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Issue Details (XML | Word | Printable)

Key: SVC-1732
Type: New Feature New Feature
Status: Reopened Reopened
Priority: Major Major
Assignee: Unassigned
Reporter: Eristic Strangelove
Votes: 32
Watchers: 7
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2. Second Life Service - SVC

Implement Tiered Access to Second Life (unverified accounts get no build or rez facilities)

Created: 03/Mar/08 05:08 AM   Updated: 21/Sep/09 09:04 AM
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 Description  « Hide
In response to the rising tide of content-theft and ongoing griefing: implement a 3-tiered access system for Second Life. It's vital SL remains open and free-to-access BUT there should be strict limitations on what unverified* accounts can do whilst inworld. A 3-tiered access model is easy to understand - it's how the web works now - and could, with a single stroke, make a huge difference to the security of content and levels of griefing in SL.

Tier 1 : Unverified* Free Accounts - would get free access to SL but would have NO build, rez, upload, download or scripting facilities anywhere. They can still customise their avatar with skins, clothes and attachments but cannot rez anything inworld or create content.

Tier 2 : Verified* Free Accounts - would be as now, able to build and create anywhere inworld they have the appropriate perm's.

Tier 3 : Premium Accounts - would be as now, able to build and create but with added features (hopefully more than now)

This access system would keep SL open, allowing anyone to visit and explore Second Life at any time BUT would prevent anonymous accounts from many forms of griefing and would deny them the tools needed to redistribute stolen content. If a verified account was to steal or redistribute stolen content then it can be traced back to a RL person and appropriate action could be taken. We can never stop all theft or griefing in SL but we can implement the major disincentive - the threat of capture - which barely exists now.

It could be argued that unverified accounts need basic tools - for adjusting attachments for example, but these adjustments (such as Scale and nudging) could be scripted into attachments to make things easier. It might be argued that these limitations will kill creativity in SL, but since all you need supply is basic verification (like a credit card number) to get full build facilities it seems unlikely and after all if you can't supply such basic verification maybe you shouldn't be in SL anyway?

*For the purposes of this explanation I assume 'verified' to mean verified with payment information. IMO the proposed Age-Verification is a bit ridiculous and doomed to fail. If a credit card number is enough verification for Linden to take our money or, on the web, to get us access to the most explicit porn then it's enough verification for us to see nude avatars in SL!



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Chez Nabob added a comment - 11/Mar/08 10:08 AM
I think this is a simple "fix" that might make someone think twice about stealing content. If your identity (beyond an I.P. address) is tied to an account I think there's less chance someone will risk violating the intellectual property rights of content creators. Perceived anonymity has the affect of making some feel there are no repercussions for their actions, so why not take advantage of it?

Will this solve the problem of theft? No. We'll always have to deal with it, but something as simple as this is a good first step. It still makes it easy for people to try SL using an unverified account (something LL has stated they want) without completely crippling the experience. It doesn't require anyone to actually pay for their account to get access to the build functionality (just use a credit card and provide some basic information). And it just might take away some of the incentive to steal content (which would be a good first step for LL to show content creators that they are actually listening and build a little trust).


sachi Vixen added a comment - 11/Mar/08 11:50 AM - edited
I think this is a great idea but could go one step further perhaps. As well as no build tools new unverified/no payment info accounts should also not have the ability to upload textures. For one thing SL can be complex for new players and simply learning the basics takes a little time without the confusion of learning to build but more than that, as Chez has said, the anonymity is attractive to thieves so removing the ability to upload if you are anonymous at least means they will have to put something on record to be able to load up textures or build.

These are simple things that LL could do to be seen as more proactive on the issues of theft. I know that not everyone with no payment is dishonest but in all seriousness anyone who is running a business is bringing real life into SL and taking it back out in the form of real USD funds. They should be willing to name themselves in their private account with Linden Labs and pay their taxes to their government or they shouldn't really be in business anyway. Can I really trust a business person who is unwilling to do that?


Tiamka Tir added a comment - 11/Mar/08 04:05 PM
In addition to the account verification, another option that might warrant consideration is a new account waiting period. This might be effective applied to sachi's suggestion to restrict uploading permission. It has been my experience in other online communities that a waiting period of 2-3 months can be very effective in deterring unplanned misbehavior. Most of the more troublesome folk tend also to be extremely impatient.

While it is not a 'fix' of any kind, it might be cheap and easy to implement. And although it wouldn't thwart a determined thief, it could help reduce some other infractions. A griefer might think twice if they knew they had to wait another 2 months before they could do it again on a new account.


