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Environment:
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Second Life 1.20.6 (0) May 27 2008 03:01:36 (Second Life Release) (SLShadow)
You are at 244866.6, 293972.4, 143.6 in Vox located at sim7154.agni.lindenlab.com (8.10.144.156:13002)
Second Life Server 1.22.1.88473
CPU: AMD (Unknown model) (3013 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows XP x64 Edition Service Pack 1 (Build 3790)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 Ultra/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15539 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 232/646760 (0.0%)
Second Life 1.20.6 (0) May 27 2008 03:01:36 (Second Life Release) (SLShadow)
You are at 244866.6, 293972.4, 143.6 in Vox located at sim7154.agni.lindenlab.com (8.10.144.156:13002)
Second Life Server 1.22.1.88473
CPU: AMD (Unknown model) (3013 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows XP x64 Edition Service Pack 1 (Build 3790)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 Ultra/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15539 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 232/646760 (0.0%)
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| Linden Lab Issue ID: |
DEV-16195
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| Linden Lab Internal Branch: |
havok4-6
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A simple loop of unsitting an avatar, disrupts all forms of movement, does not appear on bumps, pushes, and hits, when the avatar sits, or flys they are shot upwards at a very fast rate.
//example code start
default
{
touch_start(integer total_number)
{
while(1)llUnSit(llDetectedKey(0));
}
}
//example code end
Normally I would report this as normal, or low, but since it makes flying impossible, disrupts moving, and is undetectable, and can be used to attack people, it was suggested that I make it critical.
(I think for some reason this was posted by a mistake under SEC, i didn't mean for it do post under that)
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Description
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A simple loop of unsitting an avatar, disrupts all forms of movement, does not appear on bumps, pushes, and hits, when the avatar sits, or flys they are shot upwards at a very fast rate.
//example code start
default
{
touch_start(integer total_number)
{
while(1)llUnSit(llDetectedKey(0));
}
}
//example code end
Normally I would report this as normal, or low, but since it makes flying impossible, disrupts moving, and is undetectable, and can be used to attack people, it was suggested that I make it critical.
(I think for some reason this was posted by a mistake under SEC, i didn't mean for it do post under that) |
Show » |
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Observe: Avatar flies up and doesn't stop
llUnsit appears to be applying upward force to an avatar which never sat on the prim. The loop repeats this forever.
Expected: llUnsit should not be able to apply force to an avatar unless the avatar is sitting on the the object.