Low velocity collisions between an avatar and an object are no longer detected after today's update. This is marked
showstopper as it breaks many games.
REPRO:
1) Create a sphere.
2) Add the following script:
default {
state_entry() {
llSetPrimitiveParams([PRIM_PHANTOM, FALSE, PRIM_PHYSICS, TRUE]);
}
collision_start(integer number) {
if (llDetectedType(0) & AGENT) {
llSay(0, llDetectedName(0));
}
}
}
3) Drop in Havok 1 sim and run into it - collisions are reliably detected.
4) Drop object in Havok 4 sim (latest beta) and run into it - collisions are only detected when moving at higher velocity (around the max threshold velocity of a "run").
Please fix ASAP = i have league games that cannot run without this working.