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| Last Triaged: |
22/Sep/09 11:08 AM
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| Linden Lab Issue ID: |
DEV-40329
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Reproducing the current scenario:
- Create an object that listens for input on channel 0 (chat) and responds with llInstantMessage(); to confirm that it received a message;
- Create another object that uses llSay(); on channel 0 (chat) and induce it to speak in the vicinity of the listening object
- Ensure that the owner of the speaking object has IM->Email enabled in Preferences
Expected result:
The listening object responds in chat when the owner of the speaking object is in range, opens an IM tab when the owner is out of range, and emails them when they are offline.
Actual result:
The owner of the speaking object receives the llInstantMessage(); from the listening object in email, regardless of online status and/or proximity to the listening object.
Previous scenario
- Create a script that sends a (timed) instant message to an object key, instead of an avatar key
- Make sure the owner of the object has IM->Email switched on in prefs
- Go offline with the specific account
Result:
IMs to the object will result in emails sent to the owner, as if the actual IMs were directed at the owner. (this is now expected behaviour)
When the owner is online, the IMs are ignored/discarded (correct behaviour)
This behaviour differs from previous versions, so it can cause major overloads of emails (spam) to people's mailboxes, as now any 'misdirected IM' results in an email, instead of being silently ignored. (the current issue is that spam occurs regardless)
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Description
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Reproducing the current scenario:
- Create an object that listens for input on channel 0 (chat) and responds with llInstantMessage(); to confirm that it received a message;
- Create another object that uses llSay(); on channel 0 (chat) and induce it to speak in the vicinity of the listening object
- Ensure that the owner of the speaking object has IM->Email enabled in Preferences
Expected result:
 The listening object responds in chat when the owner of the speaking object is in range, opens an IM tab when the owner is out of range, and emails them when they are offline.
Actual result:
 The owner of the speaking object receives the llInstantMessage(); from the listening object in email, regardless of online status and/or proximity to the listening object.
Previous scenario
- Create a script that sends a (timed) instant message to an object key, instead of an avatar key
- Make sure the owner of the object has IM->Email switched on in prefs
- Go offline with the specific account
Result:
IMs to the object will result in emails sent to the owner, as if the actual IMs were directed at the owner. (this is now expected behaviour)
When the owner is online, the IMs are ignored/discarded (correct behaviour)
This behaviour differs from previous versions, so it can cause major overloads of emails (spam) to people's mailboxes, as now any 'misdirected IM' results in an email, instead of being silently ignored. (the current issue is that spam occurs regardless) |
Show » |
made changes - 04/Jun/07 05:09 PM
| Field |
Original Value |
New Value |
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Priority
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Normal
[ 4
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Major
[ 3
]
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made changes - 22/Dec/07 12:59 AM
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Workflow
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jira
[ 12034
]
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jira-2007-12-21
[ 20651
]
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made changes - 22/Dec/07 01:20 AM
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Workflow
|
jira
[ 20651
]
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jira-2007-12-21
[ 21635
]
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made changes - 22/Dec/07 01:53 AM
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Workflow
|
jira
[ 21635
]
|
jira-2007-12-21
[ 23513
]
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made changes - 23/Dec/07 12:12 AM
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Workflow
|
jira-2007-12-21
[ 23513
]
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jira-2007-12-22a
[ 48185
]
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made changes - 23/Dec/07 12:29 AM
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Workflow
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jira-2007-12-21
[ 48185
]
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jira-2007-12-22a
[ 49076
]
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made changes - 17/Apr/08 12:51 AM
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Affects Version/s
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1.20.0 Server
[ 10280
]
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made changes - 29/Apr/08 08:06 AM
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Link
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This issue Relates to MISC-1124
[ MISC-1124
]
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made changes - 22/Oct/08 08:18 AM
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Affects Version/s
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1.24 Server
[ 10351
]
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Affects Version/s
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1.23.4 Server
[ 10343
]
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Affects Version/s
|
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1.22.4 Server
[ 10340
]
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Affects Version/s
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1.22.3 Server
[ 10331
]
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Affects Version/s
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1.21.0 Server
[ 10310
]
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Affects Version/s
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1.22.1 Server
[ 10320
]
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Affects Version/s
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1.22.2 Server
[ 10330
]
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made changes - 13/Nov/08 12:02 PM
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Workflow
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jira-2007-12-22a
[ 49076
]
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jira-2008-11-14
[ 80113
]
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made changes - 13/Nov/08 04:26 PM
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Workflow
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jira-2008-11-14
[ 80113
]
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jira-2008-11-14a
[ 86015
]
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made changes - 13/Nov/08 04:38 PM
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Workflow
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jira-2008-11-14
[ 86015
]
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jira-2008-11-14a
[ 89554
]
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made changes - 13/Nov/08 04:46 PM
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Workflow
|
jira-2008-11-14
[ 89554
]
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jira-2008-11-14a
[ 92115
]
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made changes - 19/Mar/09 02:32 PM
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Link
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This issue is related to by SVC-3991
[ SVC-3991
]
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made changes - 26/Apr/09 09:08 PM
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Summary
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Sending an instant message to an object using llInstantMessage will result in an email to the owner, if owner is offline and IM->Email is checked in preferences
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Sending an instant message to an object using llInstantMessage will result in an email to the owner with IM->Email checked in preferences, regardless of online status
|
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Environment
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Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)
|
|
Description
|
- Create a script that sends a (timed) instant message to an object key, instead of an avatar key
- Make sure the owner of the object has IM->Email switched on in prefs
- Go offline with the specific account
Result:
IMs to the object will result in emails sent to the owner, as if the actual IMs were directed at the owner.
