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Issue Details (XML | Word | Printable)

Key: SVC-2797
Type: Bug Bug
Status: Resolved Resolved
Resolution: Needs More Info
Priority: Critical Critical
Assignee: Unassigned
Reporter: Sunn Thunders
Votes: 11
Watchers: 4
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2. Second Life Service - SVC

WindLight: llTargetOmega not working in linked objects

Created: 21/Nov/07 07:06 PM   Updated: 29/Dec/08 07:55 AM
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Component/s: Scripts
Affects Version/s: 1.24 Server
Fix Version/s: None

File Attachments: 1. File SLmovie_001.avi (2.31 MB)

Environment:
Second Life 1.18.5 (74061) Nov 19 2007 10:07:18 (Second Life WindLight)

You are at 232461.9, 276524.9, 22.1 in Five located at sim1207.agni.lindenlab.com (8.4.130.103:13005)
Second Life Server 1.18.5.73200

CPU: Dual i386 (Unknown) (2160 MHz)
Memory: 3072 MB
OS Version: Darwin 9.1.0 Darwin Kernel Version 9.1.0: Wed Oct 31 17:46:22 PDT 2007; root:xnu-1228.0.2~1/RELEASE_I386 i386
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel GMA 950 OpenGL Engine
OpenGL Version: 1.2 APPLE-1.5.18
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 28/19109 (0.1%)
Viewer Digest: ee776d04-5c2b-4545-1b15-adcc8ca8bd55

Zarek Lock environment:

Second Life 1.19.1 (4) Apr 2 2008 12:08:14 (Second Life Release)

You are at 256321.0, 260698.2, 119.1 in Rubi located at sim3628.agni.lindenlab.com (216.82.22.109:13005)
Second Life Server 1.20.0.83892

CPU: Dual PowerPC 970 (2300 MHz)
Memory: 4608 MB
OS Version: Darwin 9.2.2 Darwin Kernel Version 9.2.2: Tue Mar 4 21:23:43 PST 2008; root:xnu-1228.4.31~1/RELEASE_PPC Power Macintosh
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon 9600 OpenGL Engine
OpenGL Version: 2.0 ATI-1.5.24
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14394 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 195/34516 (0.6%)
Viewer Digest: 92099704-0ebc-4c6f-0916-223f535ad48f
Issue Links:
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 Description  « Hide
Linked objects containing rotating prims using llTargetOmega no longer move noticeably or smoothly in WindLight (e.g., kinetic sculptures). They will change or update position only if the camera view is changed or the object is edited; otherwise they remain frozen. Behavior is inconsistent with some objects rotating smoothly while others have stopped rotating completely. The problem seems to be limited to linked objects containing prims with multiple rotations.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Simon Nolan made changes - 22/Nov/07 12:18 AM
Field Original Value New Value
Link This issue is duplicated by VWR-3378 [ VWR-3378 ]
Beezle Warburton added a comment - 17/Dec/07 04:07 AM
Posibly related to:
https://jira.secondlife.com/browse/SVC-54
Although it seems even flakier in WindLight.

llTargetOmega is a bloody mess.


Grim Bracken added a comment - 17/Dec/07 10:33 AM
Confirmed. I noted the same issue. Voted.

Coyote Pace made changes - 19/Dec/07 12:56 PM
Link This issue Relates to SVC-54 [ SVC-54 ]
Rob Linden made changes - 22/Dec/07 02:13 AM
Workflow jira [ 17073 ] jira-2007-12-21 [ 24789 ]
Rob Linden made changes - 22/Dec/07 02:24 AM
Workflow jira [ 24789 ] jira-2007-12-21 [ 25464 ]
Rob Linden made changes - 22/Dec/07 03:16 PM
Workflow jira-2007-12-21 [ 25464 ] jira-2007-12-22 [ 31696 ]
Rob Linden made changes - 22/Dec/07 03:38 PM
Workflow jira-2007-12-21 [ 31696 ] jira-2007-12-22 [ 33767 ]
Rob Linden made changes - 22/Dec/07 08:30 PM
Workflow jira-2007-12-22 [ 33767 ] jira-2007-12-22a [ 38896 ]
Rob Linden made changes - 22/Dec/07 08:55 PM
Workflow jira-2007-12-22 [ 38896 ] jira-2007-12-22a [ 40370 ]
Rob Linden made changes - 22/Dec/07 09:46 PM
Workflow jira-2007-12-22 [ 40370 ] jira-2007-12-22a [ 42854 ]
Rob Linden made changes - 22/Dec/07 10:09 PM
Workflow jira-2007-12-22 [ 42854 ] jira-2007-12-22a [ 44215 ]
Beezle Warburton made changes - 26/Dec/07 12:56 AM
Attachment SLmovie_001.avi [ 13974 ]
Beezle Warburton added a comment - 26/Dec/07 12:57 AM
Attached a video – seems to be LoD based, as zooming in and out starts and stops the rotation.

