
| Key: |
SVC-2957
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| Type: |
New Feature
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| Status: |
Open
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| Priority: |
Low
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| Assignee: |
Unassigned
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| Reporter: |
Matti Deigan
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| Votes: |
0
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| Watchers: |
0
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Sometimes in laggy simulators; scripts that use linked messages to communicate tend to stack up too much as the script is unable to process them all in the allocated time, I think a function which would clear the message stack would be inorder; This allows you to clean up the message stack, so that delayed orders (that are not needed anymore) can be taken out.
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Description
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Sometimes in laggy simulators; scripts that use linked messages to communicate tend to stack up too much as the script is unable to process them all in the allocated time, I think a function which would clear the message stack would be inorder; This allows you to clean up the message stack, so that delayed orders (that are not needed anymore) can be taken out. |
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Typically you don't want to nuke events, it's better to send fewer messages and target them properly so you don't have so many link messages that will just be discarded.