
| Key: |
SVC-2937
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Needs More Info
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| Priority: |
Major
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| Assignee: |
Unassigned
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| Reporter: |
Aargle Zymurgy
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| Votes: |
0
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| Watchers: |
0
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Any
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I've got some of my games converted over to mono. Three sit side-by-side and they seem to stop getting timer events after a while. I've got control options in the game that let me do a llSetTimerEvent(0.0) and then a llSetTimerEvent( 60.0 ) to restart the timer manually, so I know that for some reason the timer has stopped. I'm going to make some simple objects that work similarly to see if I can reproduce this in a simpler fashion than a production object.
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Description
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I've got some of my games converted over to mono. Three sit side-by-side and they seem to stop getting timer events after a while. I've got control options in the game that let me do a llSetTimerEvent(0.0) and then a llSetTimerEvent( 60.0 ) to restart the timer manually, so I know that for some reason the timer has stopped. I'm going to make some simple objects that work similarly to see if I can reproduce this in a simpler fashion than a production object. |
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