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Simon Nolan made changes - 22/Nov/07 12:18 AM
Confirmed. I noted the same issue. Voted.
Coyote Pace made changes - 19/Dec/07 12:56 PM
Rob Linden made changes - 22/Dec/07 02:13 AM
Rob Linden made changes - 22/Dec/07 02:24 AM
Rob Linden made changes - 22/Dec/07 03:16 PM
Rob Linden made changes - 22/Dec/07 03:38 PM
Rob Linden made changes - 22/Dec/07 08:30 PM
Rob Linden made changes - 22/Dec/07 08:55 PM
Rob Linden made changes - 22/Dec/07 09:46 PM
Rob Linden made changes - 22/Dec/07 10:09 PM
Beezle Warburton made changes - 26/Dec/07 12:56 AM
Attached a video – seems to be LoD based, as zooming in and out starts and stops the rotation.
McCabe Maxsted made changes - 26/Dec/07 09:17 PM
This is true. If you zoom in closely, it starts rotating, but at any distance, the rotation stops.
Harleen Gretzky made changes - 04/Mar/08 08:22 PM
This issue was resolved as "Needs More Info" during our batch cleanup because it was set as affecting First Look: WindLight. On the Issue Tracker, we've noticed many duplicate issues and issues that lacked actionable info or were already fixed.
WindLight recently "graduated" from a "First Look" technology preview to Release Candidate status – nearing inclusion in the main viewer with your help! So, "First Look: WindLight" does not exist anymore. More info and how to download the RC viewer: http://blog.secondlife.com/2008/03/06/new-release-candidate-viewer-1191-rc0-available/ If you've verified that this issue is still a problem in the newest Release Candidate, here's what to do next: (1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue we know about. If it is, link it as a duplicate using the "Link this issue..." link on the left. You can learn more about searching by watching this video tutorial: http://www.youtube.com/watch?v=SAlXK5hSVMc (2) Reopen the issue and BE SURE to update the "Affects Version/s" to the correct one, most likely ONLY "1.19.1 Release Candidate". However, if this bug affects the main viewer (1.19.0 as of this writing), then DO NOT set it to an RC version. Only set it to 1.19.0 instead. Be as specific with versions as possible – there's generally no need to set multiple versions, as it tends to dilute and confuse where a bug originated. (3) Add any other relevant details that would help us fix it. We can't stress the importance of a "solid repro" enough – a reliable series of steps to make a bug happen reliably. (4) Come and attend our inworld bug triages, where you can meet with Linden Lab employees to look at, verify, and expedite bugs for fixing. More info @ http://wiki.secondlife.com/wiki/Bug_triage Thank-you for helping us improve Second Life!
Torley Linden made changes - 10/Mar/08 10:43 AM
I am still having this problem. I created three boxes, and linked them. Box 1 is the base. Box 2 and Box 3 have the following script (with a variation in the spinAxis):
default } Box 2 and Box 3 spin for a while, but stop after a few minutes. Turning my avatar so the boxes are out of view, then turning back may also lead to them stopping. If the spin rate is slower, say PI / 7 or less, Box 2 and Box 3 stop almost immediately. Once the boxes have stopped, resetting the script has no effect. The only way I've discovered to get them moving again is to reset the rotation angles to 0.0 for Box 2 and Box 3 in the Build editor Object tab. I am using Mac OS X 10.5.2 on a Dual 2.3GHz PowerPC G5. I notice the OP was also on a Mac. Is this a Mac only issue?
Zarek Lock made changes - 13/Apr/08 09:54 AM
Zarek Lock made changes - 13/Apr/08 09:56 AM
Zarek Lock made changes - 13/Apr/08 10:06 AM
Sue Linden made changes - 12/Aug/08 10:12 AM
What's the status of this bug? I'm seeing it on Second Life client 1.21.6.
Sue Linden made changes - 13/Nov/08 12:07 PM
Sue Linden made changes - 13/Nov/08 04:35 PM
Targetomega is STILL broken.
Anything using targetomega will not work. Hardware Overview: Machine Name: iMac GeForce FX 5200: Chipset Model: GeForce FX 5200
Rascal Ratelle made changes - 20/Dec/08 05:35 PM
Is the prim Physical? That function works very differently for physical vs static objects.
Alexa Linden made changes - 29/Dec/08 07:55 AM
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https://jira.secondlife.com/browse/SVC-54
Although it seems even flakier in WindLight.
llTargetOmega is a bloody mess.