• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: SVC-196
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: BamBam Sachertorte
Votes: 10
Watchers: 0
Operations

If you were logged in you would be able to see more operations.
2. Second Life Service - SVC

Safe, fast transfer of ownership of site-built content

Created: 07/May/07 08:18 PM   Updated: 12/Aug/08 09:41 PM
Return to search
Component/s: None
Affects Version/s: None
Fix Version/s: None

Issue Links:
Relates


 Description  « Hide
The process of transferring site-built content is tedious, dangerous, and time consuming. The standard procedure is for the content creator and the content purchaser to walk around the site with the creator setting every object to sell original for L$0 and the purchaser goes with them and buys everything. Or the purchaser might come around later and buy everything. Not only is this laborious but there is nothing preventing third parties from coming along and buying some of the objects. And there is always the odd object or Linden plant that doesn't get transferred, forcing both parties to return to the already tedious task.

I propose that we obviate this procedure and instead do the exact same thing that happens when a parcel is sold with contents, only without affecting parcel ownership. The feature would transfer ownership of all transferrable content in a parcel to another user, if they wish it. There should be no requirement that either user own the parcel used or be members of the parcel group (if it has one).

The user experience for this feature would be that the content creator and content purchaser would both be present in the region. The creator would right-click on the ground of the parcel containing the content and chose a new option: Transfer Content. They would then get a dialog telling them how many objects they have on the parcel, broken down by transferrable and non-tranferrable. The objects themselves would be highlighted in white for transferrable and red for non-transferrable. The dialog would also have an avatar picker and a box for setting the L$ that the creator wants for the content.

When the creator selects an avatar and clicks on the 'Transfer' button then the purchaser would see the content receiver dialog telling them who is transferring objects to them, how many objects, and what they cost. The purchaser would see the objects highlighted in white. If the purchaser clicks on the 'Transfer' button then ownership of the objects is transferred and L$ are paid to the creator. The creator is then notified that transfer occurred. If the purchaser declines transfer, does not have enough L$, is not in the region, or leaves the region then the creator is notified that the transfer did not occur.

If the purchaser is in busy mode then they do not see a dialog and the creator is told that the purchaser is busy.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
WarKirby Watanabe added a comment - 26/May/07 12:34 AM
YES!!!. Excellent idea.

I agree 100%. You have my vote.


Chance Unknown added a comment - 01/Jun/07 06:27 PM
We do this on private estates by selling all objects with the land. The deed is sold to the content creator and they mark it for sale $0 to include all of their objects. The deed is then taken, and all of the objects that they created transfer with the sale.

No muss no fuss. This also works on mainland, but you have to be fearful that they wont return your land to you. The private estate managers have no concern with land theft as there is no way for someone to abscond with the land on a private estate that an estate manager cannot repair.


Jacek Antonelli added a comment - 15/Jun/07 01:14 PM
Marking relates to VWR-470 (Allow residents the ability to sell an object to a single avatar), for comparison/contrast.