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Issue Links:
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Relates
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This issue is related to by:
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SVC-875 (Havok 4) Drop off in force applied by llPushObject seems to drop off differently from Havok 1
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VWR-6256 Meta-issue: Bugs that effect C:SI Combat Samurai Island
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| Linden Lab Issue ID: |
DEV-11036
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| Linden Lab Internal Branch: |
havok4-6
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Pushes applied to avatar by another avatar's scripted attachment does nothing in Havok 4. Combat: Samurai Island scripted weapons (swords) apply a small amount of push on a kick attack, which in a Havok 1 is sufficient to knock an opponent back 2 meters and up about a meter.
In Havok 4 however, the same amount of push is not even noticeable. It does absolutely nothing. This code has been working perfectly in it's current state (for more than 15000 users and over 1.2 million duels) for more than a year in Havok 1, but in Havok 4 this bug is having a profound impact on the C:SI combat system.
Surely this is symptomatic of a more general problem, though when I tried to describe it in more general terms I was not successful in getting the point across.
Reproduction is easy : Using a C:SI weapon (IM me for one if needed) perform a kick attack against another avatar in a Havok 1, and contrast the resultant push with the same steps performed in a Havok 4.
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Description
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Pushes applied to avatar by another avatar's scripted attachment does nothing in Havok 4. Combat: Samurai Island scripted weapons (swords) apply a small amount of push on a kick attack, which in a Havok 1 is sufficient to knock an opponent back 2 meters and up about a meter.
In Havok 4 however, the same amount of push is not even noticeable. It does absolutely nothing. This code has been working perfectly in it's current state (for more than 15000 users and over 1.2 million duels) for more than a year in Havok 1, but in Havok 4 this bug is having a profound impact on the C:SI combat system.
Surely this is symptomatic of a more general problem, though when I tried to describe it in more general terms I was not successful in getting the point across.
Reproduction is easy : Using a C:SI weapon (IM me for one if needed) perform a kick attack against another avatar in a Havok 1, and contrast the resultant push with the same steps performed in a Havok 4.
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Show » |
made changes - 21/Feb/08 08:49 PM
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Original Value |
New Value |
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Priority
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Normal
[ 4
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Major
[ 3
]
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made changes - 25/Feb/08 03:42 PM
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Linden Lab Issue ID
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DEV-11036
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made changes - 27/Mar/08 02:51 PM
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Assignee
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kelly linden
[ kelly linden
]
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made changes - 09/Apr/08 09:23 PM
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Link
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This issue is related to by VWR-6256
[ VWR-6256
]
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made changes - 12/Apr/08 02:47 AM
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Summary
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Push applied to avatar by another avatar's scripted attachment does nothing in Havok 4
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Push avatar to avatar via scripted attachment; Push no longer works.
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Description
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Combat: Samurai Island scripted weapons (swords) apply a small amount of push on a kick attack, which in a Havok 1 sim is sufficient to knock an opponent back 2 meters and up about a meter.
In Havok 4 sims, however, the same amount of push is not even noticeable. It does absolutely nothing.
This code has been working perfectly in it's current state (for more than 15000 users and over 1.2 million duels) for more than a year in Havok 1, but in Havok 4 sims this bug is having a profound impact on the C:SI combat system.
Surely this is symptomatic of a more general problem, though when I tried to describe it in more general terms I was not successful in getting the point across.
Reproduction is easy : Using a C:SI weapon (IM me for one if needed) perform a kick attack against another avatar in a Havok 1 sim, and contrast the resultant push with the same steps performed in a Havok 4 sim.
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Pushes applied to avatar by another avatar's scripted attachment does nothing in Havok 4. Combat: Samurai Island scripted weapons (swords) apply a small amount of push on a kick attack, which in a Havok 1 sim is sufficient to knock an opponent back 2 meters and up about a meter.
In Havok 4 sims, however, the same amount of push is not even noticeable. It does absolutely nothing. This code has been working perfectly in it's current state (for more than 15000 users and over 1.2 million duels) for more than a year in Havok 1, but in Havok 4 sims this bug is having a profound impact on the C:SI combat system.
Surely this is symptomatic of a more general problem, though when I tried to describe it in more general terms I was not successful in getting the point across.
