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Key: SVC-2511
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Critical Critical
Assignee: Andrew Linden
Reporter: Eata Kitty
Votes: 283
Watchers: 44
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2. Second Life Service - SVC

Serious Object-Avatar collision problems in 1.22.2 and above

Created: 08/Jun/08 01:44 PM   Updated: 23/Jan/09 05:44 PM
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Component/s: Physics
Affects Version/s: 1.23.4 Server
Fix Version/s: None

Issue Links:
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Linden Lab Issue ID: DEV-16593
Linden Lab Internal Branch: havok4/havok4-8


 Description  « Hide
Physical objects in 1.22.2 easily and frequently pass through avatars. This is noticable with the standard Linden popgun, although the behaviour is much less frequent.
  • Fire the library popgun on an avatar, frequent balls (Around 1 in 5) will pass directly through without colliding.

To fully demonstrate the problem:
1) Drag bullet object from popgun inventory onto floor.
2) Change the bullets prim type to a cube.
3) Set rotation to 0,0,0.
4) Change X length to 2.0 meters.
5) Pick up new larger bullet.
5) Delete bullet from popgun and replace with new lengthed bullet.
6) Increase SPEED variable in popguns script to 75.

  • The vast majority of bullets (9/10) will now pass through the avatar with no physical collision or scripted collision event.

Expected behaviour:
Bullets as small as minimum size with two meters in length would reliably collide with avatars at velocities of 100+. Even much larger bullets no longer collide accurately with avatars.

Impacts with prims are still physically reliable but suffer from greatly increased ricochet, almost as if triggering of collision events is delayed. I would file an issue on this but it is hard to provide example behaviour. Land collisions appear to be behaving normally.



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Eata Kitty made changes - 08/Jun/08 02:01 PM
Field Original Value New Value
Description Physical objects in 1.22.2 easily and frequently pass through avatars. This is noticable with the standard Linden popgun, although the behaviour is much less frequent.

- Fire the library popgun on an avatar, frequent balls (Around 1 in 5) will pass directly through without colliding.

To fully demonstrate the problem:
1) Drag bullet object from popgun inventory onto floor.
2) Change the bullets prim type to a cube.
3) Set rotation to 0,0,0.
4) Change X length to 2.0 meters.
5) Pick up new larger bullet.
5) Delete bullet from popgun and replace with new lengthed bullet.
6) Increase SPEED variable in popguns script to 75.
- The vast majority of bullets (9/10) will now pass through the avatar with no physical collision or scripted collision event.

Expected behaviour:
Bullets as small as minimum size with two meters in length would reliably collide with avatars at velocities of 100+. Even much larger bullets no longer collide accurately with avatars.

Impacts with prims are still physically reliable but suffer from another issue.
Physical objects in 1.22.2 easily and frequently pass through avatars. This is noticable with the standard Linden popgun, although the behaviour is much less frequent.

- Fire the library popgun on an avatar, frequent balls (Around 1 in 5) will pass directly through without colliding.

To fully demonstrate the problem:
1) Drag bullet object from popgun inventory onto floor.
2) Change the bullets prim type to a cube.
3) Set rotation to 0,0,0.
4) Change X length to 2.0 meters.
5) Pick up new larger bullet.
5) Delete bullet from popgun and replace with new lengthed bullet.
6) Increase SPEED variable in popguns script to 75.
- The vast majority of bullets (9/10) will now pass through the avatar with no physical collision or scripted collision event.

Expected behaviour:
Bullets as small as minimum size with two meters in length would reliably collide with avatars at velocities of 100+. Even much larger bullets no longer collide accurately with avatars.

Impacts with prims are still physically reliable but suffer from greatly increased ricochet, almost as if triggering of collision events is delayed. I would file an issue on this but it is hard to provide example behaviour. Land collisions appear to be behaving normally.
Eata Kitty made changes - 09/Jun/08 03:44 AM
Link This issue Relates to SVC-2503 [ SVC-2503 ]
Catten Carter made changes - 09/Jun/08 01:10 PM
Affects Version/s 1.22.2 Server [ 10330 ]
Affects Version/s 1.22.1 Server [ 10320 ]
Alexa Linden made changes - 12/Jun/08 02:00 PM
Assignee WorkingOnIt Linden [ WorkingOnIt Linden ]
lindenrobot made changes - 12/Jun/08 02:00 PM
Linden Lab Issue ID DEV-16593
Andrew Linden made changes - 12/Jun/08 04:55 PM
Assignee WorkingOnIt Linden [ WorkingOnIt Linden ] Andrew Linden [ Andrew Linden ]
Andrew Linden made changes - 12/Jun/08 04:58 PM
Status Open [ 1 ] In Progress [ 3 ]
Miller Rust made changes - 14/Jun/08 04:02 PM
Link This issue is related to by VWR-7724 [ VWR-7724 ]
Maggie Darwin made changes - 26/Jun/08 03:03 PM
Affects Version/s 1.22.3 Server [ 10331 ]
Summary Serious Object-Avatar collision problems in 1.22.2 Serious Object-Avatar collision problems in 1.22.2 and above
Affects Version/s 1.22.2 Server [ 10330 ]
Catten Carter made changes - 02/Jul/08 05:50 PM
Link This issue is related to by SVC-2429 [ SVC-2429 ]
Andrew Linden made changes - 11/Jul/08 09:56 AM
Status In Progress [ 3 ] Fix Pending [ 10001 ]
Linden Lab Internal Branch havok4/havok4-8
Phantom Ninetails made changes - 26/Jul/08 04:21 PM
Link This issue is related to by SVC-2698 [ SVC-2698 ]
Maggie Darwin made changes - 05/Aug/08 11:36 AM
Affects Version/s 1.22.3 Server [ 10331 ]
Affects Version/s 1.23.4 Server [ 10343 ]
Sue Linden made changes - 13/Nov/08 12:06 PM
Workflow jira-2007-12-22a [ 56613 ] jira-2008-11-14 [ 81538 ]
Sue Linden made changes - 13/Nov/08 04:34 PM
Workflow jira-2008-11-14 [ 81538 ] jira-2008-11-14a [ 88458 ]
Escort DeFarge made changes - 30/Dec/08 01:03 AM
Link This issue is original of duplicate SVC-1705 [ SVC-1705 ]
Escort DeFarge made changes - 30/Dec/08 01:06 AM
Link This issue is original of duplicate SVC-1705 [ SVC-1705 ]
Escort DeFarge made changes - 30/Dec/08 01:07 AM
Link This issue duplicates SVC-1705 [ SVC-1705 ]
Andrew Linden made changes - 23/Jan/09 05:41 PM
Status Fix Pending [ 10001 ] Resolved [ 5 ]
Resolution Fixed [ 1 ]