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Key: SVC-2503
Type: Bug Bug
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Innes McLeod
Votes: 5
Watchers: 2
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2. Second Life Service - SVC

Avatar falls through slowly moving prims in 1.22.2 that worked prior to this release.

Created: 07/Jun/08 08:36 AM   Updated: 14/Jun/08 04:04 PM
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Component/s: Physics
Affects Version/s: 1.22.2 Server
Fix Version/s: None

Environment:
Second Life Server 1.22.2.89099

CPU: AMD (Unknown model) (2814 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.2
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
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 Description  « Hide
Non physical prims being used as object such as elevator used to be able to slowly carry an avatar up and down. Now the avatar falls trhough the prim instead of being slowly bumped up. The specific instance here is a sliding door that has been retasked to create a floor section that works as an elevator. If the prim moves slowly enough, previously about 20 steps over 5 meters the avatar would be bumped up along with the prim.

After the patch I have customers telling me that this does not work anymore. I have been testing here and I have slowed the movement down to 120 steps over the same 5 meter distance and I stil fall through, and in one case it cause me to pass through the elevator prim, and the work platform floor below it.

It appears that if the avatar sinks even slightly into a prim, instead of being bumped up and out of it, they fall inside it.



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