd effect of things seeming to not function at all. A linked platform that is physical often will not hover even with typical move to target function. In 1.23 any size object could use move to target and achieve a hover or movelock effect.

To reproduce you simply need create any solid prim that is 10x10x10 make it physical and use one of the affected script functions. They fail to take any effect.

The most noticeable is buoyancy. A buoyancy of 10 should send any prim high into the air flying upwards, but on a physical 10x10x10 it falls to the ground like a heavy rock.

default

{ state_entry() { llSetBuoynacy(10.); } }

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Zwagoth Klaar made changes - 04/Sep/08 06:52 PM
Field Original Value New Value
Description Since the introduction of the 1.24 server branch the following script functions no longer take effect on prims with a fair amount of mass, it breaks functionality and is just illogical.

llSetBuoyancy
llMoveToTarget
llSetForce
llSetHoverHeight

The larger the prim the less effect the script function has. This also causes the very odd effect of things seeming to not function at all. A linked platform that is physical often will not hover even with typical move to target function. In 1.23 any size object could use move to target and achieve a hover or movelock effect.

To reproduce you simply need create any solid prim that is 10x10x10 make it physical and use one of the affected script functions. They fail to take any effect.

The most noticeable is buoyancy. A buoyancy of 10 should send any prim high into the air fly upwards, but on a physical 10x10x10 it falls to the ground like a heavy rock.

default
{

state_entry()
{
llSetBuoynacy(10.);
}

}

Since the introduction of the 1.24 server branch the following script functions no longer take effect on prims with a fair amount of mass, it breaks functionality and is just illogical.

llSetBuoyancy
llMoveToTarget
llSetForce
llSetHoverHeight

The larger the prim the less effect the script function has. This also causes the very odd effect of things seeming to not function at all. A linked platform that is physical often will not hover even with typical move to target function. In 1.23 any size object could use move to target and achieve a hover or movelock effect.

To reproduce you simply need create any solid prim that is 10x10x10 make it physical and use one of the affected script functions. They fail to take any effect.

The most noticeable is buoyancy. A buoyancy of 10 should send any prim high into the air flying upwards, but on a physical 10x10x10 it falls to the ground like a heavy rock.

default
{

state_entry()
{
llSetBuoynacy(10.);
}

}

lindenrobot made changes - 05/Sep/08 10:38 AM
Linden Lab Issue ID DEV-20194
Ezian Ecksol made changes - 05/Sep/08 04:13 PM
Link This issue Relates to SVC-1202 [ SVC-1202 ]
Simon Linden made changes - 11/Sep/08 10:16 AM
Assignee Simon Linden [ Simon Linden ]
Bridie Linden made changes - 30/Sep/08 01:31 PM
Status Open [ 1 ] Resolved [ 5 ]
Resolution Cannot Reproduce [ 5 ]
Sue Linden made changes - 13/Nov/08 12:11 PM
Workflow jira-2007-12-22a [ 58858 ] jira-2008-11-14 [ 82626 ]
Sue Linden made changes - 13/Nov/08 04:47 PM
Workflow jira-2008-11-14 [ 82626 ] jira-2008-11-14a [ 92347 ]