
| Key: |
SVC-2852
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| Type: |
New Feature
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| Status: |
Resolved
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| Resolution: |
Duplicate
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| Priority: |
Major
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| Assignee: |
Unassigned
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| Reporter: |
Sunrunner Homewood
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| Votes: |
3
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| Watchers: |
1
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If you were logged in you would be able to see more operations.
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Environment:
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not applicable, as issue is currently programmed into the UI backend.
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Issue Links:
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Duplicate
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This issue duplicates:
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SVC-3088 Expand group features to reduce need for more groups
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SVC-161 More Group Functions! 4/4 - More Roles
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Relates
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20 second version:
I have an urgent need to expand the number of possible group roles, from the apparent current limit of 10, to a number into the 100's.
Full-court plead:
When I first started land developing with sims I set up a group, as per the SL norm. Unfortunately there was a miscommunication early on, as when I inquired as to the limits, if any, on the number of roles, I was advised by numerous people that there wasn't any. Evidently these well-intending individuals inferred that I meant the number of people assigned to a particular role, rather than the actual number of roles a group can contain. I currently have ten (10) roles in my Amiagua Beaches Estates group, with a dire need to create an additional six (6) roles immediately - with a much larger future need. With a group being essentially a mirco community unto itslelf, with all of the myriad RP niches imagninable therein, and bounded only by the macro community of SL, this limit seems quite illogical, and in fact significantly and substantially restricts the creativity processes that are the fundemental and essential hallmarks of our Life. Please, address this travesty of arbitrary attribute abnegation by poignantly pragmatic programmers!
Ok, that was a bit of fun at the end there! lol Having said that, this limit does severly hamper one's abilities to conduct a business, albeit, within a business, and that's simply not good for business. I find it highly unlikely that I'm part of the only entity that's run into this issue, so I do hope this comes to the forefront of non-critical issues. Regards All 
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Description
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20 second version:
I have an urgent need to expand the number of possible group roles, from the apparent current limit of 10, to a number into the 100's.
Full-court plead:
When I first started land developing with sims I set up a group, as per the SL norm. Unfortunately there was a miscommunication early on, as when I inquired as to the limits, if any, on the number of roles, I was advised by numerous people that there wasn't any. Evidently these well-intending individuals inferred that I meant the number of people assigned to a particular role, rather than the actual number of roles a group can contain. I currently have ten (10) roles in my Amiagua Beaches Estates group, with a dire need to create an additional six (6) roles immediately - with a much larger future need. With a group being essentially a mirco community unto itslelf, with all of the myriad RP niches imagninable therein, and bounded only by the macro community of SL, this limit seems quite illogical, and in fact significantly and substantially restricts the creativity processes that are the fundemental and essential hallmarks of our Life. Please, address this travesty of arbitrary attribute abnegation by poignantly pragmatic programmers!
Ok, that was a bit of fun at the end there!  lol  Having said that, this limit does severly hamper one's abilities to conduct a business, albeit, within a business, and that's simply not good for business. I find it highly unlikely that I'm part of the only entity that's run into this issue, so I do hope this comes to the forefront of non-critical issues. Regards All  |
Show » |
made changes - 11/Apr/08 09:42 PM
| Field |
Original Value |
New Value |
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Description
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20 second version:
I have an urgent need to expand the number of possible group roles, from the currently apparent limit of 10, to a number into the 100's.
Full-court plead:
When I first started land developing with sims I set up a group, as per the SL norm. Unfortunately there was a miscommunication early on, as when I inquired as to the limits, if any, on the number of roles, I was advised by numerous people that there wasn't any. Evidently these well-intending individuals inferred that I meant the number of people assigned to a particular role, rather than the actual number of roles a group can contain. I currently have ten (10) roles in my Amiagua Beaches Estates group, with a dire need to create an additional six (6) roles immediately - with a much larger future need. With a group being essentially a mirco community unto itslelf, with all of the myriad RP niches imagninable therein, and bounded only by the macro community of SL, this limit seems quite illogical, and in fact significantly and substantially restricts the creativity processes that are the fundemental and essential hallmarks of our Life. Please, address this travesty of arbitrary attribute abnegation by poignantly pragmatic programmers!
Ok, that was a bit of fun at the end there! :) lol :) Having said that, this limit does severly hamper one's abilities to conduct a business, albeit, within a business, and that's simply not good for business. I find it highly unlikely that I'm part of the only entity that's run into this issue, so I do hope this comes to the forefront on non-critical issues. Regards All :)
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20 second version:
I have an urgent need to expand the number of possible group roles, from the currently apparent limit of 10, to a number into the 100's.
