• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: SVC-2666
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Eata Kitty
Votes: 14
Watchers: 3
Operations

If you were logged in you would be able to see more operations.
2. Second Life Service - SVC

Skeleton rigs

Created: 18/Jul/08 03:29 PM   Updated: 20/Jul/08 03:48 AM
Return to search
Component/s: Simulation
Affects Version/s: None
Fix Version/s: None

Issue Links:
Relates


 Description  « Hide
Primtive animation in Second Life is very unadvanced, purely moving or rotating individual primitives in the linkset. This results in jerky, unsmooth animation and unable to produce satisfactory results for even mechanical animations. The ideal solution would be to use a skeleton rig as with 3D meshes.

The skeleton structure would be an underlying invisible part of the linkset made up of bones and joints. Primitives would attach to the bones and then move with them. Joints would have a selection of types, restrictions on axis of movement as well as configurable settings such as stiffness, limits and damping.

There would be no collision between primitives but it would be desirable if bones could collide with each other.

This feature would benefit strongly from custom collision boxes.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
There are no comments yet on this issue.