Gordon Wendt added a comment - 11/Mar/08 04:19 PM - edited
I'm not going to close this issue because if I did it would spawn 10 more issues from you guys (rats are easier to get rid of) and that's assuming that this isn't wasn't reopened , but LL will never implement this because it would dampen the economy which would dampen USD -> L$ transactions and L$ -> USD transactions which is where LL's profit margins lie (region fees and such are heavily absorbed by server equipment and maintenance costs most likely) and besides that LL has said (I can't find the quote right now but if I can find it I'll post it) that they don't plan on restricting access to Second Life and that's pretty much been their policy since 6/6/06.

To go more into why it will tank the economy even though new residents will be able to buy items there will be a prohibitive barrier to new creators which will lead to a stagnant economy, you'll end up with the same creators making the same stuff, the same cronyism and price fixing in certain markets (read skins and shapes) as well as with rez restrictions it will severely impact the land market because even if they could buy land they wouldn't have any reason to if they can't build on it and there already has been a backlash to previous ideas such as this such as restricting to payment info on file or payment info used avatars which very few residents (from my experiences) actually use because nobody likes to turn away potential customers and the ones that are notable enough to get any sort of PR buzz don't want the bad effect from using it.


Eristic Strangelove added a comment - 12/Mar/08 05:59 AM
@ sachi - I already listed uploading/downloading restrictions in the main description, those are vital obviously.

@ Gordon Wendt - You appear to be suggesting that increasing the amount of users with verified payment information (which is what this suggestion would mainly do) would REDUCE the economy? So keeping hoards of unverified accounts who CANNOT bring in new money (earning LL commission), even if they want to, is better? That's comical...

If the economy survived the ban on gambling then it would survive having some limits on unverified accounts. No-one's suggesting restricting access to SL, just the opposite, we need more users. The suggestion is to restrict the facilities unverified accounts can use only until they verify. To get verified you don't have to give a personal history, a professional reference and a vital body organ - just a credit card number or a PayPal account.

The single thing which will do the most damage to creativity within SL, and therefore the economy, is theft. Stealing someone's work and selling it cheap (or free) destroys the value of that work, both financially and creatively - and if your objects will have no real value in SL why would you bother making them in the first place? Theft also reduces prices, which sounds great, but that also reduces the amount of money entering SL, reduces the transactions on Lindex, killing one of LL's main revenue streams and again, kills one big incentive to create in SL because you can't make any real money from doing it.

Thieves ideally need two things to succeed - opportunity and anonymity - currently SL gives them both. We can fix the bugs (but not the features) that allow content theft AND we can limit the anonymous while still leaving the platform open for everyone to use.

There's a simple unavoidable rule for every platform - CONTENT IS KING. Users, and their spending money, follow the content. In SL the content is all made by the residents. If that content is not protected and valued the residents who make it will just leave. Then SL has no new content worth a damn and all that's left are the griefers, the thieves and the trolls swapping the same old stolen freebies. That just might have a slight effect on the economy too...


Fallinmy Webb added a comment - 12/Mar/08 08:23 AM - edited
Do you have the ability to close issues anyways Gordon? If so I think LLs needs to reconsider your role on the Jira. This isnt a place for us to post bugs and suggest new features so that you or anyone else can take one look at it and decide they disagree so squash it.

How about this for an alternative suggestion? Make accounts under a certain age or without payment info on file unable to set objects for sale or receive L$ via a script in an object they own. But leave their ability to receive L$ via scripted objects owned by others so things such as money trees still work properly and give newbies the chance to obtain L$ and participate in the economy/society. This will also allow those who are new to SL or don't want or can't verify their account at the time, the ability to use the many creative tools in SL such as scripting, building and Texturing.


Gordon Wendt added a comment - 12/Mar/08 12:50 PM - edited
Oh great yet another mudslinging Prokofsky Neva wannabe, Prok has created plenty of issues for you to whine about the fact that anyone can close issues so bugger off this one and troll somewhere else, we are actually tring to have a legitimate discourse here.

-Eristic, you have a better sense of humor than me then, but bringing new money into the economy isn't the only way to stimulate it, money creates wealth as it moves around and even though they can't bring money in they can get paid for goods they make and then spend that money for goods or services which stimulates the economy, or I could be entirely wrong on this I don't make myself to be an economic expert and may be entirely wrong so let me know if I'm mistaken.


Fallinmy Webb added a comment - 12/Mar/08 01:44 PM - edited
Gordon, if I said you were an *edited since we seem to have gotten back to civility* then I might be trolling. But I didnt say that Likewise if I told everyone that you were *again, edited since we're back to civility* that would be mudslinging but I didn't do that either.

