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Key: SVC-1968
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: loki clifton
Votes: 48
Watchers: 8
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2. Second Life Service - SVC

Prims In Havok4 No longer Eject Avitars from them when Rez Around a Avitar

Created: 01/Apr/08 05:39 PM   Updated: 19/Jul/08 01:49 PM
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Component/s: Physics
Affects Version/s: Havok4 Beta, 1.20.0 Server
Fix Version/s: Havok4 Beta, 1.20.0 Server

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Linden Lab Issue ID: DEV-12993


 Description  « Hide
Avitars Get Stuck in Havok4 With using Any Rez Technology Ie. Holodeck,Rezfoo,Rezflux.
When you Rez things using tools like Holodeck,Rezfoo,Rezflux In Havok 1 you would be Ejected from the Prim and pushed to the Surfuce of the Prim you was Traped inside. This is a Very needed Function as alot of Tool inworld use.

However,Havok 4 Dose not Eject The Avitar it in fact traps the Av in the prim. This makes all the tools listed Above Useless and leading to Alot of Products and services to be redone.

Returning The Havok 1 Actions would be the Best Choice To handle this matter

Thanks

Loki Clifton
Holodeck Creator
Rezflux user
Rezfoo user



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Holgi Fall added a comment - 01/Apr/08 06:03 PM
I like the Holodeck and i think this is a high bug to be corrected

Nemogal Lane added a comment - 02/Apr/08 09:24 AM
There's lots of different types of temporary rezors which are so prim efficient. I use more than one type and this issue would basically destroy my set up at home. Not to mention possible effects of the commercial types used in many places for shops displays and vendors. This is obviously an ASAP get bug fixed issue before Havok4 is fully introduced.

will webb added a comment - 02/Apr/08 05:01 PM
Havok 4 is already fully introduced.

Keiko Rau added a comment - 02/Apr/08 06:30 PM
I think this could be related to SVC-141, where I recently commented on the differences between H1 and H4. Basically Im using a vehicle. Its not rezed around the avatar, but the avatar sits inside it. Under H1 it works fine, but under H4, when the avatar stands, it fails to eject them far enough to leave the vehicle. This has definitely changed since H4 was introduced. Restoring this functionality to how it was with H1 would be sufficient.

Alisha Ultsch added a comment - 02/Apr/08 06:40 PM
Actually I notice that I don't get thrown across the room anymore when standing up after sitting on certain items of furniture so perhaps there is a good side to Havok4 after all.

But to be honest it really is an appalling piece of software that blatanty isn't fit for purpose yet and should have been held back until it was ready.


Iian Beaumont added a comment - 03/Apr/08 12:03 AM
This needs to get fixed. It is a critical issue, not a trivial annoyance. Lindens- rezing technology is a basic common every day thing in SL - and not having it work without you clearing the area of avatars first is a terrible pain. This is a BUG - and a major one.

Christophe003 Carter added a comment - 02/Jul/08 04:03 AM
If something rezzes above the avatar's origin, but still in the avatar, example in the head, then the avatar will be pushed down through the floor (if you're not on terrain). And if you're working on a skybox, this can be disturbing. – Chris

Avil Creeggan added a comment - 19/Jul/08 01:49 PM
Downgrading status to "normal" and switching type to "new feature" to reflect that this is not a bug in Havok 4 implementation. Additionally, removing irrelevant environment info. Suggest issue author review grammar and spelling.