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Issue still exists 4/8/2008. no blog entries, have scripted elevators. re-rezzing is the only temp fix we've found. It's almost as if some db does not recognize that there's a change in the physics tab.
Issue Still exists 4/11/2008. Appears to be related to new asset servers. Sim-reboot's help for 3-4 hours, then any object that goes physical stops. If you have aircraft flying when what appears loss of comms with the servers, the aircraft stay in mid flight until the next sim reboot. Sell many physical objects, and have hundreds of complaints, all from different regions. Issue does not appear to be related to present email in-world issue. Both Email and Non-Email objects fail. It happens to me now about every 2 days in certain sims. I'm going to throw up some code to monitor simulator status and see if it happens on a crash. I have had elevators working in sims for a year with no issues. As soon as 1.19 and 1.20 rolled out the elevators were broken, the only fix was to rerez them from inventory. Taking it and rezzing cures it . As Vinnie pointed out the object is no longer physical and in one sense the physics tab becomes broken. This also is not a problem with linked components since the elevator platform is not linked. I have a store in Calleta which is a busy sim and my physical objects always break there, whilst on my complete mainland sims that I own, there is hardly an issue. llTargetOmega as llMoveToTarget both seem to cause this breakage.
I suspect some of these bugs are actually caused by the "selection bit leak" caused by some libSL bots that send a lot of "SelectObject" messages but fail to send the corresponding "DeselectObject"s.
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There is truly no other way to get the things moving again than re-rezzing. Since my animals are widely spread over SL, this should definitely be fixed asap!!!