The fact that you can close others issues I wasn't aware of until after I posted my comment...but didn't want to edit cause I just couldn't bring myself to silence you when obviously posting your little flaming comments in here seems to be so important to you. The fact that you would think it ok for you to close someone else's issue/feature because you disagree just shows your lack of respect for anyone else's opinions or views.

Anyways back to the legitimate discourse.........


Gordon Wendt added a comment - 12/Mar/08 02:59 PM - edited
@Fallinmy, in regards to you're alternate suggestion 3 posts up I think that's a very good idea, it would encourage people to put in payment info and hopefully use it but wouldn't cripple the experience for those who didn't, it would have to be a fairly short period though (30 days maybe?) so that after learning the ropes or being a discouragement to create account s to steal depending on how you want to view it the person could take advantage of the full features of SL.

Fallinmy Webb added a comment - 12/Mar/08 04:01 PM - edited
Agreed. If someone wants to verify their account with payment info they should be given full access to SL and those who don't want to should have a waiting period of at least 30 days before they could set anything to sell or recieve L$ via a scripted object owned by themselves. Any longer might discourage them from sticking around. Also for verification, when people put their payment info on file, whether it be paypal or CC info, there should be a temporary hold put on their respective account of $1.00 or so just as paypal does to verify your bank account when linking to it. This would discourage people from using stolen CC or Paypal info.

I would create a new proposal suggesting this approach but the many different proposals on here make the likelihood of any of them accomplishing their goals unlikely and who knows, this proposal may already exist somewhere in the jumble that is Jira.


Mercia Mcmahon added a comment - 12/Mar/08 04:11 PM
Linked to payment Info Not Updating, which is very relevant to this Feature Request. Until that bug is fixed this request would cost a lot of money to residents. A small amount to each resident, but a large amount overall.

Eristic Strangelove added a comment - 12/Mar/08 04:19 PM
@GW - You're right of course, residents buying things stimulates the economy - plus it makes creating new content worthwhile, because people get paid for it, so it's a double-win situation. But it's still basically moving 'old' money around inside the economy. Plus, you get 'selfish' people like me who make stuff, sell it and take money out of SL (in my case only a little, honest!). So, without enough new money coming in, it's a law of diminishing returns.

AFAIK there are only a few ways to actually grow the economy, one of the main ways is to get more Premium members because they stimulate the land market and the stipend that Linden pay each week is new money that gets added into the economy (i think, correct me someone?). The recent announcements about ad-farms and the Public Works projects are pretty significant. Linden are losing Premium accounts instead of gaining more, not good, it's a major revenue stream which also drives and grows the economy. So suddenly they're clearing up and beautifying the mainland to make owning land there more attractive. Did anyone think these initiatives were introduced to please the residents? OK, maybe partly they are...we've been complaining about ad-farms long enough.

Now we need to get their attention about content theft, make everyone realise how important that is to the economy and get some constructive changes made, not necessarily this one (altho' i think it would help and be less painful to implement than it first sounds) but something needs to change, or we'll start losing the stuff that makes SL fun in the first place.


Mercia Mcmahon added a comment - 19/Mar/08 01:21 AM - edited
Eristic, why did you remove the link to Payment Info on File? Payment Info on File (the only thing amounting to your verified by credit card at the moment) is not working, you have to actually use the card to purchase L$ before Payment Info status is registered in-world. Implementing this feature without fixing the payment info bug, would be equivalent to a premium rate phone scam: there they keep you hanging on the phone to rack up the premium minutes, here you want people to get free access through payment info, and then for the payment info status to actually be registered they have to buy L$. This may not be illegal in many jurisdictions, but it would seriously damage LL's reputation, and would be in breach of several nation's advertising codes (you cannot advertise as free something that has a hidden cost).
Why is this linked to texture theft? Someone who seeks to make money illegally will not be put off by having to pay a little extra. You would be punishing the innocent in order to curtail (not very effectively) a fraudulent minority.

Eristic Strangelove added a comment - 19/Mar/08 06:41 AM
@Mercia - I unlinked the issue you had linked because you're linking a non-existent but suggested New Feature to a current and acknowledged bug. That's pointless and confusing unless there is a likelihood that the new feature is going to be implemented BEFORE the show-stopping bug is fixed - and we all know there's very little likelihood of this, or any other, anti-theft feature being implemented in the near future...

Bugs need to be reported and bug-fixing should be a given, but new features are up for discussion and linking them together makes some sense - out of all the suggestions might come a way forward.

