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Issue Details (XML | Word | Printable)

Key: SVC-2013
Type: Bug Bug
Status: Open Open
Priority: Critical Critical
Assignee: Unassigned
Reporter: Yukinoroh Kamachi
Votes: 120
Watchers: 19
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2. Second Life Service - SVC

Avatar sinks in normal hover

Created: 03/Apr/08 06:17 AM   Updated: 12/Aug/09 02:46 AM
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Component/s: Physics
Affects Version/s: 1.20.0 Server, 1.25 Server, 1.26 Server, 1.27 Server
Fix Version/s: None

File Attachments: 1. File SLmovie_005.avi (7.64 MB)

Environment:
Second Life 1.19.1 (4) Apr 2 2008 11:55:58 (Second Life Release)

187090.9, 267552.7, 26.6 中in Nipponbashi located at sim5043.agni.lindenlab.com (8.2.32.44:13004)
Second Life Server 1.20.0.83892

CPU: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
Memory: 1010 MB
OS Version: Linux 2.6.17-17mdv #1 SMP Mon Feb 11 11:46:31 EST 2008 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2
OpenGL Version: 2.1.0 NVIDIA 97.55
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14151 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 111/73606 (0.2%)
Viewer Digest: b6a0ca31-7c9c-8dc8-605b-97ce2848a948
Issue Links:
Duplicate
 
Relates

Linden Lab Issue ID: DEV-13062


 Description  « Hide
While hovering, hold forward, back, left, right, rotate left or rotate right, or select an object that would make you turn towards it. The simulator slowly moves you down. I tried to counter it with an upwards force but it seems unreliable.

Moreover, it looks like a vertical movelock was applied in 1.22.2 to fix the 'sink when hovering and not moving' part; as a consequence, calls to llApplyImpulse on the z axis fail most of the time if the value is lower than 10 or so. This is a change of behaviour from havok1. Attachments that move an avatar just slightly are not working.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Yukinoroh Kamachi made changes - 03/Apr/08 06:19 AM
Field Original Value New Value
Environment CPU: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
Memory: 1010 MB
OS Version: Linux 2.6.17-17mdv #1 SMP Mon Feb 11 11:46:31 EST 2008 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2
OpenGL Version: 2.1.0 NVIDIA 97.55
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14151 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 111/69964 (0.2%)
Viewer Digest: b6a0ca31-7c9c-8dc8-605b-97ce2848a948
Second Life 1.19.1 (4) Apr 2 2008 11:55:58 (Second Life Release)

187090.9, 267552.7, 26.6 中in Nipponbashi located at sim5043.agni.lindenlab.com (8.2.32.44:13004)
Second Life Server 1.20.0.83892

CPU: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
Memory: 1010 MB
OS Version: Linux 2.6.17-17mdv #1 SMP Mon Feb 11 11:46:31 EST 2008 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2
OpenGL Version: 2.1.0 NVIDIA 97.55
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14151 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 111/73606 (0.2%)
Viewer Digest: b6a0ca31-7c9c-8dc8-605b-97ce2848a948
Yukinoroh Kamachi made changes - 03/Apr/08 06:27 AM
Description Start flying, stop moving (to hover).
No problem if you stand still, but if you rotate the camera (left or right keys), the simulator will start to slowly move you down.
Start flying, stop moving (to hover).
Rotate the camera (right or left arrow). The simulator will start to slowly move you down.
dan linden made changes - 03/Apr/08 11:53 AM
Linden Lab Issue ID DEV-13062
Harleen Gretzky made changes - 04/Apr/08 09:29 AM
Link This issue is duplicated by VWR-6061 [ VWR-6061 ]
Harleen Gretzky made changes - 04/Apr/08 09:31 AM
Link This issue is duplicated by SVC-2022 [ SVC-2022 ]
Harleen Gretzky made changes - 04/Apr/08 09:33 AM
Link This issue is duplicated by SVC-2030 [ SVC-2030 ]
Mare Novi added a comment - 04/Apr/08 02:59 PM
I've noticed this in the Havok 4 release also. When I hover, I sink at a rate about ~25 seconds per meter. This has occurred in all sims I've tried.

