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Issue Links:
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Relates
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This issue Relates to:
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SVC-1179 (Havok 4) llPushObject applied to avatars is inconsistent
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SVC-2426
llPushObject in attachment pushing the person wearing it has stopped working with update 121
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| Last Triaged: |
30/Jun/08 09:50 AM
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| Linden Lab Issue ID: |
DEV-17345
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting an invisible wall. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
Ive tested my other items that use push... diving board, avatar throwing, weapons etc. And all of them are now broken in this way. Avatar is pushed, but after a very short distance stops abruptly.
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Description
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting an invisible wall. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
Ive tested my other items that use push... diving board, avatar throwing, weapons etc. And all of them are now broken in this way. Avatar is pushed, but after a very short distance stops abruptly.
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Show » |
made changes - 09/Jun/08 10:11 AM
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Original Value |
New Value |
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Summary
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Avatar Fireing Cannon Suddenly Not Working. Something wonky with physics?
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Push ( llPushObject) not working correctly when applied to an avatar!
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Description
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting a brick wall. Ive check for invisible prims, or odd sculpt objects and there is nothing around blocking the avatars movement. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
I have selected the unreleased 1.22.2 server from the drop down list with this issue, however this server is Live now on the grid, and I am already getting customer complaints.
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting an invisible wall. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
Ive tested my other items that use push... diving board, avatar throwing, weapons etc. And all of them are now broken in this way.
I have selected the unreleased 1.22.2 server from the drop down list with this issue, however this server is Live now on the grid, and I am already getting customer complaints.
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made changes - 09/Jun/08 10:11 AM
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Comment
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[ This change has also broken my Avatar Throwing, which also needs to push the avatar throwing....what has happened to the push on these?
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made changes - 09/Jun/08 10:13 AM
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Description
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting an invisible wall. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
Ive tested my other items that use push... diving board, avatar throwing, weapons etc. And all of them are now broken in this way.
I have selected the unreleased 1.22.2 server from the drop down list with this issue, however this server is Live now on the grid, and I am already getting customer complaints.
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting an invisible wall. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
Ive tested my other items that use push... diving board, avatar throwing, weapons etc. And all of them are now broken in this way. Avatar is pushed, but after a very short distance stops abruptly.
I have selected the unreleased 1.22.2 server from the drop down list with this issue, however this server is Live now on the grid, and I am already getting customer complaints.
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made changes - 09/Jun/08 10:13 AM
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Summary
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Push ( llPushObject) not working correctly when applied to an avatar!
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Push (llPushObject) not working correctly when applied to an avatar!
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made changes - 09/Jun/08 10:14 AM
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Description
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting an invisible wall. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
Ive tested my other items that use push... diving board, avatar throwing, weapons etc. And all of them are now broken in this way. Avatar is pushed, but after a very short distance stops abruptly.
I have selected the unreleased 1.22.2 server from the drop down list with this issue, however this server is Live now on the grid, and I am already getting customer complaints.
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Suddenly the Avatar Fireing Cannon I make is not fireing avatars correctly. This was working after the havok 4 update (although the cannon needed to be made phantom due to the new collision handling) But Now, the avatar is shot out, and suddenly stops as if it is hitting an invisible wall. This is a very new problem. You can find an example of this on Devils Moon (52,52,25)
Ive tested my other items that use push... diving board, avatar throwing, weapons etc. And all of them are now broken in this way. Avatar is pushed, but after a very short distance stops abruptly.
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made changes - 23/Jun/08 08:30 AM
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Link
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This issue Relates to SVC-2426
[ SVC-2426
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made changes - 23/Jun/08 12:29 PM
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Link
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This issue Relates to SVC-1179
[ SVC-1179
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made changes - 01/Jul/08 09:50 AM
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Assignee
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WorkingOnIt Linden
[ WorkingOnIt Linden
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made changes - 01/Jul/08 09:50 AM
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Last Triaged
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30/Jun/08 09:50 AM
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made changes - 01/Jul/08 09:51 AM
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Priority
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Critical
[ 2
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Major
[ 3
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made changes - 01/Jul/08 09:51 AM
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Linden Lab Issue ID
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DEV-17345
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made changes - 13/Nov/08 12:05 PM
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Workflow
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jira-2007-12-22a
[ 56630
]
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jira-2008-11-14
[ 81144
]
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made changes - 13/Nov/08 04:32 PM
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Workflow
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jira-2008-11-14
[ 81144
]
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jira-2008-11-14a
[ 87665
]
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made changes - 13/Nov/08 04:53 PM
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Workflow
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jira-2008-11-14
[ 87665
]
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jira-2008-11-14a
[ 94568
]
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