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Key: SVC-2108
Type: Bug Bug
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: blaccard burks
Votes: 3
Watchers: 1
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2. Second Life Service - SVC

Objects with no-transfer for next-owner contents don't transfer after land sale

Created: 15/Mar/08 11:36 AM   Updated: 20/Nov/08 11:59 PM
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Component/s: None
Affects Version/s: None
Fix Version/s: None

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1. odd UI after land sale.jpg
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Linden Lab Issue ID: DEV-13245


 Description  « Hide
2008-04-07 - Repro from Torley Linden:
Needs 2 accounts to repro:
  • User A: On an empty parcel of land you own, rez two cubes. Link them
  • User A: Edit the two-cube linkset's Contents and create a new script.
  • User A: Set the new script's permissions to mod/copy/NO-trans.
  • User A: Set the parcel for sale:
    • Price = L$0
    • Sell the land to = User B
    • Sell the objects with the land? = YES (you can also click "Show Objects" and notice that the two-cube linkset does NOT glow, indicating it WON'T be transferred).
  • User B: Buy the parcel.
  • Observe: Weird dialog box showing the size of the parcel by itself and "You are now the owner of 0 objects that came with your purchased land". Two-cube linkset still belongs to User A despite them having the right to transfer it to you (since User B is the *next owner).
    = Expected: Objects transferred to User B, no UI oddities (likely a different bug, but including here for context).

========-

You set your land for sale and check all objects for sale with land. If you are selling for example a house that you made with PERMISSIONS OF EVERY PRIM set so the NEXT OWNER can copy and modify, but with no transfer. Every component of the link set of the home will transfer to the new owner of the land perfectly.
The Bug

You create a script for a door. It is YOUR SCRIPT. You set the scripts permissions so the NEXT OWNER can copy and modify, but with no transfer. If the script is stand alone in an unlinked prim the object will transfer fine. Leave the door unlinked.

If the door is linked or for that matter any scripted component in a link set will not transfer.

So create a door with a linked handle try and sell it with your land. It will not transfer.



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Alexa Linden made changes - 25/Mar/08 03:28 PM
Field Original Value New Value
Key MISC-1018 VWR-5845
Project 4. Second Life Misc Issues - MISC [ 10000 ] 1. Second Life Viewer - VWR [ 10003 ]
Torley Linden made changes - 07/Apr/08 11:13 AM
Summary Land Sale with Objects - BUG Objects with no-transfer, next-owner contents don't transfer after land sale
Description You set your land for sale and check all objects for sale with land. If you are selling for example a house that you made with PERMISSIONS OF EVERY PRIM set so the NEXT OWNER can copy and modify, but with no transfer. Every component of the link set of the home will transfer to the new owner of the land perfectly.
The Bug

You create a script for a door. It is YOUR SCRIPT. You set the scripts permissions so the NEXT OWNER can copy and modify, but with no transfer. If the script is stand alone in an unlinked prim the object will transfer fine. Leave the door unlinked.

If the door is linked or for that matter any scripted component in a link set will not transfer.

So create a door with a linked handle try and sell it with your land. It will not transfer.
2008-04-07 - Repro from Torley Linden:
Needs 2 accounts to repro:

- User A: On an empty parcel of land you own, rez two cubes. Link them
- User A: Edit the two-cube linkset's Contents and create a new script.
- User A: Set the new script's permissions to mod/copy/NO-trans.
- User A: Set the parcel for sale:
-- Price = L$0
-- Sell the land to = User B
-- Sell the objects with the land? = YES (you can also click "Show Objects" and notice that the two-cube linkset does NOT glow, indicating it WON'T be transferred).
- User B: Buy the parcel.
* Observe: Weird dialog box showing the size of the parcel by itself and "You are now the owner of 0 objects that came with your purchased land". Two-cube linkset still belongs to User A despite them having the right to transfer it to you (since User B is the *next owner).
= Expected: Objects transferred to User B, no UI oddities.

-=-=-=-=-=-=-=-=-

You set your land for sale and check all objects for sale with land. If you are selling for example a house that you made with PERMISSIONS OF EVERY PRIM set so the NEXT OWNER can copy and modify, but with no transfer. Every component of the link set of the home will transfer to the new owner of the land perfectly.
The Bug

You create a script for a door. It is YOUR SCRIPT. You set the scripts permissions so the NEXT OWNER can copy and modify, but with no transfer. If the script is stand alone in an unlinked prim the object will transfer fine. Leave the door unlinked.

If the door is linked or for that matter any scripted component in a link set will not transfer.

