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Key: SVC-1496
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Huns Valen
Votes: 6
Watchers: 0
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2. Second Life Service - SVC

Parcels containing active scripts with llTeleportAgentHome() and/or llEjectFromLand() (with right permissions) can be detected & show up on the map.

Created: 09/Feb/08 09:55 PM   Updated: 14/Jan/09 07:27 AM
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Component/s: Scripts
Affects Version/s: None
Fix Version/s: None

Environment: EVERYWHERE
Issue Links:
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 Description  « Hide
Most people who don't want interlopers on their property are kind enough to put up hideous ban lines, but there are a few who use ejection scripts that wait for you to cross over onto their parcel before booting you out or sending you home. This turns the skies, roadways, and rivers of SL into a virtual minefield. It is the bane of all vehicle enthusiasts and makes casual exploration a TOTAL DRAG. Over the years, we've tried to get people to put DELAYS on these irritating scripts, but there are still plenty of them out there that don't wait at all.

Conditions:
(Script contains llEjectFromLand() OR Script contains llTeleportAgentHome) AND Script has permission to actually eject or teleport AND script is active

When this happens, SL presents the following ways to find out about it:

This would make it MUCH more feasible to explore - especially in vehicles, where getting ejected can mean you have to relog.



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Huns Valen made changes - 18/Feb/08 10:08 PM
Field Original Value New Value
Description Most people who don't want interlopers on their property are kind enough to put up hideous ban lines, but there are a few who use ejection scripts that wait for you to cross over onto their parcel before booting you out or sending you home. This turns the skies, roadways, and rivers of SL into a virtual minefield. It is the bane of all vehicle enthusiasts and makes casual exploration a TOTAL DRAG. Over the years, we've tried to get people to put DELAYS on these irritating scripts, but there are still plenty of them out there that don't wait at all.

Conditions:
(Script contains llEjectFromLand() OR Script contains llTeleportAgentHome) AND Script has permission to actually eject or teleport

When this happens, SL presents the following ways to find out about it:
* LSL call to determine whether parcel meets the criteria
* Parcel shows up in a different color on the minimap, if user has toggled the option on their client (might be good to default this to ON)
* Something like ban lines, hopefully really obvious from a great distance if you are moving fast enough

This would make it MUCH more feasible to explore - especially in vehicles, where getting ejected can mean you have to relog.
Most people who don't want interlopers on their property are kind enough to put up hideous ban lines, but there are a few who use ejection scripts that wait for you to cross over onto their parcel before booting you out or sending you home. This turns the skies, roadways, and rivers of SL into a virtual minefield. It is the bane of all vehicle enthusiasts and makes casual exploration a TOTAL DRAG. Over the years, we've tried to get people to put DELAYS on these irritating scripts, but there are still plenty of them out there that don't wait at all.

Conditions:
(Script contains llEjectFromLand() OR Script contains llTeleportAgentHome) AND Script has permission to actually eject or teleport AND script is active

When this happens, SL presents the following ways to find out about it:
* LSL call to determine whether parcel meets the criteria
* Parcel shows up in a different color on the minimap, if user has toggled the option on their client (might be good to default this to ON). Per suggestion from Aodhan McDunnough here: http://www.sluniverse.com/php/vb/general-sl-discussion/6828-proposal-know-when-you-can-ejected-teleported-script-before-entering-parcel.html#post147587 , you would only be warned if you were within a certain distance of any object in the parcel that contained an "armed" script.
* Something like ban lines, hopefully really obvious from a great distance if you are moving fast enough

This would make it MUCH more feasible to explore - especially in vehicles, where getting ejected can mean you have to relog.
Sue Linden made changes - 13/Nov/08 12:04 PM
Workflow jira-2007-12-22a [ 52122 ] jira-2008-11-14 [ 80683 ]
Sue Linden made changes - 13/Nov/08 04:29 PM
Workflow jira-2008-11-14 [ 80683 ] jira-2008-11-14a [ 86762 ]
Sue Linden made changes - 13/Nov/08 04:45 PM
Workflow jira-2008-11-14 [ 86762 ] jira-2008-11-14a [ 91933 ]
Sue Linden made changes - 13/Nov/08 04:55 PM
Workflow jira-2008-11-14 [ 91933 ] jira-2008-11-14a [ 95455 ]
Gellan Glenelg made changes - 14/Jan/09 07:27 AM
Link This issue Relates to VWR-11548 [ VWR-11548 ]