WarKirby Magojiro added a comment - 04/Apr/08 05:14 PM
This is extremely annoying. definitely confirmed, with and without flight assists.

Harleen Gretzky made changes - 05/Apr/08 12:11 PM
Link This issue is duplicated by SVC-2075 [ SVC-2075 ]
Funk Schnook added a comment - 05/Apr/08 12:25 PM
Confirmed here too, with and without AO. I need to point out that it doesn't happen 100% of the time though

Sean Pirandello added a comment - 05/Apr/08 04:16 PM
I can confirm this as well, with or without flight assist and/or AO.

Sean Pirandello made changes - 05/Apr/08 04:16 PM
Attachment SLmovie_005.avi [ 15843 ]
Strife Onizuka added a comment - 05/Apr/08 07:29 PM
Interesting.
What is the sim FPS while this is happening?

Keisha Ninetails made changes - 06/Apr/08 01:51 PM
Link This issue is duplicated by VWR-6134 [ VWR-6134 ]
Yukinoroh Kamachi added a comment - 06/Apr/08 06:53 PM
Funk Schnook : It happens all the time when you turn right or left while hovering. Try it, you'll see.

Yukinoroh Kamachi made changes - 06/Apr/08 06:54 PM
Description Start flying, stop moving (to hover).
Rotate the camera (right or left arrow). The simulator will start to slowly move you down.
Start flying, stop moving (to hover).
Turn left or right (the avatar, not the camera controls). The simulator will start to slowly move you down.
Yukinoroh Kamachi added a comment - 06/Apr/08 06:59 PM
Changing the summary to avoid new duplicates

Yukinoroh Kamachi made changes - 06/Apr/08 06:59 PM
Summary Unstable z position while hovering Hovering avatars sink after turning left or right
Lindal Kidd added a comment - 08/Apr/08 07:46 AM
@Yukinoroh:
And sometimes when you DON'T turn. You just go into a hover, and start to sink.

Crystal Falcon added a comment - 08/Apr/08 08:18 AM
Huh? A forum thread mentioned this and I was surprised. I don't sink at all at any altitude. Could your flight assist not be good? Mine is built in to the Multi Gadget...

Which flight assists are you using?


Yukinoroh Kamachi added a comment - 08/Apr/08 04:29 PM
I'm not using any flight assist.

Yukinoroh Kamachi added a comment - 09/Apr/08 01:04 AM - edited
I did some additionnal testing, and yes, it happens not only when you turn. Also when you travel a very short distance forward (like, tapping the up key once). Can anyone get other repro patterns ?

Mercia Mcmahon added a comment - 09/Apr/08 04:19 AM
This is very awkward for builders, please prioritize it.

Harleen Gretzky made changes - 09/Apr/08 08:45 AM
Link This issue is duplicated by SVC-2124 [ SVC-2124 ]
Zimrai Aichi added a comment - 09/Apr/08 09:51 PM
I can confirm this issue also. It has happened since the new viewer release. I'm glad others already started a vote to fix it because it impedes building efficiency.

Tid Kidd added a comment - 10/Apr/08 10:23 AM
I'm not sure what the "left" or "right" in this issue refers to; I sink - PERIOD - if I try to hover, in the new viewer. It's just impossible to maintain height and makes shopping / tourism / photography etc, very difficult.

Yukinoroh Kamachi added a comment - 10/Apr/08 05:37 PM
Tid : Here, if I stand on the ground, and then just press page up to fly and do nothing else, I'm not sinking. (My reference is a wall next to me.) Could you try these steps too? If it happens right away for you then it might be useful to change the summary.

