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Gigs Taggart added a comment - 19/Oct/07 01:49 AM
This is all going to change in havok4 anyway, resolving
I don't think the fact that havok4 is gonna fix this is a good enough reason to close this issue now. There's still no timeline for the actual havok4 deploy, and things are enough in flux that we don't actually even know for sure what havok4 is going to change, practically speaking. I say we keep bugs like this open until havok4 is actually released, then close them all in an orgy of happiness on release day, or something.
This bug has been driving me nuts for weeks now. I have multiple projects that use llApplyImpulse to move around the sim, that are now constantly halting or sticking around for no apparent reason.
Gigs, Lex, CrystalShard... Could you please check this on the beta preview? We just refreshed the build there, and that is one clear way to know whether this is resolved with Havok4 or not. If it is not, I'll pull it in as a Havok4 project bug to resolve. Thanks /Sidewinder
I can check this Friday, I've still got my test object.
This is definitely still there, but seems better than previously. It's very hard to really quantify the degree of goodness though since it's so intermittent. It still seems dependent on both the speed and length of travel between reverses and is still very intermittent. I saw it run at .05 m/s for over 20 iterations, then fail at .2 m/s after 5. It still appears to be only when the velocity is changed (reversed in my test). It is either independent of the mass of maybe gets a little worse with more mass.
I suspect this bug is fixed now that Havok4 has shipped. If not and you reopen it, please also paste the script you're using to reproduce the problem.
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