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Issue Details (XML | Word | Printable)

Key: SVC-1688
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Critical Critical
Assignee: kelly linden
Reporter: Darek Deluca
Votes: 1
Watchers: 2
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2. Second Life Service - SVC

Simulator not recognizing various shape changes in child prims until change made to root object.

Created: 27/Feb/08 12:11 PM   Updated: 31/Mar/08 02:42 PM
Component/s: Physics
Affects Version/s: Havok4 Beta
Fix Version/s: Havok4 Beta

Environment: Havok4

Last Triaged: 31/Mar/08 04:40 PM
Linden Lab Issue ID: DEV-11157
Linden Lab Internal Branch: havok4/havok4-4


 Description  « Hide
Please take note, This only affects Child prims. (i discovered my other issue (SVC-1680) only affects child prims also)

Create a hollow sphere (e.g. 5x5x5) make it transparent so you can see.
Link it to another prim so the sphere is not the root.

Create a small physical sphere and move it into the larger sphere.
It will fall to the bottom of the hollow sphere. No problem.

Edit Linked Object on the large sphere. Put hollow to 0%.
Small sphere is NOT ejected! Simulator still thinks large sphere is hollow.
If you then Edit Linked object on the root prim of this set. It will then eject the small sphere.

U can also do the opposite. (start with unhollow sphere and change to hollow)

Works with dimple, twist,and hollow shape!

Simulator not recognizing new shape until
Size, rotation,or postion of child object changed (using Edit Linked Parts)
Size of entire object changed. (But not Postion or Rotation).

Looks like a problem at a lower level probably related to many other issues.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
kelly linden added a comment - 04/Mar/08 01:19 PM
I have fixed this internally, should go out with the next havok4 update.

Thadeous Ofeq added a comment - 08/Mar/08 11:52 AM
I'm not sure if this is related to this bug, or it's another issue, but I see similar behavior when the root prim is a mega/huge prim. With a child prim linked to a mega prim, changing the rotation of the child does not seem to take effect. Visually, the child prim appears to have rotated, but physically, the object behaves as if the child prim has not rotated. Further investigation, using scripts to report the child prim's rotation, also shows that the rotation did not take effect.

Thadeous Ofeq added a comment - 31/Mar/08 02:42 PM
Based on recent tests, this appears to be resolved.