Uhm, this issue is linked to texture theft because it suggests removing upload/download facilities from unverified accounts, the link seems pretty obvious... Anyway, the linked issue is also about the wider problems of content theft and how we might deal with that, it's all part of the same discussion.


Mercia Mcmahon added a comment - 19/Mar/08 07:03 AM
Eristic the link was put there to remind LL that the bug exists, it has existed for months with no progress. There is no requirement to separate bugs and feature requests when they have an impact on each other, especially one that could have financial consequences for LL. The technical team at LL are very busy we should be giving them all the help that we can and not leave it for them to make connections.
My point about texture theft is that those who are making money from theft have the funds to afford verified accounts, so why punish the poor students just to fail to get at people who will find a way round whatever procedures you put in place.
You are the author of this issue so I will not re-add the link, my comments will have to do for marking up the connection to LL.

Eristic Strangelove added a comment - 19/Mar/08 08:02 AM
We're not really reminding LL of anything, they don't pay much attention to this Jira (as was confirmed recently), we're discussing ways forward and out of that discussion might come some ideas we can take to LL and press for action. Go ahead and re-link to the CC issue if you want to, but i still think it confuses things a bit.

The point of verifying is to create a situation where if an account steals or distributes stolen content then it can be traced back to a RL person and appropriate action taken. It's a disincentive to steal, it's never going to stop it, just make it less likely because you can no longer steal anonymously. It's got NOTHING to do with how much money you have. I've never known a single student that doesn't already have a credit or debit-card - unless they're still in high school and shouldn't be on the main grid anyway.

How this tiered-access idea would work (or not work) on the teen grid is a very good question...


Al Sonic added a comment - 02/Apr/08 11:55 PM
"I've never known a single student that doesn't already have a credit or debit-card"
Well I'm a US college student who has never laid hands on a card of my own of either type, although, I do have a bank account so I suppose I could obtain the latter. Regardless, are you sure the debit card route works? Last I heard, ONLY credit cards actually work; there has yet to be any resolution to SVC-127 (and Paypal doesn't verify without a credit card).

Anyhow, I'd gladly agree on enabling landowners to toggle restrictions like these on their land, but not on forcing it worldwide (well, except file uploading?... just maybe). I've been doing lots of content-creating jobs for my friends (mostly building but also occasional creation of textures and scripts), and this wouldn't have been possible without SL's openness.


Eristic Strangelove added a comment - 03/Apr/08 05:14 AM
@ Al - I'm not sure about the use of debit cards for SL, but as you said, it might be more of an issue for US based users - here in Europe the two things seem almost interchangeable. The only times i heard of there being problems with debit cards was when the companies were US-based - Apple and eMusic for example had initial problems. Also, (AFAIK) you don't need a CC to authorise a European PayPal account as they prefer you link to a bank account. So you're right, it's another issue that needs attention - i think Linden are looking at the whole payment system, time will tell.

Certainly there has to be a non-payment-based way to verify a Second Life account, as highlighted in http://jira.secondlife.com/browse/SVC-127 and while i'm not a fan of the threatened age-verification system maybe it could work as a fallback for users who didn't have (or don't want to share) CC or other payment info? Maybe it could also work for the teen grid, or teens when they get full access to the main grid (assuming this happens)?

Switchable build restrictions already exist for landowners so for this suggestion to have any point it has to be grid-wide. We're not suggesting closing down easy access to SL or to building, both would be fatal for SL. It's just about trying to encourage every genuine user to verify using basic payment (or equivalent) info and denying anonymity for those that come to steal.


cat whitman added a comment - 04/Apr/08 10:18 PM - edited
I can well understand the anger of anyone whose creativity and hard work is ripped off, but this proposal seems akin to claiming 'all men are rapists' just because a minority are. A large section of residents would be punished just because of the abuses of a very small minority.

It's a safe bet that anyone engaging in content theft won't be a newbie still struggling to make sense of prim shoes, and will have been around SL for some considerable time. It is also a very safe bet that where a stolen article can be traced to a new, unverfied avatar, this avatar will be an alt account of someone who has a much older, verified account as well. You may block their noob avatar from building and uploading, but how will this stop a thief from logging in with a premium account, stealing your skin or your gadget, building/tinkering with it to their heart's content--and then transfering it, perms-free, to an unregistered avatar for distribution? It wouldn't take the thieves very long to figure this one out.

Any proceeds an unverified avatar might receive from selling items in SL would seemingly be locked up in L$ without the benefit of a related Paypal account through which to cash out. Sooner or later, such money would presumably have to be laundered via transfer to a verified avatar. What this means is that if LL were to follow the money trail, it would lead directly to an easily traceable RL individual.