WarKirby Magojiro added a comment - 12/Apr/08 10:42 PM
This is driving me crazy in my current project. Really needs to be fixed soon.

bitova loon added a comment - 13/Apr/08 03:21 AM
Happens Using Mysti Tool's Flight assist also AVHud Flight assist

Also Happens in the Following Helicopters .. Apolon Obscure : Bell 206B3 and Lahar Broadway : LB-500C


WarKirby Magojiro made changes - 13/Apr/08 09:10 PM
Summary Hovering avatars sink after turning left or right Hovering avatars sink Slowly since Havok 4 Rollout
Yukinoroh Kamachi made changes - 14/Apr/08 01:16 AM
Comment [ Maybe I'm wrong somewhere in my coding, but I noticed that llApplyImpulse has no effect on attachments while flying, no matter the buoyancy. Maybe it's related to this bug? ]
Yukinoroh Kamachi added a comment - 14/Apr/08 05:50 PM - edited
Today I noticed that with a flight assist you need to apply in an impulse of about 2m/s up and 1m/s down to move a hovering avatar up or down. BUT when you turn, you don't need as much as 2m/s up... I'm really eager that LL make hovering avatars behave normally...

Yukinoroh Kamachi made changes - 14/Apr/08 05:58 PM
Link This issue Relates to SVC-1792 [ SVC-1792 ]
Yukinoroh Kamachi added a comment - 14/Apr/08 05:58 PM
Description of SVC-1792 looks a lot like this bug. Linking to it.

Yukinoroh Kamachi added a comment - 17/Apr/08 06:07 PM - edited
I'll try to advance something from what I've noticed... And supposing that hovering avatars actually have a vertical buoyancy=1 or something similar. (I might be wrong!)
  • When hovering with no script, a small tap forward will trigger a downwards force. With a buoyancy=1 attachment, my avatar starts to move very slowly - it takes 1 or 2 seconds before he reaches the normal walking/running speed. That sounds a lot like an acceleration feature for vehicles.
  • Turn left or right when hovering with no script will also trigger a downwards force. That sounds like a measure to increase friction on ground for vehicles that are turning, to reduce their speed...

If my guess is right, I think that acceleration and turning deceleration features should have been left to vehicle makers to implement. Coding it in havok4 makes it painful for people who don't want them...


Yukinoroh Kamachi added a comment - 19/Apr/08 06:34 AM
Today I tried to remove all llSetBuoyancy and tried to use forces instead... So I noticed that :

Upwards force to stay still in the air in standing state should be of about 9.8098,
however, when starting to move you need to also apply once an upwards impulse of 1.295 (not very reliable).
Upwards force to stay still in the air in hovering state should be of about 9.822488,
however, when you turn, you need to change the force to 14.543349 (not reliable either).

Maybe LL should say how they implemented buoyancy so that it be possible for us to properly patch our scripts, or else I guess I'll stop scripting and reorient my business towards handbags with bling-bling and skirts. g


tinadee zabibha added a comment - 19/Apr/08 09:23 AM
This issue is maddening for builders.

Yukinoroh Kamachi added a comment - 19/Apr/08 09:17 PM
Updated the description from testing.

Yukinoroh Kamachi made changes - 19/Apr/08 09:17 PM
Description Start flying, stop moving (to hover).
Turn left or right (the avatar, not the camera controls). The simulator will start to slowly move you down.
Start flying, stop moving (to hover).
The simulator slowly moves you down. llGetVel() doesn't report any z speed, but you need an upwards force of about 0.022488 m/s to counter this.

Hold rotate left or rotate right. This time llGetVel() reports a negative z speed. I tried to counter it with an upwards force but it seems unreliable.

Press forward. llGetVel() reports a negative z speed that slowly increases until it reaches 0. I tried to counter it with an upwards IMPULSE but it seems unreliable.
Mercia Mcmahon added a comment - 07/May/08 05:59 AM
This is a huge issue for builders, land owners, etc. At least assign someone to it.

hottie something added a comment - 17/May/08 01:00 PM
I have noticed this sinking while hovering too. I also noticed that I seem to sink faster when I select something. For example if I edit an object or edit the land. Does anyone else notice this?

Yukinoroh Kamachi added a comment - 18/May/08 08:01 PM
hottie : it might be because your avatar selecting something makes him actually turn. You sink faster when you turn.

It seems more and more obvious to me that LL borked the buoyancy for the movement of vehicles to be more real-like.

Other than that, back in havok1, I had noticed that when hovering and selecting something that would make your character turn, you would go temporarily in standing state.... Maybe it's that.


Carrie Grant added a comment - 19/May/08 11:33 AM
I have this problem in the 1.19.1.4 client, you sink at a horribly fast rate which is a real pain when you build 24/7 and go out of range or end up drowning yourself..although some days I can see why you'd want to do that.