Reproduction is easy : Using a C:SI weapon (IM me for one if needed) perform a kick attack against another avatar in a Havok 1 sim, and contrast the resultant push with the same steps performed in a Havok 4 sim.
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Affects Version/s
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1.20.0 Server
[ 10280
]
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made changes - 12/Apr/08 05:40 PM
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Description
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Pushes applied to avatar by another avatar's scripted attachment does nothing in Havok 4. Combat: Samurai Island scripted weapons (swords) apply a small amount of push on a kick attack, which in a Havok 1 sim is sufficient to knock an opponent back 2 meters and up about a meter.
In Havok 4 sims, however, the same amount of push is not even noticeable. It does absolutely nothing. This code has been working perfectly in it's current state (for more than 15000 users and over 1.2 million duels) for more than a year in Havok 1, but in Havok 4 sims this bug is having a profound impact on the C:SI combat system.
Surely this is symptomatic of a more general problem, though when I tried to describe it in more general terms I was not successful in getting the point across.
Reproduction is easy : Using a C:SI weapon (IM me for one if needed) perform a kick attack against another avatar in a Havok 1 sim, and contrast the resultant push with the same steps performed in a Havok 4 sim.
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Pushes applied to avatar by another avatar's scripted attachment does nothing in Havok 4. Combat: Samurai Island scripted weapons (swords) apply a small amount of push on a kick attack, which in a Havok 1 is sufficient to knock an opponent back 2 meters and up about a meter.
In Havok 4 however, the same amount of push is not even noticeable. It does absolutely nothing. This code has been working perfectly in it's current state (for more than 15000 users and over 1.2 million duels) for more than a year in Havok 1, but in Havok 4 this bug is having a profound impact on the C:SI combat system.
Surely this is symptomatic of a more general problem, though when I tried to describe it in more general terms I was not successful in getting the point across.
Reproduction is easy : Using a C:SI weapon (IM me for one if needed) perform a kick attack against another avatar in a Havok 1, and contrast the resultant push with the same steps performed in a Havok 4.
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made changes - 12/Apr/08 05:46 PM
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Summary
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Push avatar to avatar via scripted attachment; Push no longer works.
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Push avatar to avatar broken(Havok 4 Kick)
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made changes - 20/Apr/08 12:11 AM
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Link
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This issue is related to by SVC-875
[ SVC-875
]
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made changes - 22/Apr/08 01:49 PM
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Status
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Open
[ 1
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Fix Pending
[ 10001
]
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Linden Lab Internal Branch
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havok4-6
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made changes - 29/Apr/08 11:31 AM
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Status
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Fix Pending
[ 10001
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Resolved
[ 5
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Resolution
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Fixed
[ 1
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Fix Version/s
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1.21.0 Server
[ 10310
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made changes - 29/Apr/08 11:58 AM
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Resolution
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Fixed
[ 1
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Status
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Resolved
[ 5
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Fix Pending
[ 10001
]
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made changes - 28/May/08 10:54 AM
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Fix Version/s
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1.21.0 Server
[ 10310
]
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Resolution
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Fixed
[ 1
]
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Status
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Fix Pending
[ 10001
]
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Resolved
[ 5
]
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made changes - 28/May/08 11:57 AM
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Resolution
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Fixed
[ 1
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Status
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Resolved
[ 5
]
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Reopened
[ 4
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made changes - 28/May/08 11:57 AM
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Fix Version/s
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1.22 Server
[ 10320
]
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Resolution
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Fixed
[ 1
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Status
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Reopened
[ 4
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Resolved
[ 5
]
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made changes - 09/Jun/08 09:09 AM
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Resolution
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Fixed
[ 1
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Status
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Resolved
[ 5
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Reopened
[ 4
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made changes - 09/Jun/08 09:38 AM
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Status
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Reopened
[ 4
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Resolved
[ 5
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Resolution
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Fixed
[ 1
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made changes - 13/Nov/08 12:09 PM
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Workflow
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jira-2007-12-22a
[ 52566
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jira-2008-11-14
[ 82241
]
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made changes - 13/Nov/08 04:41 PM
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Workflow
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jira-2008-11-14
[ 82241
]
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jira-2008-11-14a
[ 90613
]
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