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Can we get independent confirmation from someone else on this bug?
Damanios, can you still reproduce this in the newest version? Changed affects to current sim version since this is still not fixed.
I am filing a separate Jira on a problem that may be related to this issue, but I can't tell from the problem description here whether it's the same thing. It's related to object spam that looks like it's delivered by the recipient, even though it originates from objects that the recipient doesn't own on land she doesn't own.
I have IM to email enabled.
If one of my objects sends an IM to another object I own, or to itself, I receive an IM-to-email from it, even when online. I am online right now. I had an object run the following script, and I soon received an email because of it. default } Second Life Server 1.22.4.90499 The email I received: = script test a is owned by Ashrilyn Hayashida" I have exactly the same behaviour when my object is sending the IM to avatars. Then I got copies of the IM in my mail box when the option is checked in preferences. I am running viewer:
Second Life 1.21.5 (98701) Oct 6 2008 10:27:21 (Second Life Release Candidate) Forgive my impudence but is this not quite proper? Orther than sending llInstantMessage()'s to objects shouldn't work at all. Is that the bug? Could be expressed more simply I think.
llInstantMessage sends and instant message and if instant messages are sent to e mail then one should surely expect to get an e mail of any IM's right? I would close this if I wasn't so confused. Second Life 1.23.1 (119104) May 4 2009 17:53:10 (Second Life Release Candidate) Correct behaviour: Objects should NOT be able to send messages for other objects are specified in https://wiki.secondlife.com/wiki/LlInstantMessage
"Instant Messaging has the benefit of allowing communication from an object to an avatar anywhere in the Grid. The downside is that an object cannot receive an Instant Message, therefore an avatar cannot send an Instant Message to an object. It's a one-way communication avenue." All instant messages sended by object to another object should be completly discarded. |
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When I'm offline, I am receiving emails from one of my own objects saying:
"
The object 'CoD Welcome System' in Second Life has offered you inventory.
Log in to accept to decline this inventory.
"
(Along with the object name, owner and location which is me)
When I log in, there are no pending requests, and the object is designed to offer inventory on collision_start, and I know I'm not colliding with it when I'm logged off. (Additionally, the object is programmed to ignore me.)
I don't know if these are two related issues or not.