
|
If you were logged in you would be able to see more operations.
|
|
|
| Linden Lab Issue ID: |
DEV-15537
|
| Linden Lab Internal Branch: |
maint-server-6
|
1) Place a non-physical object at 4095 meters high.
2) Give it a sit target above 4096 meters. eg: llSitTarget(<0,0,10>,ZERO_ROTATION)
3) Sit on it.
BUG) The object is returned to your lost and found, even though the object didnt move or go offworld.
This behavious is different to havok1, and different to havok4 up until a recent rolling restart.
Below is some code to make testing easy.
[code]
// Object goes offworld when avatar sits on it.
//
// if the sit target puts the avatar offworld it will cause the object to incorrectly be considered offworld too.
WarpPos( vector d ) //R&D by Keknehv Psaltery, ~05/25/2006
{
vector lastpos;
if ( d.z > 4095 )
d.z = 4095;
do
{
lastpos = llGetPos();
integer s = (integer)(llVecMag(d-llGetPos())/10)+1;
if ( s > 100 )
s = 100;
integer e = (integer)( llLog( s ) / llLog( 2 ) );
list rules = [ PRIM_POSITION, d ];
integer i;
for ( i = 0 ; i < e ; ++i )
rules += rules;
integer r = s - (integer)llPow( 2, e );
if ( r > 0 )
rules += llList2List( rules, 0, r * 2 + 1 );
llSetPrimitiveParams( rules );
} while ((lastpos != llGetPos()) && (llGetPos() != d));
}
default
{
state_entry()
{
// comment out one of the below SitTarget's in each of your tests.
llSitTarget(<0,0,10>,ZERO_ROTATION); // this one will cause the object to go offworld when an agent sits on it.
//llSitTarget(<0,0,-10>,ZERO_ROTATION); // this one will behave normaly
}
touch_start(integer total_number)
{
// Touch Object to position it for testing. (might be a good idea to sit on it first)
WarpPos(<128,128,4095>);
}
}
[/code]
it.
|
|
Description
|
1) Place a non-physical object at 4095 meters high.
2) Give it a sit target above 4096 meters. eg: llSitTarget(<0,0,10>,ZERO_ROTATION)
3) Sit on it.
BUG) The object is returned to your lost and found, even though the object didnt move or go offworld.
This behavious is different to havok1, and different to havok4 up until a recent rolling restart.
Below is some code to make testing easy.
[code]
// Object goes offworld when avatar sits on it.
//
// if the sit target puts the avatar offworld it will cause the object to incorrectly be considered offworld too.
WarpPos( vector d ) //R&D by Keknehv Psaltery, ~05/25/2006
{
vector lastpos;
if ( d.z > 4095 )
d.z = 4095;
do
{
lastpos = llGetPos();
integer s = (integer)(llVecMag(d-llGetPos())/10)+1;
if ( s > 100 )
s = 100;
integer e = (integer)( llLog( s ) / llLog( 2 ) );
list rules = [ PRIM_POSITION, d ];
integer i;
for ( i = 0 ; i < e ; ++i )
rules += rules;
integer r = s - (integer)llPow( 2, e );
if ( r > 0 )
rules += llList2List( rules, 0, r * 2 + 1 );
llSetPrimitiveParams( rules );
} while ((lastpos != llGetPos()) && (llGetPos() != d));
}
default
{
state_entry()
{
// comment out one of the below SitTarget's in each of your tests.
llSitTarget(<0,0,10>,ZERO_ROTATION); // this one will cause the object to go offworld when an agent sits on it.
