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Issue Details (XML | Word | Printable)

Key: SVC-2941
Type: Bug Bug
Status: Reopened Reopened
Priority: Normal Normal
Assignee: WorkingOnIt Linden
Reporter: BlueWall Slade
Votes: 72
Watchers: 13
Operations

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2. Second Life Service - SVC

OGP Beta / OpenSim : Teleporting to a different region, sometimes, causes avatar/terrain/objects not to rez

Created: 29/Aug/08 11:42 AM   Updated: 25/Apr/09 05:57 AM
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Component/s: Teleport
Affects Version/s: None
Fix Version/s: None

File Attachments: 1. Text File llviewermessage.cpp.patch (0.6 kB)
2. Text File tp_viewerLog.txt (40 kB)

Image Attachments:

1. screenshot-1.jpg
(810 kB)

2. screenshotofvaak.jpg
(11 kB)

3. Snapshot_001.png
(301 kB)

4. Snapshot_002.png
(672 kB)

5. Snapshot_003.png
(858 kB)

6. Untitled-1.jpg
(47 kB)
Environment: Multiple
Issue Links:
Relates
 

Last Triaged: 02/Dec/08 10:45 AM
Linden Lab Issue ID: DEV-24559
Third Party Issue Tracker URL: http://opensimulator.org/mantis/view.php?id=2080


 Description  « Hide
Teleporting to another region, sometimes, yields a void scene with only the sky components, and possibly particle systems rezzing. This includes the avatar.

If a region happens to be nearby, it will rez, as will the avatar when entering the neighboring region.

This has been experienced when teleporting to OpenSim regions and LL regions as well.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
BlueWall Slade made changes - 29/Aug/08 11:45 AM
Field Original Value New Value
Link This issue Relates to SVC-2632 [ SVC-2632 ]
BlueWall Slade made changes - 29/Aug/08 11:52 AM
Third Party Issue Tracker URL http://opensimulator.org/mantis/view.php?id=2080
tara5 oh added a comment - 29/Aug/08 03:53 PM
I took this after attempting to tp from Ugotrade.net:9000 I am using OGPCompiledBinaryr6049 2008-08-29 01:00:00

tara5 oh made changes - 29/Aug/08 03:53 PM
Attachment screenshotofvaak.jpg [ 18405 ]
Teravus Ousley added a comment - 29/Aug/08 04:15 PM
Various screen shots of a teleport failure from X:2304000, Y:2304000

Teravus Ousley made changes - 29/Aug/08 04:15 PM
Attachment Snapshot_001.png [ 18406 ]
Attachment Snapshot_002.png [ 18407 ]
Attachment Snapshot_003.png [ 18408 ]
Teravus Ousley added a comment - 29/Aug/08 04:16 PM
Trying to cross back into the region I teleported into using Vaak from it's neighbor after crossing the border first

Teravus Ousley made changes - 29/Aug/08 04:16 PM
Attachment Untitled-1.jpg [ 18409 ]
Teravus Ousley added a comment - 29/Aug/08 05:52 PM
This is the viewer log/console window during the above teleports

Teravus Ousley made changes - 29/Aug/08 05:52 PM
Attachment tp_viewerLog.txt [ 18418 ]
Teravus Ousley added a comment - 30/Aug/08 09:58 AM - edited
This bug really may come down to the client representing the region's position in scientific notation above a certain number of digits, (7?) and teleporting to a region where it is not in scientific notation(Vaak's response)

From the log I posted:
INFO: idle_startup: Adding initial simulator { 2.304e+006, 2.304e+006, 0 }
INFO: process_agent_movement_complete: Changing home region to 2.304e+006:2.304e+006and location { 128, 128, 40 }

X:2304000, Y:2304000, in meters

sim_location_x="9000" sim_location_y="9000"


whump linden added a comment - 02/Sep/08 01:35 PM
This will require addressing the units OpenSim and SecondLife simulators use.