When the owner is online, the IMs are ignored/discarded (correct behaviour)
This behaviour differs from previous versions, so it can cause major overloads of emails (spam) to people's mailboxes, as now any 'misdirected IM' results in an email, instead of being silently ignored.
|
- Create a script that sends a (timed) instant message to an object key, instead of an avatar key
- Make sure the owner of the object has IM->Email switched on in prefs
- Go offline with the specific account
Result:
IMs to the object will result in emails sent to the owner, as if the actual IMs were directed at the owner.
When the owner is online, the IMs are ignored/discarded (correct behaviour)
This behaviour differs from previous versions, so it can cause major overloads of emails (spam) to people's mailboxes, as now any 'misdirected IM' results in an email, instead of being silently ignored.
Another scenario:
- Create an object that listens for input on channel 0 (chat) and responds with llInstantMessage(); to confirm that it received a message;
- Create another object that uses llSay(); on channel 0 (chat) and induce it to speak in the vicinity of the listening object
- Ensure that the owner of the speaking object has IM->Email enabled in Preferences
Expected result:
- The listening object responds in chat when the owner of the speaking object is in range, and IMs them when they are offline.
Actual result:
- The owner of the speaking object receives the llInstantMessage(); from the listening object in email, regardless of online status and/or proximity to the listening object.
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made changes - 26/Apr/09 09:26 PM
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Summary
|
Sending an instant message to an object using llInstantMessage will result in an email to the owner with IM->Email checked in preferences, regardless of online status
|
Sending an instant message to an object using llInstantMessage will result in an email to the owner with IM->Email checked in preferences, regardless of owner's online status
|
|
Description
|
- Create a script that sends a (timed) instant message to an object key, instead of an avatar key
- Make sure the owner of the object has IM->Email switched on in prefs
- Go offline with the specific account
Result:
IMs to the object will result in emails sent to the owner, as if the actual IMs were directed at the owner.
When the owner is online, the IMs are ignored/discarded (correct behaviour)
This behaviour differs from previous versions, so it can cause major overloads of emails (spam) to people's mailboxes, as now any 'misdirected IM' results in an email, instead of being silently ignored.
Another scenario:
- Create an object that listens for input on channel 0 (chat) and responds with llInstantMessage(); to confirm that it received a message;
- Create another object that uses llSay(); on channel 0 (chat) and induce it to speak in the vicinity of the listening object
- Ensure that the owner of the speaking object has IM->Email enabled in Preferences
Expected result:
- The listening object responds in chat when the owner of the speaking object is in range, and IMs them when they are offline.
Actual result:
- The owner of the speaking object receives the llInstantMessage(); from the listening object in email, regardless of online status and/or proximity to the listening object.
|
Reproducing the current scenario:
- Create an object that listens for input on channel 0 (chat) and responds with llInstantMessage(); to confirm that it received a message;
- Create another object that uses llSay(); on channel 0 (chat) and induce it to speak in the vicinity of the listening object
- Ensure that the owner of the speaking object has IM->Email enabled in Preferences
Expected result:
(/) The listening object responds in chat when the owner of the speaking object is in range, opens an IM tab when the owner is out of range, and emails them when they are offline.
Actual result:
(x) The owner of the speaking object receives the llInstantMessage(); from the listening object in email, regardless of online status and/or proximity to the listening object.
Previous scenario
{quote}
- Create a script that sends a (timed) instant message to an object key, instead of an avatar key
- Make sure the owner of the object has IM->Email switched on in prefs
- Go offline with the specific account
Result:
-IMs to the object will result in emails sent to the owner, as if the actual IMs were directed at the owner.- _(this is now expected behaviour)_
When the owner is online, the IMs are ignored/discarded _(correct behaviour)_
This behaviour differs from previous versions, so it can cause major overloads of emails (spam) to people's mailboxes, as now any 'misdirected IM' results in an email, instead of being silently ignored. _(the current issue is that spam occurs regardless)_
{quote}
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made changes - 26/Apr/09 09:43 PM
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Link
|
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This issue is related to by VWR-12985
[ VWR-12985
]
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made changes - 26/Apr/09 10:07 PM
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Environment
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Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)
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Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)
Second Life Server 1.26.2.117266
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Affects Version/s
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1.26 Server
[ 10420
]
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made changes - 22/Sep/09 11:08 AM
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Last Triaged
|
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22/Sep/09 11:08 AM
|
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Linden Lab Issue ID
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DEV-40329
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