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Key: SVC-2698
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Normal Normal
Assignee: Unassigned
Reporter: Phantom Ninetails
Votes: 6
Watchers: 3
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2. Second Life Service - SVC

Collision events take a long time to fire

Created: 26/Jul/08 04:16 PM   Updated: 06/Feb/09 05:34 PM
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Component/s: Physics, Scripts
Affects Version/s: 1.22.4 Server
Fix Version/s: 1.25 Server

Issue Links:
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 Description  « Hide
Collision events in scripts take a long time to fire. This is noticeable in the popgun, as the bullet bounces off a considerable distance before stopping. Here is a demo script:

default
{
collision_start(integer total_number)

{ llSetStatus(STATUS_PHYSICS,FALSE); llSay(0, "Impact"); }

}
Put this in a cube, and drop the cube on another cube or platform, and see how long it takes to activate.

The amount of time it takes is random, sometimes it's quick to work but sometimes it takes up to 10 seconds.



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Phantom Ninetails made changes - 26/Jul/08 04:18 PM
Field Original Value New Value
Link This issue Relates to SVC-2429 [ SVC-2429 ]
Phantom Ninetails made changes - 26/Jul/08 04:21 PM
Link This issue Relates to SVC-2511 [ SVC-2511 ]
Phantom Ninetails made changes - 26/Jul/08 04:27 PM
Description Collision events in scripts take a long time to fire. This is noticeable in the popgun, as the bullet bounces off a considerable distance before stopping. Here is a demo script:

default
{
    collision(integer total_number)
    {
        llSetStatus(STATUS_PHYSICS,FALSE);
        llSay(0, "Impact");
    }
}
Put this in a cube, and drop the cube on another cube or platform, and see how long it takes to activate.

The amount of time it takes is random, sometimes it's quick to work but sometimes it takes up to 10 seconds.
Collision events in scripts take a long time to fire. This is noticeable in the popgun, as the bullet bounces off a considerable distance before stopping. Here is a demo script:

default
{
    collision_start(integer total_number)
    {
        llSetStatus(STATUS_PHYSICS,FALSE);
        llSay(0, "Impact");
    }
}
Put this in a cube, and drop the cube on another cube or platform, and see how long it takes to activate.

The amount of time it takes is random, sometimes it's quick to work but sometimes it takes up to 10 seconds.
Andrew Linden made changes - 28/Oct/08 02:44 PM
Status Open [ 1 ] Fix Pending [ 10001 ]
Sue Linden made changes - 13/Nov/08 12:06 PM
Workflow jira-2007-12-22a [ 57714 ] jira-2008-11-14 [ 81544 ]
Sue Linden made changes - 13/Nov/08 04:34 PM
Workflow jira-2008-11-14 [ 81544 ] jira-2008-11-14a [ 88471 ]
Hidenori Glushenko made changes - 06/Feb/09 05:34 PM
Status Fix Pending [ 10001 ] Resolved [ 5 ]
Fix Version/s 1.25 Server [ 10380 ]
Resolution Fixed [ 1 ]