Daniel Millgrove added a comment - 04/Jun/08 09:16 AM
So am I right? This issue is 2 months old, it's marked as critical, it nearly has 70 votes, and yet it doesn't have any Linden commenting on it, nor a Linden asignee?

I'm truely and deeply disappointed.


Yukinoroh Kamachi added a comment - 04/Jun/08 03:25 PM
From the official blog :

"DEV-14174: Avatar no longer sinks slowly while hovering (and 'hopefully' no longer displays other slow rise/fall symptoms in hover modes)"

It should be fixed in the upcoming rolling restart.


Darien Caldwell added a comment - 04/Jun/08 03:50 PM
Yes, I'm on the beta grid right now and it does indeed appear fixed. Thank goodness!

Yukinoroh Kamachi added a comment - 04/Jun/08 04:33 PM
With some luck this might have fixed buoyancy-related issues (SVC-1792 and SVC-2208), but I'm not that optimistic. Gonna check tonight on the beta grid.

Yukinoroh Kamachi added a comment - 05/Jun/08 06:22 AM
Only partially fixed in 1.22.2 : you still sink if you hold rotate left or right.

Yukinoroh Kamachi made changes - 05/Jun/08 06:22 AM
Affects Version/s 1.22.2 Server [ 10330 ]
Yukinoroh Kamachi made changes - 05/Jun/08 07:02 PM
Link This issue is related to by SVC-2443 [ SVC-2443 ]
Yukinoroh Kamachi added a comment - 08/Jun/08 09:08 PM - edited
It's frustrating that LL developpers don't pay attention to bug reports and only look at their internal issues, but until the server gets open-sourced AND that there be only one bug tracking system, it's good to see that a lot of eyes are better than just a few...

If any LL staff ever gets to read this bug, a tip maybe, perhaps you can apply the code to fix this issue on buoyancy also? (SVC-1792 ) The bugs are very similar.


Yukinoroh Kamachi made changes - 11/Jun/08 07:02 PM
Affects Version/s 1.22.3 Server [ 10331 ]
Affects Version/s 1.22.2 Server [ 10330 ]
Dytska Vieria added a comment - 24/Jun/08 03:45 PM
I have just noticed while working a a tall build and hovering that when I remain stationary, I do not sink, but every time I edit a different part of the build, I turn towards it (expected behaviour) and then sink a small amount.

Yukinoroh Kamachi added a comment - 25/Jun/08 05:00 PM
Updated the description.

Yukinoroh Kamachi made changes - 25/Jun/08 05:00 PM
Summary Hovering avatars sink Slowly since Havok 4 Rollout Hovering avatars sink slowly when turning (Havok4)
Affects Version/s 1.22.3 Server [ 10331 ]
Description Start flying, stop moving (to hover).
The simulator slowly moves you down. llGetVel() doesn't report any z speed, but you need an upwards force of about 0.022488 m/s to counter this.

Hold rotate left or rotate right. This time llGetVel() reports a negative z speed. I tried to counter it with an upwards force but it seems unreliable.

Press forward. llGetVel() reports a negative z speed that slowly increases until it reaches 0. I tried to counter it with an upwards IMPULSE but it seems unreliable.
While hovering, hold rotate left or rotate right, or select an object that would make you turn towards it. The simulator slowly moves you down. I tried to counter it with an upwards force but it seems unreliable.
Affects Version/s 1.22.4 Server [ 10340 ]
Andrew Linden made changes - 01/Jul/08 11:42 AM
Assignee Andrew Linden [ Andrew Linden ]
Yukinoroh Kamachi added a comment - 01/Jul/08 04:35 PM
Updated description : problem occurs when moving, not just rotating. Basically the same issues as in SVC-1792, minus when not moving.

