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Key: SVC-1553
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Boss Spectre
Votes: 0
Watchers: 1
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2. Second Life Service - SVC

Sit Target in Havok4 Beta does not match Havok1 Sit Target

Created: 15/Feb/08 11:38 AM   Updated: 15/Feb/08 11:48 AM
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Component/s: Simulation
Affects Version/s: Havok4 Beta
Fix Version/s: None

File Attachments: 1. File Sit Target Offset Test.lsl (0.5 kB)

Environment:
Second Life 1.18.6 (77968) Jan 29 2008 20:06:25 (Second Life Release)
You are at 255540.0, 255822.0, 32.0 in Bethel located at sim3001.aditi.lindenlab.com (8.2.33.227:13004)
Havok4 Beta Server 1.19.0.79818
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Issue Links:
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 Description  « Hide
When an agent sits on an object containing a sit target in Havok1, the relative position of the agent to the prim is offset by a small amount based on avatar geometry. In Havok4 this offset appears to be absent, which will change the behavior of the sit target for ALL objects containing sit targets. I tested this in Havok4 beta, and confirmed in a havok1 sim within the beta grid that the offset still exists there.

Reproduction:
1. Go to a Havok4 sim.
2. Rez a box.
3. Create and run the attached script "Sit Target Offset Test.lsl" in the box:
4. Sit on the object, and observe that the result is <0, 0, 0>
5. Take the box to a havok1 sim and repeat, the result will contain a small offset in the Z coord which varies based on avatar geometry.

I am calling this a bug because it will somewhat break existing content. If the change is deliberate, then objects with existing sit targets will need to be adjusted by their owners or creators where the change (~0,.04,m) is considered significant.



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Boss Spectre added a comment - 15/Feb/08 11:48 AM
Typo fix