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Issue Details (XML | Word | Printable)

Key: SVC-2440
Type: Bug Bug
Status: Closed Closed
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Vittorio Beerbaum
Votes: 0
Watchers: 0
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2. Second Life Service - SVC

Mono Beta: duplicate state names fails to compile

Created: 30/May/08 04:11 PM   Updated: 20/Jun/08 02:35 AM
Component/s: Simulation
Affects Version/s: Mono Beta
Fix Version/s: None

Time Tracking:
Not Specified

Environment: Not Relevant.
Issue Links:
Duplicate
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 Description  « Hide
default {
state_entry() { llSay(0, "entry"); }

state_exit() { llSay(0, "exit"); }

state_exit() { llSay(0, "exit"); } }
}

As you notice there are two "state_exot", it is an obvious error, but it happens frequently when you have to manage with very long states (code lines), and you don't figure it out since on LSL it compiles and run fine (it just keeps the latest one), while on Mono it fails with a duplicate message error. I'm not sure if it is a feature, but this would potentially cause a malfunction of many scripts, in case the plan will be an "autorecompilation".



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Strife Onizuka added a comment - 31/May/08 02:33 AM
LL has stated they will not do automatic recompilation.
https://wiki.secondlife.com/wiki/Mono#FAQ-Recompile

This was an old LSL bug that was fixed in Mono. I think they also fixed it for LSL-LSO Compiler that runs along side Mono.