//llSitTarget(<0,0,-10>,ZERO_ROTATION); // this one will behave normaly
}
touch_start(integer total_number)
{
// Touch Object to position it for testing. (might be a good idea to sit on it first)
WarpPos(<128,128,4095>);
}
}
[/code]
it. |
Show » |
made changes - 13/May/08 02:32 PM
| Field |
Original Value |
New Value |
|
Resolution
|
|
Misfiled
[ 6
]
|
|
Status
|
Open
[ 1
]
|
Closed
[ 6
]
|
made changes - 13/May/08 03:06 PM
|
Resolution
|
Misfiled
[ 6
]
|
|
|
Status
|
Closed
[ 6
]
|
Reopened
[ 4
]
|
made changes - 13/May/08 03:11 PM
|
Status
|
Reopened
[ 4
]
|
Closed
[ 6
]
|
|
Resolution
|
|
Won't Finish
[ 2
]
|
made changes - 13/May/08 03:15 PM
|
Resolution
|
Won't Finish
[ 2
]
|
|
|
Status
|
Closed
[ 6
]
|
Reopened
[ 4
]
|
made changes - 19/May/08 02:04 PM
|
Assignee
|
|
WorkingOnIt Linden
[ WorkingOnIt Linden
]
|
made changes - 19/May/08 02:05 PM
|
Linden Lab Issue ID
|
|
DEV-15537
|
made changes - 24/Jun/08 07:47 PM
|
Resolution
|
|
Won't Finish
[ 2
]
|
|
Status
|
Reopened
[ 4
]
|
Closed
[ 6
]
|
made changes - 24/Jun/08 08:30 PM
|
Resolution
|
Won't Finish
[ 2
]
|
|
|
Status
|
Closed
[ 6
]
|
Reopened
[ 4
]
|
made changes - 29/Jun/08 06:38 AM
|
Priority
|
Major
[ 3
]
|
Normal
[ 4
]
|
made changes - 29/Jun/08 09:21 PM
|
Priority
|
Normal
[ 4
]
|
Major
[ 3
]
|
made changes - 29/Jun/08 09:31 PM
|
Comment
|
[ Put back to major because it involves the loss of content such as buildings, just because someone sits on them!
Static objects being returned because someone sits on them is a major loss of fucntion.
---
it should be noted that the following JIRA issues also had their priority altered by Whispering Hush as a form of harassment against the person who listed them.
]
|
|
made changes - 30/Jun/08 01:28 AM
|
Priority
|
Major
[ 3
]
|
Normal
[ 4
]
|
made changes - 01/Jul/08 10:20 PM
|
Priority
|
Normal
[ 4
]
|
Major
[ 3
]
|
made changes - 01/Jul/08 11:00 PM
|
Priority
|
Major
[ 3
]
|
Low
[ 5
]
|
|
Description
|
1) Place a non-physical object at 4095 meters high.
2) Give it a sit target above 4096 meters. eg: llSitTarget(<0,0,10>,ZERO_ROTATION)
3) Sit on it.
BUG) The object is returned to your lost and found, even though the object didnt move or go offworld.
This behavious is different to havok1, and different to havok4 up until a recent rolling restart.
Below is some code to make testing easy.
[code]
// Object goes offworld when avatar sits on it.
//
// if the sit target puts the avatar offworld it will cause the object to incorrectly be considered offworld too.
WarpPos( vector d ) //R&D by Keknehv Psaltery, ~05/25/2006
{
vector lastpos;
if ( d.z > 4095 )
d.z = 4095;
do
{
lastpos = llGetPos();
integer s = (integer)(llVecMag(d-llGetPos())/10)+1;
if ( s > 100 )
s = 100;
integer e = (integer)( llLog( s ) / llLog( 2 ) );
list rules = [ PRIM_POSITION, d ];
integer i;
for ( i = 0 ; i < e ; ++i )
rules += rules;
integer r = s - (integer)llPow( 2, e );
if ( r > 0 )
rules += llList2List( rules, 0, r * 2 + 1 );
llSetPrimitiveParams( rules );
} while ((lastpos != llGetPos()) && (llGetPos() != d));
}
default
{
state_entry()
{
// comment out one of the below SitTarget's in each of your tests.
llSitTarget(<0,0,10>,ZERO_ROTATION); // this one will cause the object to go offworld when an agent sits on it.
//llSitTarget(<0,0,-10>,ZERO_ROTATION); // this one will behave normaly
}
touch_start(integer total_number)
{
// Touch Object to position it for testing. (might be a good idea to sit on it first)
WarpPos(<128,128,4095>);
}
}
[/code]
|
1) Place a non-physical object at 4095 meters high.
2) Give it a sit target above 4096 meters. eg: llSitTarget(<0,0,10>,ZERO_ROTATION)
3) Sit on it.
BUG) The object is returned to your lost and found, even though the object didnt move or go offworld.
This behavious is different to havok1, and different to havok4 up until a recent rolling restart.
Below is some code to make testing easy.
