
| Key: |
SVC-2310
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| Type: |
Bug
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Jay Karlfeldt
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| Votes: |
4
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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File Attachments:
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1.
SinkingDisk.doc (21 kB)
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Environment:
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CPU: AMD K7 (Unknown model) (1831 MHz)
Memory: 512 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
OpenGL Version: 1.5.7
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14978 (Mozilla GRE version 1.8.1.13_0000000000)
CPU: AMD K7 (Unknown model) (1831 MHz)
Memory: 512 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
OpenGL Version: 1.5.7
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14978 (Mozilla GRE version 1.8.1.13_0000000000)
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Issue Links:
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This is a restatement of a previous JIRA, following instruction from Sidewinder Linden to open new item if problem is still there.
Simple small physics enabled disk sinks in Havok4, it did not in Havok1. This despite having a buoyancy set at 1 and a hover height set to be the height it was rezzed at.
The problem can be overcome by adding 2 metres to the hover height, but then preceding push actions cause the disk to slowly rise to a height of 2 metres above the rezzed position over the tau for the hover height.
This effect occurs on other peoples computers with different and newer environments.
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Description
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This is a restatement of a previous JIRA, following instruction from Sidewinder Linden to open new item if problem is still there.
Simple small physics enabled disk sinks in Havok4, it did not in Havok1. This despite having a buoyancy set at 1 and a hover height set to be the height it was rezzed at.
The problem can be overcome by adding 2 metres to the hover height, but then preceding push actions cause the disk to slowly rise to a height of 2 metres above the rezzed position over the tau for the hover height.
This effect occurs on other peoples computers with different and newer environments. |
Show » |
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EDIT: I tried the script on a prim in my region and I can confirm that the prim began sinking until the script's timer jerked the prim back to its intended height.