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Issue Details (XML | Word | Printable)

Key: SVC-298
Type: New Feature New Feature
Status: Open Open
Priority: Low Low
Assignee: Unassigned
Reporter: LaeMi Qian
Votes: 28
Watchers: 2
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2. Second Life Service - SVC

SIt positions relative to various body parts

Created: 09/Jun/07 03:43 PM   Updated: 29/Nov/07 11:02 PM
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Component/s: Scripts
Affects Version/s: None
Fix Version/s: None

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 Description  « Hide
An extension to llSitTarget that allows one to specify a number of AV points that the sit position is relative to...

FEET_RELATIVE = where the AV's feet would be when standing normally (it is up to the scripter to adjust for where the feet actually are with whatever pose they are using) - good for 'standing' on things like surfboards.

KNEE_RELATIVE - as above for kneeling on things (assuming about a 100deg bend angle at the knees)

PELVIS_RELATIVE - current situation

HEAD_RELATIVE - Where the AV's head would be if they were standing normally - good for pillows, etc.

HAND-RELATIVE - Where the AV's hands would be if held strait above their heads - for those who like hanging around in BDSM dungeons ;-P

I imagine this would be implemented by the system adding/subtracting relevant AV-height attributes from the stored prim sit position before actually placing the AV in position.

GOAL - being able to stand/lie on stuff without floating above (if you are short) or sinking feet-first into stuff (if you are tall).



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Lex Neva added a comment - 10/Jun/07 02:43 PM
Ooh, interesting solution to this problem.

Monalisa Robbiani added a comment - 29/Nov/07 11:02 PM
This might also apply to the ground sit feature. If you use an AO and your av is above or below average hight you either float or sink into the ground. RIght now there is no way to fix it besides re-uploading the animation, which is of course impossible if it is an AO you purchased. All my ground sit animations are basically useless because being 1.50m I sit with half of my body buried underground.