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Key: SVC-2098
Type: Bug Bug
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Sean Buridan
Votes: 1
Watchers: 1
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2. Second Life Service - SVC

llSetForce (with a large force) in an attachment fails if the avatar is not moving or bumped

Created: 06/Apr/08 03:56 PM   Updated: 06/Apr/08 04:02 PM
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Component/s: Physics
Affects Version/s: 1.20.0 Server
Fix Version/s: None

Environment: Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)
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 Description  « Hide
Title pretty much sums it up.

To recreate:

Put the following script in an object and attach it to your avatar (Note - Adapted from Ryozu Kojima)

default
{
touch_end(integer total_number)

{ llSetColor(<0, 1, 0>, ALL_SIDES); llSetForce(<0,0,-2147483647>,FALSE); llSetTimerEvent(10.0); }

timer()

{ llSetForce(<0,0,0>,TRUE); llSetColor(<1,0,0>,ALL_SIDES); llSetTimerEvent(0.0); }

}

Create a platform out of a box and raise it to 50m off the ground.

Fly up to and stand on the platform (may need a flight assist to fly that high)

Touch the box.

What should happen: You should immediately go through the platform and hit the ground

What actually happens: Nothing

Part 2:

Same as part one -but now walk around while the box is green

What happens: You may go to the ground, or you may not

What should happen: You should immediately go through the platform and hit the ground, everytime

Part 3:

Same as part one, except on the platform rez another box

After touching the attachment walk into the box

What Happens: You immediately go through the platform and hit the ground

This should happen without having to run into the box.

Also recreated at 100m and 500m

Thanks for reading/testing/voting,

-Sean



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