I have been getting an increasing number of complaints from users of the Rez-Foo lately, and i've identified the problem to be related to asset lag when rezzing an object via script:
The Rez-Foo works by rezzing each object individually, and proceeding only when object_rez() has been triggered for each. A timer tests that the event is triggered within 15 seconds, otherwise the script will panic and abort.
Since the latest sim update, the number of this type of rezzing failures have increased from "practically none" to "1 in 3 package deployments". This is a pretty drastic rise in the number of incidents, which leads me to guess that something is possibly rather screwed up in the latest Sim release.
Please look into it - I am marking this as Major because of the sheer number of creators who sell houses using the Rez-Foo system.
SVC-2888. Actually it duplicates it, because it's not a problem of a particular script, but a general problem of asset server speed.15 seconds timeout for object_rez event is in my opinion too short. Normally I use minimum of 30 seconds. If a region lags, even before the asset servers went so slow like nowadays, you should grant SL 30 seconds timeout. Otherwise you have the problem, your scripts run into the short timeout to often. Like you experience now.