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BlueWall Slade made changes - 29/Aug/08 11:45 AM
BlueWall Slade made changes - 29/Aug/08 11:52 AM
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tara5 oh added a comment - 29/Aug/08 03:53 PM
I took this after attempting to tp from Ugotrade.net:9000 I am using OGPCompiledBinaryr6049 2008-08-29 01:00:00
tara5 oh made changes - 29/Aug/08 03:53 PM
Various screen shots of a teleport failure from X:2304000, Y:2304000
Teravus Ousley made changes - 29/Aug/08 04:15 PM
Trying to cross back into the region I teleported into using Vaak from it's neighbor after crossing the border first
Teravus Ousley made changes - 29/Aug/08 04:16 PM
This is the viewer log/console window during the above teleports
Teravus Ousley made changes - 29/Aug/08 05:52 PM
This bug really may come down to the client representing the region's position in scientific notation above a certain number of digits, (7?) and teleporting to a region where it is not in scientific notation(Vaak's response)
From the log I posted: X:2304000, Y:2304000, in meters sim_location_x="9000" sim_location_y="9000" This will require addressing the units OpenSim and SecondLife simulators use.
[1:56pm] Ter_AFK: one thing to note.. is the magic number seems to be 4096, which is 1,048,576m
[1:57pm] Ter_AFK: Technically, you can fit 16,793,604 sims in 0-4096^2 [1:58pm] Ter_AFK: are you sure you mean 4096 on the grid space reservation limit? [1:58pm] Ter_AFK: .. because essentially that means that teleporting between beyond 4096 and anything inside 4096 will produce that 'island missing' issue. Additionally teleporting a distance greater then 4096, also produces that issue. [2:00pm] whump: okay, then renumbering sounds like the best short term choice until we can get a better solution for representing the map. [2:02pm] Ter_AFK: I think the reason we've never encountered this before.. is agni is certainly not larger then 4096^2 [2:03pm] Ter_AFK: 16,793,604 sims See updated instructions for selecting map locations on https://wiki.secondlife.com/wiki/Open_Grid_Public_Beta/Map_Locations
whump linden made changes - 05/Sep/08 06:25 PM
whump linden made changes - 05/Sep/08 06:25 PM
whump linden made changes - 05/Sep/08 06:26 PM
Is this really resolved?
It seems to be something that will eventually affect the client in OGP. Now, there isn't likely to be 16.8 million sims any time soon, however.. when there is.. it'll been an issue. This is an issue already for the hypergrid experiments going on in the opensim world. If the two grids being hyperlinked have their sims in positions very far away, the TPs happen, but the viewer is blanked on arrival.
Sue Linden made changes - 13/Nov/08 12:11 PM
Sue Linden made changes - 13/Nov/08 04:47 PM
Reopening this as it is affecting things besides OGP.
whump linden made changes - 21/Nov/08 01:42 PM
Verifying the issue when teleporting in Hypergrid enabled Opensim regions
Diva Canto made changes - 25/Nov/08 04:17 PM
This is more interesting than I thought. When I go from OSGrid to Cyberlandia (they seem to be far apart), the destination region in Cyberlandia is borked on my viewer, but as soon as I cross the border to an adjacent region, everything comes back to normal. Only the gateway region is borked. See the picture above, screenshot-1.
When teleporting to UCI Welcome on the OSGrid from my standalone grid, I experienced this issue. However, other things I noticed were: If I attempt to teleport anywhere on the Map, the TP never completes, and I am frozen after it cancels. If I manually cross to the nearby region to the West, Utica, my avatar then appears. If I then TP, using the Map, to Sunred Forrest, and from there TP back to UCI Welcome, then it appears, and all is now normal.
BlueWall Slade made changes - 01/Dec/08 01:35 PM
Alexa Linden made changes - 02/Dec/08 10:43 AM
lindenrobot made changes - 02/Dec/08 10:44 AM
To clarify, everything is actually setup perfectly fine. The camera is the only thing messed up. Looking into this more.
Odd things: TPing out of a warped sim doesn't reset vertex buffers Objects are THERE, the minimap generates properly. You can move normally and you appear where you should. Forcing a resend of all object data and slamming the client camera fixes the view. Looks like I fixed this issue, see attached patch "llviewermessage.cpp.patch".
The patch is pretty simple and I can't see, how it would cause other issues. Watch out for a new Hippo OpenSim Viewer coming soon, if you want to test it out.
Mana Janus made changes - 25/Apr/09 05:57 AM
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