Fallinmy Webb makes an important point about restricting certain forms of transaction--this should have the added advantage of blocking some of the scriptie money scans that have appeared from time to time.

IMHO there is an urgent need for it to be possible to AR content theft and stolen items when they show up, and for LL to then take action against all accounts that can be shown to be connected with the scam (easily verified through transaction records.)

Another thing LL could do is to delete, say, a stolen skin or outfit from the purchasers' inventories. If those willing to buy stolen goods were to be made aware that the stuff could be 'confiscated', they'd think twice about supporting the thieves with their custom.

All such remedies would have the great advantage of not penalizing the (vast) majority of honest new players, or hampering new creativity.

IMHO everything necessary to trace and block offenders is already in place--except the wholehearted cooperation of LL. IOW what is needed here is for the Lindens to start taking content theft more seriously.


Eristic Strangelove added a comment - 05/Apr/08 05:33 AM
There are no safe bets with thieves, they could be anyone, if someone has the inclination to steal then all they need is the opportunity and some (perceived) anonymity - guess what SL gives them right now?

"...how will this stop a thief from logging in with a premium account, stealing your skin...and then transfering it, perms-free, to an unregistered avatar for distribution?" You answered you own question, under this system you could only re-upload the ripped texture using a verified account, the texture is then tagged and it doesn't matter who distributes it, the original thief is logged and traceable.

Linden cannot follow any money trails out of SL, they're not the FBI, they can only trace questionable transactions back to a user account - wouldn't it be better if that account was verified and therefore linked to a RL identity? That's the point of this suggestion.

No-one's being punished under this suggestion. All you're being asked for is simple ID verification using payment info - not a kidney and your first-born child - just a credit card number or equivalent. If Linden start confiscating previously stolen content from users' Inventory THEN you risk punishing innocent people - especially noobs who didn't know any better. New users are going to get pretty sick of their paid-for items being reclaimed by the Linden Police, that's not exactly making them feel welcome. It's about prevention not cure.

Who are we trying to protect here? If we're suggesting that forcing people to verify their account before being allowed to build is somehow hampering creativity then that suggests there is a significant group of users who are:

A/ Enthusiastic to create and build within SL
B/ Desperate to keep their RL identity secret

Who are these people? If you're here to contribute, create, share or to profit in Second Life then why is it so important no-one ever finds out who you are? You exist here with a fake name, a virtual body and your RL personal details are kept secret from other users. You can be whoever and whatever you want and you can tell other users whatever you choose. But still that's not enough anonymity for some people? Why?

Sorry, but I think it's better to try and protect the interests of the builders, designers and scripters making and sharing original content than hordes of anonymous users. After all, if there isn't a flow of new exciting content in SL there won't be many users.


IAm Zabelin added a comment - 11/Apr/08 10:05 AM
I agree fully with this suggestion, and would like to see LL moving forward with this.

I SUGGEST, as an immediate and EASY step towards this, that LL restrict file uploads to only those with payment info on file.

This can be done with a few lines of code.

It also starts giving much needed protection to content creators.

Those with no payment info, can still build etc and use in-world textures. But at least from that day on, any uploaded assets will have valid payment info associated.


Eristic Strangelove added a comment - 11/Apr/08 11:27 AM
@ IAm - That actually makes a lot of sense IAm, a great first step and maybe enough in itself to stem most of the worst theft. It would be a good way to gauge response to this kind of tiered access too - altho i think the initial reaction would be easy to predict!

Montana Corleone added a comment - 11/Apr/08 04:48 PM - edited
NO NO NO NO.

This will not work as long as there is no global method of verifying and identifying people. This has been shown by the spectacular failure of Age Verification for a vast number outside the US. Unlike the US, many countries have Data Protection laws, where such personal data is not accessible. They do not plaster personal info all over the web like in the US. Thus many of us have failed Age Verification because being outside the US, a US company like Aristotle cannot access such things as driver license and passport number databases, as they are government databases, and certainly not accessible to a foreign commercial company.

You need to think outside the box of the USA, and realise not everybody does things the same as the US, and since far more users live outside the US than in, US-centric solutions should not be used.

