Most people who don't want interlopers on their property are kind enough to put up hideous ban lines, but there are a few who use ejection scripts that wait for you to cross over onto their parcel before booting you out or sending you home. This turns the skies, roadways, and rivers of SL into a virtual minefield. It is the bane of all vehicle enthusiasts and makes casual exploration a TOTAL DRAG. Over the years, we've tried to get people to put DELAYS on these irritating scripts, but there are still plenty of them out there that don't wait at all.
Conditions:
(Script contains llEjectFromLand() OR Script contains llTeleportAgentHome) AND Script has permission to actually eject or teleport AND script is active
When this happens, SL presents the following ways to find out about it:
* LSL call to determine whether parcel meets the criteria
* Parcel shows up in a different color on the minimap, if user has toggled the option on their client (might be good to default this to ON). Per suggestion from Aodhan McDunnough here:
http://www.sluniverse.com/php/vb/general-sl-discussion/6828-proposal-know-when-you-can-ejected-teleported-script-before-entering-parcel.html#post147587 , you would only be warned if you were within a certain distance of any object in the parcel that contained an "armed" script.
* Something like ban lines, hopefully really obvious from a great distance if you are moving fast enough
This would make it MUCH more feasible to explore - especially in vehicles, where getting ejected can mean you have to relog.
There are also cases where this might return false positives. For example, a sandbox monitoring syustem which bans people who are spamming the place up. But does not normally eject people, and is actually quite welcoming to vehicles.