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Issue Details (XML | Word | Printable)

Key: SVC-2957
Type: New Feature New Feature
Status: Open Open
Priority: Low Low
Assignee: Unassigned
Reporter: Matti Deigan
Votes: 0
Watchers: 0
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2. Second Life Service - SVC

llClearLinkedMessageStack

Created: 29/Aug/08 03:00 PM   Updated: 30/Aug/08 08:33 PM
Component/s: Scripts
Affects Version/s: None
Fix Version/s: None

Time Tracking:
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 Description  « Hide
Sometimes in laggy simulators; scripts that use linked messages to communicate tend to stack up too much as the script is unable to process them all in the allocated time, I think a function which would clear the message stack would be inorder; This allows you to clean up the message stack, so that delayed orders (that are not needed anymore) can be taken out.

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Strife Onizuka added a comment - 30/Aug/08 08:33 PM
You can achieve this by changing states... of course that nukes the entire event queue not just link_messages.

Typically you don't want to nuke events, it's better to send fewer messages and target them properly so you don't have so many link messages that will just be discarded.