Full-court plead:
When I first started land developing with sims I set up a group, as per the SL norm. Unfortunately there was a miscommunication early on, as when I inquired as to the limits, if any, on the number of roles, I was advised by numerous people that there wasn't any. Evidently these well-intending individuals inferred that I meant the number of people assigned to a particular role, rather than the actual number of roles a group can contain. I currently have ten (10) roles in my Amiagua Beaches Estates group, with a dire need to create an additional six (6) roles immediately - with a much larger future need. With a group being essentially a mirco community unto itslelf, with all of the myriad RP niches imagninable therein, and bounded only by the macro community of SL, this limit seems quite illogical, and in fact significantly and substantially restricts the creativity processes that are the fundemental and essential hallmarks of our Life. Please, address this travesty of arbitrary attribute abnegation by poignantly pragmatic programmers!
Ok, that was a bit of fun at the end there! :) lol :) Having said that, this limit does severly hamper one's abilities to conduct a business, albeit, within a business, and that's simply not good for business. I find it highly unlikely that I'm part of the only entity that's run into this issue, so I do hope this comes to the forefront of non-critical issues. Regards All :)
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made changes - 11/Apr/08 09:44 PM
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Description
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20 second version:
I have an urgent need to expand the number of possible group roles, from the currently apparent limit of 10, to a number into the 100's.
Full-court plead:
When I first started land developing with sims I set up a group, as per the SL norm. Unfortunately there was a miscommunication early on, as when I inquired as to the limits, if any, on the number of roles, I was advised by numerous people that there wasn't any. Evidently these well-intending individuals inferred that I meant the number of people assigned to a particular role, rather than the actual number of roles a group can contain. I currently have ten (10) roles in my Amiagua Beaches Estates group, with a dire need to create an additional six (6) roles immediately - with a much larger future need. With a group being essentially a mirco community unto itslelf, with all of the myriad RP niches imagninable therein, and bounded only by the macro community of SL, this limit seems quite illogical, and in fact significantly and substantially restricts the creativity processes that are the fundemental and essential hallmarks of our Life. Please, address this travesty of arbitrary attribute abnegation by poignantly pragmatic programmers!
Ok, that was a bit of fun at the end there! :) lol :) Having said that, this limit does severly hamper one's abilities to conduct a business, albeit, within a business, and that's simply not good for business. I find it highly unlikely that I'm part of the only entity that's run into this issue, so I do hope this comes to the forefront of non-critical issues. Regards All :)
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20 second version:
I have an urgent need to expand the number of possible group roles, from the apparent current limit of 10, to a number into the 100's.
Full-court plead:
When I first started land developing with sims I set up a group, as per the SL norm. Unfortunately there was a miscommunication early on, as when I inquired as to the limits, if any, on the number of roles, I was advised by numerous people that there wasn't any. Evidently these well-intending individuals inferred that I meant the number of people assigned to a particular role, rather than the actual number of roles a group can contain. I currently have ten (10) roles in my Amiagua Beaches Estates group, with a dire need to create an additional six (6) roles immediately - with a much larger future need. With a group being essentially a mirco community unto itslelf, with all of the myriad RP niches imagninable therein, and bounded only by the macro community of SL, this limit seems quite illogical, and in fact significantly and substantially restricts the creativity processes that are the fundemental and essential hallmarks of our Life. Please, address this travesty of arbitrary attribute abnegation by poignantly pragmatic programmers!
Ok, that was a bit of fun at the end there! :) lol :) Having said that, this limit does severly hamper one's abilities to conduct a business, albeit, within a business, and that's simply not good for business. I find it highly unlikely that I'm part of the only entity that's run into this issue, so I do hope this comes to the forefront of non-critical issues. Regards All :)
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made changes - 12/Aug/08 06:50 PM
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Project
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4. Second Life Misc Issues - MISC
[ 10000
]
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2. Second Life Service - SVC
[ 10002
]
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Key
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MISC-1110
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SVC-2852
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Component/s
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Groups
[ 10222
]
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Component/s
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Miscellaneous
[ 10036
]
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made changes - 13/Nov/08 12:05 PM
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Workflow
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jira-2007-12-22a
[ 54681
]
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jira-2008-11-14
[ 80948
]
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made changes - 13/Nov/08 04:31 PM
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Workflow
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jira-2008-11-14
[ 80948
]
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jira-2008-11-14a
[ 87283
]
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made changes - 13/Nov/08 04:50 PM
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Workflow
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jira-2008-11-14
[ 87283
]
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jira-2008-11-14a
[ 93391
]
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made changes - 15/Mar/09 12:20 PM
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Link
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This issue Relates to SVC-2833
[ SVC-2833
]
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made changes - 15/Mar/09 12:20 PM
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Link
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This issue duplicates SVC-161
[ SVC-161
]
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made changes - 15/Mar/09 12:20 PM
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Link
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This issue duplicates SVC-3088
[ SVC-3088
]
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made changes - 15/Mar/09 12:21 PM
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Status
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Open
[ 1
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Resolved
[ 5
]
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Resolution
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Duplicate
[ 3
]
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