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This one is impeding the testing of our more complex scripted items. It almost seems related to the mix or ordering of instructions rather than just text or data size alone.
I'm upgrading this to major because it prevents me (and others) from doing any testing of scripts beyond the simplest. The whole point to Mono is to support more complex scripting. I can't test any of my current and pending products because of this issue.
Changed the title so it's easier to search for
I am also seeing this on two of my scripts, they are set to not running when rezzed. I guess I should attach them here soon.
Well, I attached my scripts to
QUICK DIAGNOSTIC QUESTION TO OTHERS:
My problem script uses the on_rez() handler. Is this true of all the others which give problems ? Could it be where the problem lies ? It's a long shot........ I'll try with it deleted when I can find time. In response to the comment about the on_rez() event handler – it happens to some of my scripts that don't have an on_rez() handler. Sorry
When tested please test all other bugs with similar "complex script" rez, border cross, inventory or region restart issues.
@ Ralph Doctorow
The whole point to Mono is to support more complex scripting. I'm afraid that is not the case. Please see http://wiki.secondlife.com/wiki/Mono |
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SVC-1347. It does seem to be related to heap size. 11 of 22 scripts in my item do this.