I myself am a NPIOF, but am still a creator and been running a business in SL for over a year. It is a PayPal Europe (not Linden) restriction on verifying accounts that stops me being a Premium and having Payment Info On File. In most countries outside the US and UK, credit card usage and ownership is much lower, because their economies are not based on consumer credit spending. And yet cc is the sole method for verifying that PP Europe uses in a lot of countries, whether they have your bank account details or not (and they have mine, still insufficient, maybe for legal reasons if they do not have an office in France, I don't know). As an example, PP Europe accepts the debit card of just one of the 27 EU countries, the UK (PP Europe was headquartered in UK before Luxembourg) and from no other. Aside from possibly being anti competitive, LL should not choose solely Europhobic service providers. I'm hoping the new extra international payment methods will aid in this, but it is not a total solution nor global.

It's not wanting to be anonymous, or even rip people off, it's simply that within the very narrow limits LL and PP has, an awful lot of people simply cannot verify with either Linden Lab, PayPal or Aristotle. And I've tried every which way I can tell you lol. 5 pieces of both French and British ID have failed, there is no other I can use. In France, outside of a cc (unlikely to get one if I apply as I am unemployed RL atm) the only way is to provide official documentation that you are a registered RL business in France, and getting that status is not trivial. Similar rules apply in other countries, even those that are so-called "full service countries" in the PP list.

Non-Premiums outnumber Premiums about 5 to 1 in any case, so you cannot assume that 80% of all users are criminals. I can tell you, many Premiums are more criminal than NPIOFs eg illegal casinos, land scammers, bank and stock exchange owners etc lol.


IAm Zabelin added a comment - 11/Apr/08 06:47 PM
Montana, I am "outside the box". I'm in Europe.

Verification can be implemented in various ways, and it could be a combination of those.

The goal here is for accountability in identifying / finding a thief. The added benefit is the ability to properly ban an out-and-out trouble-maker (by the ability of ID'ing them when they try create another account).

No-one is assuming that all non-premiums are criminals. I'm a non-premium. But the point is once someone knows they can be traced, they will think seriously about theft.

For many, the thrill of theft purely because they cannot currently be traced, makes the problem worse than it should be.

I guess this is another reason new startups are a big threat to SL. SL has a majority of anonymous users, many of who will oppose attempts to identify them, while a startup would have it as a rule from day one : identify yourself or don't play / play with restrictions ... you'll be surprised how many users will find a way to identify themselves in that case.


Theoretical Chemistry added a comment - 07/May/08 11:35 AM
ID'ing somebody would easily work over IP, no need to provide such personal information like credit card numbers just for verification if somebody like me doesn't plan to sign up for a premium account ever. and yes i am contributing to the economy, there are legal ways of purchasing L$ with a basic account and without credit card.
i am a member since june last year and always used to build a lot on my place which is 1/8 of a sim. the suggestion of taking away rez, build, upload, download and scripting rights from basic accounts is ridiculous and just discriminating. there are other ways to ID thieves than to restrict abilities of thousands of users who always were used to being able to do these things.
i guess weekly stipends and buying mainland isn't enough advantage for many residents. it is the reason i will never pay for my account and it might be part of the reason why this topic is brought up again and again.
it is beyond me how sombody can talk about creativity and then say "and if your objects will have no real value in SL why would you bother making them in the first place?" i built tons of things in SL just to place them on my land, to give them to friends or to look at them. if one plans to sell items and try to make a RLiving in SL he can be creative too but that doesn't give anybody the right to question other people's intentions. this one sentence was insulting everybody who built something just for the process itself.

IAm Zabelin added a comment - 07/May/08 04:27 PM
Well Theoretical Chemistry, I think you are missing the point / suggestions being made :

1) The suggestion is not to stop building for unidentified users, just stop uploading (as copied content gets uploaded). So anyone will still be able to build (premium or free user), and use the zillions of free textures available in-world etc, or buy better ones.

2) As for having a basic account, that should not be an issue ... I have one too. So no-one is suggesting only premium account holders can upload, the suggestion is to prevent unidentified users uploading. That does not mean you need to be a premium user:
a) You can get PIOF (payment info on file) without being a premium user.
b) It is also suggested that LL implement alternative means for users to ID themselves ... which would make it possible for even those who for some obscure reason don't want PIOF to register.
Should someone not want to do either (a) or (b), then I don't see why they should be allowed the freedom of destroying honest peoples businesses (and I'm not saying all do).

These measures will still give everyone the freedom to make their choice and still be able to create, regardless.

3) As for the statement you were upset about, I never made it, but "value" does not necessarily mean financial. If you build something to admire, give to your friends etc, it still has value. As soon as you put effort into creating something it has value.

What a boring SL it would be should theft continue as it is .... every sim would look the same as the next, and everyone would have the same toys ... boredville. No-one would be interested in investing in property either ... what for? ... Nothings unique. I'm surprised people don't get that.


