Description:
Sometimes adding LAND_NOISE to llModifyLand() ( with all the 3 brushes ) causes a behavior exactly the same as land raise.
Duplicate:
llModifyLand(LAND_NOISE,LAND_SMALL_BRUSH); and llModifyLand(LAND_RAISE, LAND_SMALL_BRUSH);
compiled with mono and LSL, to see diferences.
Possible fix:
Use land tools fo edit terrain.
Notes:
this change is really faint., I am just posting it because the behavior of mono compiled LSL should be the same as the old one.