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VWR-6543 has been on my wishlist for ages.
I hope SOMEONE working for LL at least sees this. I really do.
I agree with you completely. I'd even say Windlight still has a beta-feature feel to it, being that it's local-machine/client dependent, and seemingly unintegrated with the rest of SL (in a way, it's just as useful as the "feature" of changing viewer skins. It makes it prettier based on your preferences alone, but no one else can see it, and it has absolutely no effect on the grid). I could see those with computers/cards unable to support all, or even some, of the Windlight settings as being an issue. But here's my 2-cents on that: My #1 thing is being able to share/trade settings within SL. Sure, you can sell an xml file, but once you do, there's no way of stopping the person you sold it to from re-selling it, making it a freebie, or modifying you settings into something else and reselling that. Agree totally — WL is still just a massive unrealized potential. I NEVER go make WL changes anymore - just can't be bothered. The ONLY time I do it, and many others I suspect is when I want to take some photos.
Agree with Lex - #2 is the biggest as far as I'm concerned. Not being able to take advantage of the cool WL technology makes it a total waste. The fact that users can edit their WL setting is probably irrelevant - most users are and will always be clueless. It HAS to be handed over to content creators and artists - which operate at region/estate level to set these correctly. In fact I'd go so far as to say the WL design and rollout was a total flop becasue of that ... LL should have implemented WL at Estate level FIRST ( with a simple - basic - client override), which would have brought the VALUE of WL to 10000x more users. This type of rollout LL does is just nuts ... excellent technology EXTREMELY badly implemented, or not at all. ____________________________________ Common LL ... wrap this windlight thing up ... it's like half-implemented. Windlight is such a big thing its crazy to see it just hanging like this. There should NOT be any popups when a user TP's to a new region with WL settings - that'll drive users nuts. At most a temp fading non-obtrusive message, or chat message, only IF client is set to not auto-accept server WL settings. I guess you could post a chat message if WL settings are changed to server with a 'click here' link to reset your previous ... kind-of like the message after TP you get and can TP back. An additional client-side option should be avail to allow/prevent override of windlight settings when entering a server with WL settings (and the WL client should revert to its prev defaults when leaving). Additionally, it'll be good to have a small colored panel-icon (sun+clouds or rainbow or something) ... like the small restrict push icons etc - to display when server settings are avail in your region and you have your local override on. By clicking the icon you can toggle between server and current client settings. And can we have it on Monday please? thx Per-server settings are too coarse.
We need "materials", for per-object and per-avatar settings, and we need to be able to save and restore day cycles reliably - they're still blown away every time I update the client. Materials would be cool, but it will probably mean slower rendering from more context switching.
Can you elaborate on what you mean by "slower rendering from more context switching"? Do shiny/full bright/etc cause lag?
From my understanding of Avatar Rendering Costs and other sources, they do, and also do textures and alpha, although the hit from breaking objects into batches are not as severe as other kinds of render workload (e.g. a bunch of polygons).
But since almost everything is Second Life is made with a different texture/shiny/alpha/etc setting anyway... WindLight shaders, however, are different and I'm not sure if putting different parameters would mean drivers have to do extra work. I wouldn't trust anything specific from ARC, since it's trivial to create an avatar that's got a huge ARC and doesn't lag even the slowest systems.
And shiny and full-bright are examples of materials. Why would (for example) a "low contrast" setting (similar to full-bright, but scaled to ambient light) cause more lag than full-bright itself? This problem still exists as of 1.27.2.
In addition to mentioned comments, I seem to remember already back in 2007 LL spoke of giving more control.
like wheather (rain, snow etc.) All functionalities should be availabel to a sim owner, so it will be possible to create a collection of themed sims. If LL were to deliver as intended Sl would offer many new improved experiences. Should Nimble be added to this list? LL acquired Nimble volumetric clouds with Windlight, and I've seen no signs of implementation. I'm messing around with SilverLining, but would like to see even a half-implemented Nimble viewer just so I can gawk at the clouds for an hour.
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Here's what I mean by that: my group made a city in the Suffugium region. We had the estate sun set to a fixed time of day, chosen very precisely to give us exactly the ambient light level and color we wanted. We tinted every single prim and designed our textures specifically to match the estate sun setting and give a dull, orange glow to the city, as if it were lit by sodium street lights (those orange ones you see in big cities). We accept that we're going to have to carefully design a new set of windlight presets to match the ambience we had before, and we're excited by the possibilities this will allow us.
Right now, we're stuck with the default day cycle included with windlight viewers. With the same fixed sun setting we had before, the "time of day" is now interpreted in the default windlight day cycle, and it's totally the wrong color and light level. There's no setting that'll come close to matching what we had before. Until LL completes the Windlight project, we're stuck with our sim looking completely different from the way we built it, and there's really nothing we can do about it.