Yukinoroh Kamachi made changes - 01/Jul/08 04:35 PM
Summary Hovering avatars sink slowly when turning (Havok4) Hovering avatars sink slowly when moving (Havok4)
Description While hovering, hold rotate left or rotate right, or select an object that would make you turn towards it. The simulator slowly moves you down. I tried to counter it with an upwards force but it seems unreliable. While hovering, hold forward, back, left, right, rotate left or rotate right, or select an object that would make you turn towards it. The simulator slowly moves you down. I tried to counter it with an upwards force but it seems unreliable.
Yukinoroh Kamachi added a comment - 03/Jul/08 05:17 AM - edited
Moreover I'm not very happy about how the 'sink when hovering and not moving' part was fixed - it seems that some kind of vertical move lock was implemented. As a consequence, calls to llApplyImpulse on the z axis fail most of the time if the value is lower than 10 or so.
Small movement that is not made by animations (so name tag moves also) was one of the nicest features of my product - I had to remove it from sale because of havok4's general borked buoyancy

When are we going to have real buoyancy back ?!?


Yukinoroh Kamachi added a comment - 07/Jul/08 06:16 PM
Updated the description.

Yukinoroh Kamachi made changes - 07/Jul/08 06:16 PM
Summary Hovering avatars sink slowly when moving (Havok4) Normal hovering is bugged in Havok4
Description While hovering, hold forward, back, left, right, rotate left or rotate right, or select an object that would make you turn towards it. The simulator slowly moves you down. I tried to counter it with an upwards force but it seems unreliable. While hovering, hold forward, back, left, right, rotate left or rotate right, or select an object that would make you turn towards it. The simulator slowly moves you down. I tried to counter it with an upwards force but it seems unreliable.

Moreover, it looks like a vertical movelock was applied in 1.22.2 to fix the 'sink when hovering and not moving' part; as a consequence, calls to llApplyImpulse on the z axis fail most of the time if the value is lower than 10 or so. This is a change of behaviour from havok1. Attachments that move an avatar just slightly are not working.
Yukinoroh Kamachi made changes - 07/Jul/08 08:42 PM
Summary Normal hovering is bugged in Havok4 Hovering buoyancy unreliable in Havok4 (avatar sinks or is z-movelocked)
Yukinoroh Kamachi made changes - 08/Jul/08 04:51 PM
Link This issue Relates to SVC-131 [ SVC-131 ]
Yukinoroh Kamachi made changes - 26/Jul/08 06:54 AM
Link This issue is related to by SVC-2697 [ SVC-2697 ]
Harleen Gretzky made changes - 08/Oct/08 08:11 PM
Link This issue is original of duplicate MISC-1626 [ MISC-1626 ]
Sue Linden made changes - 13/Nov/08 12:04 PM
Workflow jira-2007-12-22a [ 54053 ] jira-2008-11-14 [ 80881 ]
Sue Linden made changes - 13/Nov/08 04:30 PM
Workflow jira-2008-11-14 [ 80881 ] jira-2008-11-14a [ 87152 ]
Sue Linden made changes - 13/Nov/08 04:49 PM
Workflow jira-2008-11-14 [ 87152 ] jira-2008-11-14a [ 92988 ]
Soap Clawtooth added a comment - 10/Dec/08 03:52 PM
The gravity is definitely too strong. I use a special scripted flight to give a sort of realistic winged-flight effect (for fun). It works by using 'jump' to flap the wings which, thusly, elevates you so can glide, like a bird. Used to work a treat in H1, but now the gravity pulls one down too fast. I had to script a personal gravity field and set it to -2 to get the original effect.

Yann Dufaux added a comment - 18/Dec/08 06:38 PM - edited
Hello,

This bug is confirmed , and he affect the version:

1.20
1.21
1.22 (Public nightly)

If i select an prims in flying mode my Av can't stop going down and if i turn to right or left side, its the same situation. I have detache my Mystitool for complet test, and its the same thing. thx to Lum Pfohl she help me to verify this bug


Andrew Linden added a comment - 19/Dec/08 09:18 AM
This is a server-side bug which is why the SVC- prefix makes sense. The versions 1.20 - 1.22 above are for the SL viewer which is not related to this bug – the bug would show up no matter what SL viewer you happen to be using.

This bug is very hard to fix. I've already banged my head on it for days (several months ago, but nothing has changed that would make it easier to fix today) and have given up until I can find a week to work on it. I suspect that we'll have to make a major overhaul of the avatar control code in order to fix this without breaking too much other avatar motion stuff.