[code]
// Object goes offworld when avatar sits on it.
//
// if the sit target puts the avatar offworld it will cause the object to incorrectly be considered offworld too.
WarpPos( vector d ) //R&D by Keknehv Psaltery, ~05/25/2006
{
vector lastpos;
if ( d.z > 4095 )
d.z = 4095;
do
{
lastpos = llGetPos();
integer s = (integer)(llVecMag(d-llGetPos())/10)+1;
if ( s > 100 )
s = 100;
integer e = (integer)( llLog( s ) / llLog( 2 ) );
list rules = [ PRIM_POSITION, d ];
integer i;
for ( i = 0 ; i < e ; ++i )
rules += rules;
integer r = s - (integer)llPow( 2, e );
if ( r > 0 )
rules += llList2List( rules, 0, r * 2 + 1 );
llSetPrimitiveParams( rules );
} while ((lastpos != llGetPos()) && (llGetPos() != d));
}
default
{
state_entry()
{
// comment out one of the below SitTarget's in each of your tests.
llSitTarget(<0,0,10>,ZERO_ROTATION); // this one will cause the object to go offworld when an agent sits on it.
//llSitTarget(<0,0,-10>,ZERO_ROTATION); // this one will behave normaly
}
touch_start(integer total_number)
{
// Touch Object to position it for testing. (might be a good idea to sit on it first)
WarpPos(<128,128,4095>);
}
}
[/code]
CW: upon testing this the reason this happens is because setting the sit distance up above the prim changes the geometric center of the prim as when an avatar sits on an object it "links" to it.
|
made changes - 01/Jul/08 11:10 PM
|
Priority
|
Low
[ 5
]
|
Normal
[ 4
]
|
|
Description
|
1) Place a non-physical object at 4095 meters high.
2) Give it a sit target above 4096 meters. eg: llSitTarget(<0,0,10>,ZERO_ROTATION)
3) Sit on it.
BUG) The object is returned to your lost and found, even though the object didnt move or go offworld.
This behavious is different to havok1, and different to havok4 up until a recent rolling restart.
Below is some code to make testing easy.
[code]
// Object goes offworld when avatar sits on it.
//
// if the sit target puts the avatar offworld it will cause the object to incorrectly be considered offworld too.
WarpPos( vector d ) //R&D by Keknehv Psaltery, ~05/25/2006
{
vector lastpos;
if ( d.z > 4095 )
d.z = 4095;
do
{
lastpos = llGetPos();
integer s = (integer)(llVecMag(d-llGetPos())/10)+1;
if ( s > 100 )
s = 100;
integer e = (integer)( llLog( s ) / llLog( 2 ) );
list rules = [ PRIM_POSITION, d ];
integer i;
for ( i = 0 ; i < e ; ++i )
rules += rules;
integer r = s - (integer)llPow( 2, e );
if ( r > 0 )
rules += llList2List( rules, 0, r * 2 + 1 );
llSetPrimitiveParams( rules );
} while ((lastpos != llGetPos()) && (llGetPos() != d));
}
default
{
state_entry()
{
// comment out one of the below SitTarget's in each of your tests.
llSitTarget(<0,0,10>,ZERO_ROTATION); // this one will cause the object to go offworld when an agent sits on it.
//llSitTarget(<0,0,-10>,ZERO_ROTATION); // this one will behave normaly
}
touch_start(integer total_number)
{
// Touch Object to position it for testing. (might be a good idea to sit on it first)
WarpPos(<128,128,4095>);
}
}
[/code]
CW: upon testing this the reason this happens is because setting the sit distance up above the prim changes the geometric center of the prim as when an avatar sits on an object it "links" to it.
|
1) Place a non-physical object at 4095 meters high.
2) Give it a sit target above 4096 meters. eg: llSitTarget(<0,0,10>,ZERO_ROTATION)
3) Sit on it.
BUG) The object is returned to your lost and found, even though the object didnt move or go offworld.
This behavious is different to havok1, and different to havok4 up until a recent rolling restart.
Below is some code to make testing easy.
[code]
// Object goes offworld when avatar sits on it.
//
// if the sit target puts the avatar offworld it will cause the object to incorrectly be considered offworld too.
