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Issue Details (XML | Word | Printable)

Key: SVC-2426
Type: Bug Bug
Status: Resolved Resolved
Resolution: Needs More Info
Priority: Normal Normal
Assignee: Unassigned
Reporter: darling brody
Votes: 20
Watchers: 2
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2. Second Life Service - SVC

llPushObject in attachment pushing the person wearing it has stopped working with update 121

Created: 29/May/08 05:43 AM   Updated: 24/Jun/08 11:26 PM
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Component/s: None
Affects Version/s: 1.22.1 Server
Fix Version/s: None

Environment: Second Life Server 1.22.0.88357
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 Description  « Hide
Previously we had llPushObject FIXED so that it was able to push the owner from inside an attachment they are waring.

After all the problems with llApplyImpulse from attachments I rescripted my flight assist to use llPushObject as it was behaving consistantly from attachments when used on the person wearing.

Now llPushObject has lost all of it's power and cant even left an agent wearing the flight assist off the ground!

Ironicly my flight assist was the only one that didnt have that sinking effect, now it dosn't work at all!

Please restore the function or delete it totaly. It's pointless having a function that keeps changing. Scripters cant create an object with consistant behaviour from one week to the next. Speaking as a scripter I'm sick of customers complaining to me when it is beyond my control to make a flight assist work consistantly with all these changes!

Darling (fed up) Brody.



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Harleen Gretzky added a comment - 29/May/08 09:29 AM
Sounds like this is a known issue:

Issues with 1.22:

  • We are receiving scattered reports that the new sound throttling (mentioned below) is impacting content. This is not intended behavior.
  • We are also receiving reports that "flight assist" scripts are not functioning as before (motion continues after keys released, and so forth). This is not intended behavior.
  • We are currently investigating and evaluating our options; it is likely that we'll need to adjust the code (or revert to a previous version) and may need to re-restart the affected regions. We'll post more details when available.

Alexa Linden added a comment - 02/Jun/08 03:14 PM
Have you tried this in the latest RC? There was a rollback so please try this again and tell us what you find.

Alexa Linden added a comment - 16/Jun/08 02:28 PM
Darling, are you still experiencing this? if so, can you please provide current details?

darling brody added a comment - 24/Jun/08 11:26 PM
Alexa Linden,

I rescripted my product weeks ago to use yet another function.

I found the issue was related to the size of the attachment. biger/smaller attachments effect how that attachment can push the person wearing it due to weight, energy recharge times, and the CAPS on the max push power.

The issue appears to be that we have CAPS on the max push power and the recharge time for the energy which are too low. This means that heavy avatars are no longer able to push themselves like before.

I dont see a need for simulators to take the avatar's weight into the maths when an attachment is pushing the avatar wearing it. if llGetMass was to return the avatars mass without the attached prims being counted, and the root impulse function was altered to ignore the avatars prims it would resolve this problem without effecting anyone else's other scripts.

The advantage would remove any problems with boats, aircraft, and flying agents who have large attachments. Remember many vehicles come in two parts, the part you sit on and a prim attachment to get around the 31prim vehicle limit. These other prims being worn by the avatar are currently causing issues due to their weight being applied to the avatars weight.

Unless LL have plans to make attachments non-phantom and have their own collision matrix, i see no logical reason why they should be adding to the MASS of an avatar.

Darling Brody.