Yukinoroh Kamachi added a comment - 20/Dec/08 06:29 AM
"I suspect that we'll have to make a major overhaul of the avatar control code in order to fix this without breaking too much other avatar motion stuff."

Then do it! This bug, and related SVC-1792, have been pissing way to many people to claim that havok4 implementation is complete. It's not.

And it's not like you have no one to test fixes. I personally want to recover the three months worth of work that these two bugs made me lose, so you can count me in... Until I really get fed up waiting...


Yukinoroh Kamachi made changes - 10/Jan/09 06:53 AM
Link This issue is original of duplicate SVC-2318 [ SVC-2318 ]
Yukinoroh Kamachi made changes - 10/Jan/09 06:59 AM
Link This issue is original of duplicate SVC-2007 [ SVC-2007 ]
Yukinoroh Kamachi made changes - 10/Jan/09 07:05 AM
Link This issue is related to by SVC-3512 [ SVC-3512 ]
Yukinoroh Kamachi made changes - 03/Feb/09 08:47 PM
Affects Version/s 1.25 Server [ 10380 ]
Affects Version/s 1.22.4 Server [ 10340 ]
Yukinoroh Kamachi added a comment - 03/Feb/09 08:54 PM
Simplified the summary.

Yukinoroh Kamachi made changes - 03/Feb/09 08:54 PM
Summary Hovering buoyancy unreliable in Havok4 (avatar sinks or is z-movelocked) Avatar sinks or is z-movelocked
Yukinoroh Kamachi made changes - 03/Feb/09 08:57 PM
Summary Avatar sinks or is z-movelocked Avatar sinks or is z-movelocked in normal hover
Yukinoroh Kamachi made changes - 21/Feb/09 07:26 PM
Summary Avatar sinks or is z-movelocked in normal hover Avatar sinks in normal hover
Affects Version/s 1.26 Server [ 10420 ]
Daniel Millgrove added a comment - 22/Jun/09 05:47 AM
I have the feeling this is getting worse recently. I did not notice that for a longer period of time, but now I notice it much more often, it got so disturbing, I needed to buy a flight assistant that has a special workaround to let me float without sinking.

Happy to see that at least some clever scripters can get some benefit from this enervating bug...


Jack Abraham added a comment - 12/Jul/09 06:42 PM - edited
Any chance of getting support to roll back the partial fix applied in 1.22.2? Flight assists to work around this seem relatively trivial – we can move lock ourselves – but the improper fix seems to have caused other content breakage (SVC-2697, SVC-1179, and SVC-2513 that I know of). At least this bug is visible; I've lost at least 30 hours on problems that have turned out to be related to the 1.22.2 partial fix.

Jack Abraham made changes - 12/Jul/09 09:26 PM
Affects Version/s 1.27 Server [ 10460 ]
Dante Linden added a comment - 22/Jul/09 02:09 PM
No one is working on this at this time, so I'm setting it to Unassigned.

Dante Linden made changes - 22/Jul/09 02:09 PM
Assignee Andrew Linden [ Andrew Linden ]
darling brody added a comment - 08/Aug/09 08:58 AM
I agree with Jack. I would rather sink than have unreliable simulator movlock on the avatar. Same goes for avatars standing on the ground, they seem to movelock to avoid falling down hills, which breaks soft pushes applied by the scripts.

Maybe the falling down a hill and the sinking when flying are related. They both got the same unreliable fix of a movelock.


Ezian Ecksol added a comment - 08/Aug/09 10:38 AM
Please, this issue is a really annoying little detail and it would be appreciated by a lot of people if you (the Lindens) could fix this eventually after this long time Thx

Ezian Ecksol added a comment - 12/Aug/09 02:45 AM - edited
Dante L. wrote: "No one is working on this at this time, so I'm setting it to Unassigned."

Ok, I understood that a fix for this problem probably won't finish so I built a work-around for my "flight feather" that needs to trigger timer 2 times the second to fix the "sinking" problem.
Why not use laggy work-arounds for things that could be so easy. To let run lot of residents heavy timer scripts shouldn't be any problem for the underchallenged server performance.