WarpPos( vector d ) //R&D by Keknehv Psaltery, ~05/25/2006
{
vector lastpos;
if ( d.z > 4095 )
d.z = 4095;
do
{
lastpos = llGetPos();
integer s = (integer)(llVecMag(d-llGetPos())/10)+1;
if ( s > 100 )
s = 100;
integer e = (integer)( llLog( s ) / llLog( 2 ) );
list rules = [ PRIM_POSITION, d ];
integer i;
for ( i = 0 ; i < e ; ++i )
rules += rules;
integer r = s - (integer)llPow( 2, e );
if ( r > 0 )
rules += llList2List( rules, 0, r * 2 + 1 );
llSetPrimitiveParams( rules );
} while ((lastpos != llGetPos()) && (llGetPos() != d));
}
default
{
state_entry()
{
// comment out one of the below SitTarget's in each of your tests.
llSitTarget(<0,0,10>,ZERO_ROTATION); // this one will cause the object to go offworld when an agent sits on it.
//llSitTarget(<0,0,-10>,ZERO_ROTATION); // this one will behave normaly
}
touch_start(integer total_number)
{
// Touch Object to position it for testing. (might be a good idea to sit on it first)
WarpPos(<128,128,4095>);
}
}
[/code]
it.
|
made changes - 03/Jul/08 10:38 AM
|
Priority
|
Normal
[ 4
]
|
Low
[ 5
]
|
made changes - 03/Jul/08 10:49 AM
|
Attachment
|
|
screenshot-1.jpg
[ 17474
]
|
made changes - 03/Jul/08 11:01 AM
|
Attachment
|
screenshot-1.jpg
[ 17474
]
|
|
made changes - 03/Jul/08 11:03 AM
|
Comment
|
[ is this what your trying to do? its the same principle
]
|
|
made changes - 03/Jul/08 11:05 AM
|
Attachment
|
|
screenshot-1.jpg
[ 17475
]
|
made changes - 03/Jul/08 11:07 AM
|
Status
|
Reopened
[ 4
]
|
Resolved
[ 5
]
|
|
Resolution
|
|
Fixed
[ 1
]
|
made changes - 03/Jul/08 11:17 AM
|
Priority
|
Low
[ 5
]
|
Normal
[ 4
]
|
made changes - 03/Jul/08 11:19 AM
|
Status
|
Resolved
[ 5
]
|
Resolved
[ 5
]
|
|
Resolution
|
Fixed
[ 1
]
|
Contact Support
[ 7
]
|
made changes - 03/Jul/08 11:40 AM
made changes - 03/Jul/08 11:47 AM
|
Resolution
|
Contact Support
[ 7
]
|
|
|
Status
|
Resolved
[ 5
]
|
Reopened
[ 4
]
|
made changes - 03/Jul/08 01:15 PM
|
Attachment
|
screenshot-1.jpg
[ 17475
]
|
|
made changes - 13/Nov/08 12:07 PM
|
Workflow
|
jira-2007-12-22a
[ 55844
]
|
jira-2008-11-14
[ 81684
]
|
made changes - 13/Nov/08 04:35 PM
|
Workflow
|
jira-2008-11-14
[ 81684
]
|
jira-2008-11-14a
[ 88756
]
|
Andrew Linden made changes - 20/Jan/09 02:42 PM
|
Assignee
|
WorkingOnIt Linden
[ WorkingOnIt Linden
]
|
Andrew Linden
[ Andrew Linden
]
|
Andrew Linden made changes - 20/Jan/09 02:43 PM
|
Status
|
Reopened
[ 4
]
|
Fix Pending
[ 10001
]
|
|
Linden Lab Internal Branch
|
|
maint-server-6
|
made changes - 23/Feb/09 04:48 PM
|
Link
|
|
This issue Relates to SVC-3886
[ SVC-3886
]
|
made changes - 27/Feb/09 04:03 PM
|
Link
|
|
This issue is related to by SVC-3886
[ SVC-3886
]
|
made changes - 27/Feb/09 04:08 PM
|
Link
|
This issue Relates to SVC-3886
[ SVC-3886
]
|
|
made changes - 10/May/09 10:22 PM
|
Status
|
Fix Pending
[ 10001
]
|
Closed
[ 6
]
|
|
Resolution
|
|
Fixed
[ 1
]
|
|