whump linden added a comment - 05/Sep/08 02:07 PM
[1:56pm] Ter_AFK: one thing to note.. is the magic number seems to be 4096, which is 1,048,576m
[1:57pm] Ter_AFK: Technically, you can fit 16,793,604 sims in 0-4096^2
[1:58pm] Ter_AFK: are you sure you mean 4096 on the grid space reservation limit?
[1:58pm] Ter_AFK: .. because essentially that means that teleporting between beyond 4096 and anything inside 4096 will produce that 'island missing' issue. Additionally teleporting a distance greater then 4096, also produces that issue.
[2:00pm] whump: okay, then renumbering sounds like the best short term choice until we can get a better solution for representing the map.
[2:02pm] Ter_AFK: I think the reason we've never encountered this before.. is agni is certainly not larger then 4096^2
[2:03pm] Ter_AFK: 16,793,604 sims

whump linden added a comment - 05/Sep/08 06:25 PM
See updated instructions for selecting map locations on https://wiki.secondlife.com/wiki/Open_Grid_Public_Beta/Map_Locations

whump linden made changes - 05/Sep/08 06:25 PM
Resolution Fixed [ 1 ]
Status Open [ 1 ] Resolved [ 5 ]
whump linden made changes - 05/Sep/08 06:25 PM
Link This issue is related to by SVC-2632 [ SVC-2632 ]
whump linden made changes - 05/Sep/08 06:26 PM
Link This issue Relates to SVC-2632 [ SVC-2632 ]
Teravus Ousley added a comment - 08/Sep/08 02:33 PM
Is this really resolved?

It seems to be something that will eventually affect the client in OGP. Now, there isn't likely to be 16.8 million sims any time soon, however.. when there is.. it'll been an issue.


Diva Canto added a comment - 29/Oct/08 05:12 PM
This is an issue already for the hypergrid experiments going on in the opensim world. If the two grids being hyperlinked have their sims in positions very far away, the TPs happen, but the viewer is blanked on arrival.

Sue Linden made changes - 13/Nov/08 12:11 PM
Workflow jira-2007-12-22a [ 58565 ] jira-2008-11-14 [ 82610 ]
Sue Linden made changes - 13/Nov/08 04:47 PM
Workflow jira-2008-11-14 [ 82610 ] jira-2008-11-14a [ 92263 ]
whump linden added a comment - 21/Nov/08 01:42 PM
Reopening this as it is affecting things besides OGP.

whump linden made changes - 21/Nov/08 01:42 PM
Resolution Fixed [ 1 ]
Status Resolved [ 5 ] Reopened [ 4 ]
BlueWall Slade added a comment - 25/Nov/08 09:47 AM
Verifying the issue when teleporting in Hypergrid enabled Opensim regions

Diva Canto made changes - 25/Nov/08 04:17 PM
Attachment screenshot-1.jpg [ 20548 ]
Diva Canto added a comment - 25/Nov/08 04:20 PM
This is more interesting than I thought. When I go from OSGrid to Cyberlandia (they seem to be far apart), the destination region in Cyberlandia is borked on my viewer, but as soon as I cross the border to an adjacent region, everything comes back to normal. Only the gateway region is borked. See the picture above, screenshot-1.

Rock Vacirca added a comment - 26/Nov/08 02:01 PM
When teleporting to UCI Welcome on the OSGrid from my standalone grid, I experienced this issue. However, other things I noticed were: If I attempt to teleport anywhere on the Map, the TP never completes, and I am frozen after it cancels. If I manually cross to the nearby region to the West, Utica, my avatar then appears. If I then TP, using the Map, to Sunred Forrest, and from there TP back to UCI Welcome, then it appears, and all is now normal.

BlueWall Slade made changes - 01/Dec/08 01:35 PM
Last Triaged 01/Dec/08 12:00 PM
Alexa Linden made changes - 02/Dec/08 10:43 AM
Assignee WorkingOnIt Linden [ WorkingOnIt Linden ]
lindenrobot made changes - 02/Dec/08 10:44 AM
Last Triaged 01/Dec/08 12:00 PM 02/Dec/08 10:45 AM
Linden Lab Issue ID DEV-24559
Coder Kas added a comment - 09/Dec/08 12:25 PM - edited
To clarify, everything is actually setup perfectly fine. The camera is the only thing messed up. Looking into this more.
Odd things:
TPing out of a warped sim doesn't reset vertex buffers
Objects are THERE, the minimap generates properly. You can move normally and you appear where you should.
Forcing a resend of all object data and slamming the client camera fixes the view.

Mana Janus added a comment - 25/Apr/09 05:57 AM
Looks like I fixed this issue, see attached patch "llviewermessage.cpp.patch".
The patch is pretty simple and I can't see, how it would cause other issues.
Watch out for a new Hippo OpenSim Viewer coming soon, if you want to test it out.

Mana Janus made changes - 25/Apr/09 05:57 AM
Attachment llviewermessage.cpp.patch [ 23301 ]