McCabe Maxsted made changes - 26/Dec/07 09:17 PM
Link This issue is duplicated by VWR-4017 [ VWR-4017 ]
Brandon Shinobu added a comment - 08/Feb/08 02:29 PM
This is true. If you zoom in closely, it starts rotating, but at any distance, the rotation stops.

Harleen Gretzky made changes - 04/Mar/08 08:22 PM
Link This issue is related to by VWR-5303 [ VWR-5303 ]
Torley Linden added a comment - 10/Mar/08 10:43 AM
This issue was resolved as "Needs More Info" during our batch cleanup because it was set as affecting First Look: WindLight. On the Issue Tracker, we've noticed many duplicate issues and issues that lacked actionable info or were already fixed.

WindLight recently "graduated" from a "First Look" technology preview to Release Candidate status – nearing inclusion in the main viewer with your help! So, "First Look: WindLight" does not exist anymore.

More info and how to download the RC viewer: http://blog.secondlife.com/2008/03/06/new-release-candidate-viewer-1191-rc0-available/

If you've verified that this issue is still a problem in the newest Release Candidate, here's what to do next:

(1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue we know about. If it is, link it as a duplicate using the "Link this issue..." link on the left. You can learn more about searching by watching this video tutorial: http://www.youtube.com/watch?v=SAlXK5hSVMc

(2) Reopen the issue and BE SURE to update the "Affects Version/s" to the correct one, most likely ONLY "1.19.1 Release Candidate". However, if this bug affects the main viewer (1.19.0 as of this writing), then DO NOT set it to an RC version. Only set it to 1.19.0 instead. Be as specific with versions as possible – there's generally no need to set multiple versions, as it tends to dilute and confuse where a bug originated.

(3) Add any other relevant details that would help us fix it. We can't stress the importance of a "solid repro" enough – a reliable series of steps to make a bug happen reliably.

(4) Come and attend our inworld bug triages, where you can meet with Linden Lab employees to look at, verify, and expedite bugs for fixing. More info @ http://wiki.secondlife.com/wiki/Bug_triage

Thank-you for helping us improve Second Life!


Torley Linden made changes - 10/Mar/08 10:43 AM
Status Open [ 1 ] Resolved [ 5 ]
Resolution Needs More Info [ 4 ]
Zarek Lock added a comment - 13/Apr/08 09:54 AM - edited
I am still having this problem. I created three boxes, and linked them. Box 1 is the base. Box 2 and Box 3 have the following script (with a variation in the spinAxis):

default
{
state_entry()

{ vector spinAxis = llVecNorm(<0.0, 1.0, 1.0>); float spinRate = PI / 3.0; llTargetOmega(spinAxis, spinRate, 1.0); }

}

Box 2 and Box 3 spin for a while, but stop after a few minutes. Turning my avatar so the boxes are out of view, then turning back may also lead to them stopping. If the spin rate is slower, say PI / 7 or less, Box 2 and Box 3 stop almost immediately. Once the boxes have stopped, resetting the script has no effect. The only way I've discovered to get them moving again is to reset the rotation angles to 0.0 for Box 2 and Box 3 in the Build editor Object tab.

I am using Mac OS X 10.5.2 on a Dual 2.3GHz PowerPC G5. I notice the OP was also on a Mac. Is this a Mac only issue?


Zarek Lock made changes - 13/Apr/08 09:54 AM
Resolution Needs More Info [ 4 ]
Status Resolved [ 5 ] Reopened [ 4 ]
Zarek Lock made changes - 13/Apr/08 09:56 AM
Affects Version/s 1.19.1.4 [ 10290 ]
Zarek Lock made changes - 13/Apr/08 10:06 AM
Environment Second Life 1.18.5 (74061) Nov 19 2007 10:07:18 (Second Life WindLight)

You are at 232461.9, 276524.9, 22.1 in Five located at sim1207.agni.lindenlab.com (8.4.130.103:13005)
Second Life Server 1.18.5.73200

