
| Key: |
SVC-1579
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Duplicate
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
neiko nurmi
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| Votes: |
0
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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Environment:
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Second Life 1.18.5 (3) Nov 28 2007 13:59:53 (Second Life Release)
You are at 198954.1, 281621.6, 24.1 in Candida located at sim5596.agni.lindenlab.com (8.2.34.152:13004)
Havok4 Beta Server 1.19.0.79818
CPU: Intel Pentium 4 (Unknown model) (2799 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GS/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/328 (0.0%)
Viewer Digest: ffac34f4-0452-2fcc-16b7-c2868f0923ef
Second Life 1.18.5 (3) Nov 28 2007 13:59:53 (Second Life Release)
You are at 198954.1, 281621.6, 24.1 in Candida located at sim5596.agni.lindenlab.com (8.2.34.152:13004)
Havok4 Beta Server 1.19.0.79818
CPU: Intel Pentium 4 (Unknown model) (2799 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GS/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/328 (0.0%)
Viewer Digest: ffac34f4-0452-2fcc-16b7-c2868f0923ef
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Issue Links:
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Duplicate
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This issue duplicates:
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SVC-1261 Avatar standing on a slope slides down slowly
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When an avatar stands on an object with a greater then 45 degree incline, the avatar slowly slides downhill. This behavoir is not encountered on Terrain at this angle, only objects that have the degree of slope.
I am reporting this as a bug as I did not encounter this behavoir in the Havoc1 enviroment.
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Description
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When an avatar stands on an object with a greater then 45 degree incline, the avatar slowly slides downhill. This behavoir is not encountered on Terrain at this angle, only objects that have the degree of slope.
I am reporting this as a bug as I did not encounter this behavoir in the Havoc1 enviroment. |
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