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Strife Onizuka added a comment - 10/Sep/07 03:04 AM
While this would be very useful, it would make script based object cloning really easy. Just something to consider.
It does make sense to have the power to control script access at the object-level instead of at the prim-level... I think Strife is right about this proposal easing object cloning, but I guess the only difference is that scripts now need to be manually activated when cloning an object.
Added script as a component for easier filtering.
Also, as WarKirby said, the distribution can be done so cloning is easy if someone just selects the whole thing and recompiles "all scripts in selection" and then sets them to running. I can think of a lot of good legitimate uses, just one being able to auto-update link set scripts easily while reducing the number of unnecessary scripts in an object in addition to WarKirby's 'cleaner' use case. I was about to open a new jira for this feature request, but i see this before. There are many cases where it is best to use scripts in child prims. For example:
During the development of one texture organizer is very tedious the update of child scripts every change. — Potential problem: Perhaps this function could be used for any viral purpose: For example anyone give me one malicious object and i rez the object in my land for see what is. Then appears one blue window requesting link permission and i click yes without read (why not?, many users make double-click in email viruses). Then, the object with link permissions begin to link to all my objects with modify permissions one by one, (my house, my furniture, ....). When the malicious object end of copy scripts and break all links, all prims disappears. ---- How to resolve this possible problem?. If one script have link permissions enabled, then can no use "llSetLinkRemoteScriptAccessPin()". |
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