Theoretical Chemistry added a comment - 09/May/08 06:34 AM
i am aware of the damage content theft causes for creators and their business. again i do not believe that taking away some rights that always were granted is the only (or nicest) way to help keeping those criminal actions to a minimum. i truly believe this is an attempt to kill two birds with one stone. i don't doubt the main reason for this suggestion is to lower the risk of content theft. but also it would finally give every premium member the advantage they always were looking for. this is why other methods of IDing residents are not really considered and discussed here.

IAm Zabelin, please let me address your objections to my previous post.

1) the ability to upload textures is a basic requirement for many people who are building in SL. if i cannot find the texture i need inworld i create one and upload it. if uploading textures would be disabled for unidentified account holders it would hinder thousands of residents to continue being creative in the way they have always been used to.

2) i understood the suggestion but like me there are many others who don't want to get PIOF. IDing is tied up with giving payment info via credit card which i couldn't do since i don't even have one. what does giving and verifying information about myself have to do with payment information and a credit card number? although i believe in the right of privacy i would give information about myself if there were other methods implemented and only if it is the only way to prevent my account from getting stripped of some very basic functions and abilities.

3) the statement i was upset about were not made by you IAm Zabelin, it was the original poster of this issue who made it very clear that being creative only makes sense for him when it is tied up with financial profit (see his reply to Gordon Wendt in the 5th post). a statement that doesn't surprise me anymore after i saw the 495 L$ 11prim shower with freebie poses/anims and the public domain MLP which btw gives a script error when you want to demo it.


Eristic Strangelove added a comment - 09/May/08 06:50 AM
@ Theoretical Chemistry

If you have an issue or comment to make about my products (or indeed anyone else's) then make it to me directly or in an appropriate forum. Your comment is childish, inaccurate and a bit pathetic. Worst of all it has NOTHING to do with this issue.

My earlier comment was not meant to imply that financial gain was the only reason for making things in Second Life but if you took it that way it's your problem. At the end of the day It's an opinion, nothing more, take it or leave it - at least it was relevant to the subject matter discussed here.

Now go and grow up. I think we can all see why you wouldn't want to verify your account...


Theoretical Chemistry added a comment - 09/May/08 07:12 AM
i'm sorry my comment caused you to bring this to a personal level. i was only objecting to your opinion because it explains why you want to solve the IDing problem the way you suggest. there are other methods that should be considered. that was all. good to see it closed though.

IAm Zabelin added a comment - 09/May/08 07:14 AM
I am re-opening this issue, and will keep it open.

Often JIRA's like these which are extremely important are purposely overlooked by LL in the hope the owner will get frustrated / lose hope, and eventually just give-up.

That doesn't mean we should give up - every once in a while there is success, and without trying there never will be.

IP Protection is extremely important, and LL is beginning to realize that. Unfortunately for them they may have taken a little too long and it is going to have a massive impact on their business - there are startup competitors launching in the not too distant future which most of the hard-core content creators will grab at which will lead to a massive intellectual drain from SL ... and users to enjoy that content will follow. But thats their business and they made that choice.

As for any users who disagree with this, we welcome your feedback - thats exactly what its designed for, and I'll be happy to use it to discuss the issues.


IAm Zabelin added a comment - 09/May/08 07:29 AM
@Eristic Strangelove - I hope you're ok with me re-opening this ... I will keep banging at it if you have had enough. It's an extremely important issue, and I'd not like to have to open a new JIRA with the same subject.

_____________________________________________________________________

@Theoretical Chemistry : Your (2) opinion agrees with what is suggested.

No-one is suggesting PIOF is the only way to ID users, and LL will have to put an alternative in place BEFORE they implement anything like this. We know that and agree.

Therefore users that have either PIOF or will ID themselves by a yet undefined method, can have the responsibility of taking ownership for what they upload and not destroy other peoples businesses.

BTW it is not necessary to upload to build well, I know many really good creators in SL, and some of them hardly ever upload ... its cheaper to buy textures in SL mostly. But yes, most creators will want to upload, which is good ... they would also be responsible enough as you have said you would be - to ID themselves.

To leave it open for anonymous users to copy at will is pathetically crippled, short-sighted, and out of context with the fundamentals of SL. If a user is not willing to even ID themselves (not necessarily have PIOF), why should they have the ability to create a free account today and destroy 100 businesses tomorrow?


Eristic Strangelove added a comment - 09/May/08 09:03 AM
@ IAm - I'm fine with u reopening it, it's still an important issue. However, personally I have nice customers who seem to like my (apparently over-priced!) products and I'd rather deal with them than adolescent trolls...