So create a door with a linked handle try and sell it with your land. It will not transfer.
Torley Linden made changes - 07/Apr/08 11:13 AM
Link This issue Relates to SVC-1676 [ SVC-1676 ]
Torley Linden made changes - 07/Apr/08 11:15 AM
Attachment odd UI after land sale.jpg [ 15894 ]
Torley Linden made changes - 07/Apr/08 11:16 AM
Description 2008-04-07 - Repro from Torley Linden:
Needs 2 accounts to repro:

- User A: On an empty parcel of land you own, rez two cubes. Link them
- User A: Edit the two-cube linkset's Contents and create a new script.
- User A: Set the new script's permissions to mod/copy/NO-trans.
- User A: Set the parcel for sale:
-- Price = L$0
-- Sell the land to = User B
-- Sell the objects with the land? = YES (you can also click "Show Objects" and notice that the two-cube linkset does NOT glow, indicating it WON'T be transferred).
- User B: Buy the parcel.
* Observe: Weird dialog box showing the size of the parcel by itself and "You are now the owner of 0 objects that came with your purchased land". Two-cube linkset still belongs to User A despite them having the right to transfer it to you (since User B is the *next owner).
= Expected: Objects transferred to User B, no UI oddities.

-=-=-=-=-=-=-=-=-

You set your land for sale and check all objects for sale with land. If you are selling for example a house that you made with PERMISSIONS OF EVERY PRIM set so the NEXT OWNER can copy and modify, but with no transfer. Every component of the link set of the home will transfer to the new owner of the land perfectly.
The Bug

You create a script for a door. It is YOUR SCRIPT. You set the scripts permissions so the NEXT OWNER can copy and modify, but with no transfer. If the script is stand alone in an unlinked prim the object will transfer fine. Leave the door unlinked.

If the door is linked or for that matter any scripted component in a link set will not transfer.

So create a door with a linked handle try and sell it with your land. It will not transfer.
2008-04-07 - Repro from Torley Linden:
Needs 2 accounts to repro:

- User A: On an empty parcel of land you own, rez two cubes. Link them
- User A: Edit the two-cube linkset's Contents and create a new script.
- User A: Set the new script's permissions to mod/copy/NO-trans.
- User A: Set the parcel for sale:
-- Price = L$0
-- Sell the land to = User B
-- Sell the objects with the land? = YES (you can also click "Show Objects" and notice that the two-cube linkset does NOT glow, indicating it WON'T be transferred).
- User B: Buy the parcel.
* Observe: Weird dialog box showing the size of the parcel by itself and "You are now the owner of 0 objects that came with your purchased land". Two-cube linkset still belongs to User A despite them having the right to transfer it to you (since User B is the *next owner).
= Expected: Objects transferred to User B, no UI oddities (likely a different bug, but including here for context).

-=-=-=-=-=-=-=-=-

You set your land for sale and check all objects for sale with land. If you are selling for example a house that you made with PERMISSIONS OF EVERY PRIM set so the NEXT OWNER can copy and modify, but with no transfer. Every component of the link set of the home will transfer to the new owner of the land perfectly.
The Bug

You create a script for a door. It is YOUR SCRIPT. You set the scripts permissions so the NEXT OWNER can copy and modify, but with no transfer. If the script is stand alone in an unlinked prim the object will transfer fine. Leave the door unlinked.

If the door is linked or for that matter any scripted component in a link set will not transfer.

So create a door with a linked handle try and sell it with your land. It will not transfer.
Torley Linden made changes - 07/Apr/08 11:16 AM
Summary Objects with no-transfer, next-owner contents don't transfer after land sale Objects with no-transfer for next-owner contents don't transfer after land sale
lindenrobot made changes - 07/Apr/08 11:16 AM
Linden Lab Issue ID DEV-13244
Torley Linden made changes - 07/Apr/08 11:17 AM
Project 1. Second Life Viewer - VWR [ 10003 ] 2. Second Life Service - SVC [ 10002 ]
Key VWR-5845 SVC-2108
Torley Linden made changes - 07/Apr/08 11:17 AM
Component/s Simulation [ 10042 ]
Torley Linden made changes - 07/Apr/08 11:18 AM
Component/s Simulation [ 10042 ]
Torley Linden made changes - 07/Apr/08 11:18 AM
Linden Lab Issue ID DEV-13244 =
Torley Linden made changes - 07/Apr/08 11:19 AM
Linden Lab Issue ID =
lindenrobot made changes - 07/Apr/08 11:19 AM
Linden Lab Issue ID DEV-13245
Sue Linden made changes - 13/Nov/08 12:04 PM
Workflow jira-2007-12-22a [ 53463 ] jira-2008-11-14 [ 80674 ]
Sue Linden made changes - 13/Nov/08 04:29 PM
Workflow jira-2008-11-14 [ 80674 ] jira-2008-11-14a [ 86743 ]
Sue Linden made changes - 13/Nov/08 04:45 PM
Workflow jira-2008-11-14 [ 86743 ] jira-2008-11-14a [ 91888 ]
Sue Linden made changes - 13/Nov/08 04:55 PM
Workflow jira-2008-11-14 [ 91888 ] jira-2008-11-14a [ 95401 ]
Joeseph Albanese made changes - 20/Nov/08 11:46 PM
Link This issue Relates to SVC-369 [ SVC-369 ]
Joeseph Albanese made changes - 20/Nov/08 11:59 PM
Link This issue Relates to SVC-3444 [ SVC-3444 ]