CPU: Dual i386 (Unknown) (2160 MHz)
Memory: 3072 MB
OS Version: Darwin 9.1.0 Darwin Kernel Version 9.1.0: Wed Oct 31 17:46:22 PDT 2007; root:xnu-1228.0.2~1/RELEASE_I386 i386
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel GMA 950 OpenGL Engine
OpenGL Version: 1.2 APPLE-1.5.18
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 28/19109 (0.1%)
Viewer Digest: ee776d04-5c2b-4545-1b15-adcc8ca8bd55
Second Life 1.18.5 (74061) Nov 19 2007 10:07:18 (Second Life WindLight)

You are at 232461.9, 276524.9, 22.1 in Five located at sim1207.agni.lindenlab.com (8.4.130.103:13005)
Second Life Server 1.18.5.73200

CPU: Dual i386 (Unknown) (2160 MHz)
Memory: 3072 MB
OS Version: Darwin 9.1.0 Darwin Kernel Version 9.1.0: Wed Oct 31 17:46:22 PDT 2007; root:xnu-1228.0.2~1/RELEASE_I386 i386
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel GMA 950 OpenGL Engine
OpenGL Version: 1.2 APPLE-1.5.18
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 28/19109 (0.1%)
Viewer Digest: ee776d04-5c2b-4545-1b15-adcc8ca8bd55

Zarek Lock environment:

Second Life 1.19.1 (4) Apr 2 2008 12:08:14 (Second Life Release)

You are at 256321.0, 260698.2, 119.1 in Rubi located at sim3628.agni.lindenlab.com (216.82.22.109:13005)
Second Life Server 1.20.0.83892

CPU: Dual PowerPC 970 (2300 MHz)
Memory: 4608 MB
OS Version: Darwin 9.2.2 Darwin Kernel Version 9.2.2: Tue Mar 4 21:23:43 PST 2008; root:xnu-1228.4.31~1/RELEASE_PPC Power Macintosh
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon 9600 OpenGL Engine
OpenGL Version: 2.0 ATI-1.5.24
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14394 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 195/34516 (0.6%)
Viewer Digest: 92099704-0ebc-4c6f-0916-223f535ad48f
Sue Linden made changes - 12/Aug/08 10:12 AM
Key VWR-3377 SVC-2797
Component/s Physics [ 10038 ]
Component/s Physics [ 10029 ]
Affects Version/s First Look: WindLight [ 10080 ]
Affects Version/s 1.19.1.4 [ 10290 ]
Project 1. Second Life Viewer - VWR [ 10003 ] 2. Second Life Service - SVC [ 10002 ]
MrBungle Sunbelter added a comment - 26/Oct/08 07:37 PM
What's the status of this bug? I'm seeing it on Second Life client 1.21.6.

Sue Linden made changes - 13/Nov/08 12:07 PM
Workflow jira-2007-12-22a [ 44215 ] jira-2008-11-14 [ 81636 ]
Sue Linden made changes - 13/Nov/08 04:35 PM
Workflow jira-2008-11-14 [ 81636 ] jira-2008-11-14a [ 88661 ]
Rascal Ratelle added a comment - 20/Dec/08 05:35 PM
Targetomega is STILL broken.

Anything using targetomega will not work.

Hardware Overview:

Machine Name: iMac
Machine Model: PowerMac6,1
CPU Type: PowerPC G4 (3.3)
Number Of CPUs: 1
CPU Speed: 1.25 GHz
L2 Cache (per CPU): 256 KB
Memory: 768 MB
Bus Speed: 167 MHz
Boot ROM Version: 4.6.8f4
Serial Number: W833584RPJH

GeForce FX 5200:

Chipset Model: GeForce FX 5200
Type: Display
Bus: AGP
VRAM (Total): 64 MB
Vendor: nVIDIA (0x10de)
Device ID: 0x0329
Revision ID: 0x00a2
ROM Revision: 2068


Rascal Ratelle made changes - 20/Dec/08 05:35 PM
Component/s Scripts [ 10043 ]
Component/s Physics [ 10038 ]
Affects Version/s 1.24 Server [ 10351 ]
Priority Major [ 3 ] Critical [ 2 ]
Alexa Linden added a comment - 29/Dec/08 07:55 AM
Is the prim Physical? That function works very differently for physical vs static objects.

Alexa Linden made changes - 29/Dec/08 07:55 AM
Status Reopened [ 4 ] Resolved [ 5 ]
Resolution Needs More Info [ 4 ]