Couple of points i've learned and which might make this item a bit redundant - warning, i'm no lawyer so these are 'subject to confirmation'.

Linden's stance (or lack of it) on IP theft is based on legal advice not on their actual views. They are currently sheltering within the legal loophole introduced for ISP's - this exempts ISP's from full responsibility for the content carried on their networks. If Linden actively start editing or changing content they could be found to be in breach of that status and to be assuming legal responsibility for all content. This is possibly why, when they get a DMCA notice about stolen content, they only take down the vendors in one reported location rather than block the item's UUID inworld, removing it completely. They cannot afford to appear to take widespread responsibility for content, they'd then be wide open to litigation from all sorts of aggrieved parties and it would probably kill SL pretty quickly. Apparently it may be highly debatable that Linden deserve ISP status, but nonetheless they've assumed it for themselves.

There is a lot of talk about SL as if it's some sort of new virtual democracy or nation unto itself - this is incredibly naïve, SL is a commercial platform run by a private company. Our rights within SL are basically limited to those of any other consumer - we have a right to expect a decent level of service for our money etc but rights to upload, download or create content are not automatic - they're granted by Linden as long as it makes commercial sense for them to do so and they'll be revoked if/when it makes similar economic sense. Likewise altho' Linden will currently uphold everyone's copyright on original content they're not obliged to - remember the current T&C's still allow Linden to take and use anyone's content for anything they want.

It may already be too late for SL - as you said the competitors are launching with better content-protection in place or build-tools limited to approved content creators. As long as Linden pretend to be an ISP they can't do the same thing, they've tied their own hands. Either way any changes made in SL will be made for commercial reasons and not because of jira posts, that much is obvious. Maybe the new CEO has the courage to be unpopular enough to make some big changes but somehow I doubt it - the last one didn't.


Mercia Mcmahon added a comment - 09/May/08 10:40 AM
Tier 1 would be a nightmare for businesses, imagine this scenario: an unverified account goes into a clothes store and buys a pair of jeans. When they try to wear the jeans they find that they are wearing a box. They try to rez the box and find that they cannot do so and as clothes are almost always no transfer, they cannot give the box to a friend to open for them. They then complain to the designer, who is deluged with such complaints and the IM never gets through, because their IMs are capped.

@IAm, textures are not just about builders they are also about clothes designers. Maybe it is impossible to rip a clothes texture, but if it is possible this is much more serious than ripping a building texture. Once someone has my clothes texture they just go to Edit Appearance and create the exact same article of clothing.

IAm wrote
BTW it is not necessary to upload to build well, I know many really good creators in SL, and some of them hardly ever upload ... its cheaper to buy textures in SL mostly. But yes, most creators will want to upload, which is good ... they would also be responsible enough as you have said you would be - to ID themselves.


Theoretical Chemistry added a comment - 09/May/08 12:43 PM
the reasons why somebody wants something changed are connected to the possible solutions one will suggest. talking about motivations and attitudes cannot be ignored in a discussion, questioning them or commenting on them cannot be off topic when it comes to a subject like this where the initially suggested solution would bring radical changes to a greater part of a community.

Hypatia Callisto added a comment - 21/Jun/08 01:24 AM
I agree with the concept to some degree but not the implementation suggested.

I would say that free accounts should rather have limits, this is best done as an inventory limit and login limits during peak times (the latter is already discussed by LL). They should not have the ability to possess unlimited inventory. A cap per day and a total cap would be good. Make the cap so that it doesn't stop the casual user, but it does stop someone who floods their inventory in a short space of time - often a sign of theft.


Hypatia Callisto added a comment - 21/Jun/08 01:47 AM - edited
another idea is to not shut out Identity Verification. While I agree that ID verification is difficult via the online form, one can in fact, complete the process manually via the support portal. (this is how i did it)

I hesitate strongly to limit build and rez without offering many paths to lift limits for legitimate foreign users. Many many users in SL cannot give payment info due to where in the world they reside, and no other reason. Many of them are rent paying landowners on private sims > you don't notice them perhaps but I do out in private sims. They are there, and they are many. And many many of them are not making money via selling content. I know some who make money by managing sims, managing blogs, and many other business ventures which involve rendering services inworld and nothing to do with content creation. Also remember that many corps have npiof avatars simply because they are corporate accounts with specific roles to perform in the organisation.

So, yeah I find this onerous. Somehow we need to be able to link npiof accounts to paid accounts if in fact they are an alt of a paid account or a corporate account as mentioned above.