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Lex Neva added a comment - 27/Feb/08 08:57 AM
Can you give some details as to what's not working the way it should?
Not easy to give details as totally the avatar is stuck, not moving, so basically all my calls to llApplyImpulse to simulate water grip in a llSetBuoyancy(1.0) are behaving wrong.
Those would be good details Aria, as opposed to the original report of "it is totally broken" from your comment it is:
Yes but I really can't be sure where the issue is , that's why I didn't want to try and make ideas on it. As would be much easier if you try out yourselves.
Also I have a new version I'm holding to release which I could deliver to some linden which has different behavior.. but just noone IMed me back and such. It's depressing cos it's my work! I have been looking into this. I could really use some help narrowing down the broken behavior.
I too have similar issues with llApplyImpulse if used in the context of vehicles. Essentially it doesn't appear to work at all (i've used this technique, literally, for years without problems).
I haven't posted this prior to now as I've not had the time to allocate to do the work necessary to provide a repro for you, but I would point out that there seems to be a genuine issue with llApplyImpulse. Hmm, just try my sLwim attachments in havok 1 and than in havok 4, the difference is an abyss >.<, or just IM me in world to discuss/show, I can't really write too much here for many reasons.
Hello, I have the same problem with my Scuba Diving Items, I only use llSetBuoyancy. I Take Controls Up&Down and when using PgUp & PgDown, i change Buoyancy, with an attachment "Physic".
IMPORTANT CLUE MAY BE : But when in water, the diver CANT MOVE forwrd or backward, HE CAN ONLY move if he is on the ground (bottom of the sea). (Hope i am clear.. I am french..). And i have also undreds of divers using my stuff.. I have the chance to have set an AutoUpdate system, but I think that we all use "normal" script funcions that shouldnt be affected. 2 Aria Alexandria Says:
March 7th, 2008 at 6:08 PM http://jira.secondlife.com/browse/SVC-1683 3 Sidewinder Linden Says: March 7th, 2008 at 6:13 PM Copied that from a month ago.. um it's still not fixed on any version she has offered.. 2.1, 2.5 or 2.6. she is doing her best to fix. but yal are not.. one of the best things in SL is swimming.. lordy knows we have more water than land... how about re lookin into this? What would yall do if all of the sudden we couldnt fly? ALL versions of her product are bobbing up n down.. as if the avatar is being PUSHED down by force.. it can float the avatar back up only to be forced back down again.. makes one look as if they are bobbin for apples Hope to see this fixed ASAP.. or can SOMEONE out there make something that we can swim with? (btw the swimmer 1.1 dont work stil either. I have both of these *NOTE* I guess I should edit this.. it's not the 'beta' version of havok 4.. its what yall have just rolled out all over the grid!!! It was working last week .. somewhat Sultrina Dreamscape Could be related to https://jira.secondlife.com/browse/SVC-2014
Second Life Server 1.20.0.83892 even while in normal swim mode, or even 'allways run' Im swimming very very slow. Verified with slwim 2.1 and as well with the scuba kit from splash aquatics.
my environment: Second Life 1.19.1 (4) Mar 30 2008 09:56:57 (Cool SL Viewer RC) You are at 261543.6, 279418.6, 22.0 in Mandhari Island located at sim3355.agni.lindenlab.com (216.82.21.90:12035) CPU: Genuine Intel(R) CPU T2250 @ 1.73GHz symptoms: avatar moves very slowly while being at or below sea level (in/under water) while wearing that kit. Thanks for the support. Yep almost all my products are broken really thanks to LL Dash to release... and between busy RL and the fact that I have no idea if they gunna try bother and fix or not, I feel like throwing all away really.
**DONT THROW AWAY YOUR PRODUCTS!! IMORTANT UPDATE***
Posted in Blogs: Second Life Simulator v1.21.0.85362 Update is on the Beta Preview with 12 Physics Fixes (2008-04-19) This version includes fixes for many important issues, including what we hope is a resolution for the llTargetOmega (spinning things stop spontaneously and don't start again) problem. Other fixes mentioned: SVC-1951: llGroundRepel is now effective over water (parameter limits adjusted to allow negative limits for use with water) DEV-11326: After some time, in some cases, physics scripts become inactive. This issue, reported by a handful of people, has now been traced to be linked to the llTargetOmega problem, and is believed resolved by that fix. Which all I believe had something to do with the sLwim.. thus I went to go testing Happy to inform the sLwim version 2.5 and 2.6 now WORKS on SL Server 1.21.0.85362 (Beta Grid). Only the sLwim 2.1 is still the same (slow moving).. and WaterWorks 'The Swimmer! 1.1' still does not function properly. (I liked the sLwim better anyway) so KUDOS!! And much thanks from a advid swimmer on SL.. now GET IT ON THE MAIN GRID ASAP!!! Sultrina Dreamscape Details of area I was at etc: Second Life 1.18.6 (77968) Jan 29 2008 20:06:25 (Second Life Release) You are at 256170.8, 257745.1, 20.1 in Lime located at sim2.aditi.lindenlab.com (8.4.131.195:13001) CPU: AMD (Unknown model) (1607 MHz) OK.. nm, it "WAS" fixed on the beta server.. but now that it's rolled out to the main grid.. its all f***d up again... somethin tells me it's SOMETHING ELSE besides what yall fixed.. gettin purty darn tired of bobbin up n down like a boey in the water.. why would it work on beta but not on main grid?????
Viewer???? Yall change code at last min??? PULLS HAIR OUT Standing on the bottom of a nice sea... frustrated.. Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release) You are at 260211.7, 309855.6, 9.2 in Turtle Beach located at sim2153.agni.lindenlab.com (216.82.16.158:12035) CPU: AMD (Unknown model) (2009 MHz) This issue should be fixed in the current simulator version (1.21)
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