• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: SVC-2900
Type: Bug Bug
Status: Open Open
Priority: Major Major
Assignee: kelly linden
Reporter: Jennie Panacek
Votes: 44
Watchers: 6
Operations

If you were logged in you would be able to see more operations.
2. Second Life Service - SVC

Banned users can create and manipulate objects on the parcel they are banned from.

Created: 02/Jan/08 01:32 PM   Updated: 30/Jun/09 11:23 AM
Return to search
Component/s: Permissions
Affects Version/s: None
Fix Version/s: None

Issue Links:
Relates
 

Linden Lab Issue ID: DEV-13444


 Description  « Hide
I help operate a sandbox, and we get griefers. When we ban them, however, they can still create objects and grief on the sandbox land from an adjacent parcel. I cannot see any reason why someone should be allowed to influence a parcel they are banned from. Currently, our only possible solution to this is to ban them from the whole island, something the sandbox assistants can't do when the sandbox owner isn't online.

Banned users should not be able to create objects on, move objects into, or use llPushObject on items in, a parcel they are banned from.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Lex Neva added a comment - 03/Jan/08 12:18 PM
I completely agree. All parcel permissions should be revoked from banned avatars, regardless of plot settings. I see very little likelihood that someone would want to ban someone from a plot yet still allow them to, for example, move objects onto it.

Whispering Hush added a comment - 07/Jan/08 01:03 AM
Turn off Object entry.

kelly linden added a comment - 10/Apr/08 01:44 PM
The overall premise of this jira issue should be the case: banned residents should not be able to create or interact with objects on parcels they are banned from, in both havok1 and now havok4. Any specific means by which this isn't true should be investigated, but I'm not sure where to begin with just this general report.

The logic around this was cleaned up in Havok4 a significant amount, is anyone able to verify if this is still a problem?
If so, are there specific repros or methods by which it is done?

  • Kelly

glow raymaker added a comment - 15/Apr/08 04:49 PM
i get tp requests and chat from muted ppl all the time, because mute doesnt seem to work very offten if at all! And ive had this problem for ages! Yet friends often cant see my online lit up (or me see them online) even when i stand next to them and am chatting with them!!!

kelly linden added a comment - 29/Apr/08 11:36 AM
Bugs with Mute are completely separate from this issue, which is bugs where residents who are banned from a parcel are able to interact with objects on the parcel.

Gordon Wendt added a comment - 29/Apr/08 07:33 PM - edited
Kelly, unless I am wrong or missing something is the fix for this essentially adding an extra set of checks each time an object is edited to pull the coordinates of the object, pull the ban list of the parcel that the object is on and check the person editing against the list to see if there's a match and if so does this present load issues when the number of times this check occurs could be staggering especially on sandbox regions and mainland parcels the former where you have many users editing at once and the latter where you have many more individual parcels and parcel owners per region?

Bryon Ruxton added a comment - 21/Aug/08 02:34 AM - edited
This is still an issue that could be exploited to threaten sim stability or grief, in sandboxes especially.
Even with 'no entry ' set, banlines only reach 800m out of 4000m.

I am at 800m now testing and one can still rez or script while being banned from the parcel.
HUD controls are locked (Can't touch/grab this object because you are banned from the land parcel)
but this is useless if I one can use scripts and rezz at will on a parcel the subject is banned from.

We have little ability to monitor and remedy this threat. Please try to address this before it gets exploited.


bau ur added a comment - 21/Aug/08 07:25 AM
Griefers' ability to rez harmful objects on adjoining property and hang them over the border is something they exploit constantly. At least on an island we are free of this. But even on an island they can rez stuff at 800.001 M over the property – and disrupt everyone and every project all the way to the ground. Geez o pete, fix this bug!!

I help administer a sandbox, a school, an art project, and other creative areas where we need to allow anyone who is not banned to build, with a long object return time. The ability of griefers to rez objects just outside the effective borders of the ban zone is a relentless problem. It significantly hinders and discourages people who are learning to be creators and those of us who are trying hard to support their development.


Lozzie Lowe added a comment - 21/Aug/08 07:29 AM
I agree. This is a real pain and needs looking at.

Phinix Rhode added a comment - 21/Aug/08 02:13 PM
I would like to know why this even had a chance to go to a vote....if a person is banned from a parcel...they are "banned" meaning the owner wants nothing to do with them. including there items

Eternal Gray added a comment - 21/Aug/08 03:20 PM
While this issue is on the table, I would like to take this a step further by also disallowing rezzing of objects that were created by banned agents as this too is another unchecked method of griefing. It would easily disrupt recent events of landmark, advertising, moneyscam spam methods that the creator relies on others to distribute knowingly or unknowingly, plus griefer groups like the Patriotic Nigras, when working in groups, sometimes share scripted objects to be used on raids abroad. Having these two checks in place for rezzed objects over a parcel are key to keeping people from exploiting a loophole that has existed far too long. Since there isn't a LSL function for returning these people's objects, we've had to rely on security devices to tell us when things are happening and only if staff are available do these objects get dealt with. In conjunction with security systems like Banlink, this would put an early end to traveling griefers that purposely abuse this exploit and prevent alot of headaches caused by one owner/creator.

Drew Dwi added a comment - 21/Aug/08 05:16 PM
can someone provide a step by step repro of something that did work and now doesn't? if not this may be a meta issue if were just talking about fix x, y, z.