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Key: SVC-2060
Type: Bug Bug
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: blaccard burks
Votes: 17
Watchers: 3
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2. Second Life Service - SVC

Physical Objects using llMovetoTarget Break on Region Restarts

Created: 04/Apr/08 12:04 PM   Updated: 11/Jul/08 10:34 AM
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Component/s: Physics
Affects Version/s: None
Fix Version/s: None

Environment: not related
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Linden Lab Issue ID: DEV-13614


 Description  « Hide
It appears on region restarts physical objects break and resetting the script doesn't work. They go completely non -physical. They have to be taken back into inventory and re-rezzed.

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Vinnie Baxter added a comment - 07/Apr/08 01:59 PM
I see the same behaviour with all physical moving things on my sim (Skynx ), and know it has crashed / restarted. Haven't been able to create fool-proof evidence to link the sim restarts to this issue (yet)... but it looks amazingly similar and very plausible.

There is truly no other way to get the things moving again than re-rezzing. Since my animals are widely spread over SL, this should definitely be fixed asap!!!


moose maine added a comment - 08/Apr/08 06:56 AM - edited
Issue still exists 4/8/2008. no blog entries, have scripted elevators. re-rezzing is the only temp fix we've found. It's almost as if some db does not recognize that there's a change in the physics tab.

Issue Still exists 4/11/2008. Appears to be related to new asset servers. Sim-reboot's help for 3-4 hours, then any object that goes physical stops. If you have aircraft flying when what appears loss of comms with the servers, the aircraft stay in mid flight until the next sim reboot. Sell many physical objects, and have hundreds of complaints, all from different regions. Issue does not appear to be related to present email in-world issue. Both Email and Non-Email objects fail.


blaccard burks added a comment - 08/Apr/08 07:13 AM
It happens to me now about every 2 days in certain sims. I'm going to throw up some code to monitor simulator status and see if it happens on a crash. I have had elevators working in sims for a year with no issues. As soon as 1.19 and 1.20 rolled out the elevators were broken, the only fix was to rerez them from inventory. Taking it and rezzing cures it . As Vinnie pointed out the object is no longer physical and in one sense the physics tab becomes broken. This also is not a problem with linked components since the elevator platform is not linked. I have a store in Calleta which is a busy sim and my physical objects always break there, whilst on my complete mainland sims that I own, there is hardly an issue. llTargetOmega as llMoveToTarget both seem to cause this breakage.

Leonard Churchill added a comment - 12/Apr/08 02:47 PM
Seems related to SVC-2112 and SVC-1910 reported.

Andrew Linden added a comment - 11/Jul/08 10:34 AM
I suspect some of these bugs are actually caused by the "selection bit leak" caused by some libSL bots that send a lot of "SelectObject" messages but fail to send the corresponding "DeselectObject"s.