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Issue Links:
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Duplicate
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This issue is original of duplicate:
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SVC-1404
llSetPrimitiveParams give not exspected resuls if using prim_color and prim_texture
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SVC-2095
llSetLinkPrimitiveParams cylinder texturing error
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Relates
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This issue Relates to:
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SVC-38 llSetPrimitiveParams has issues with multiple parameters in one call
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This issue is related to by:
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SVC-2036
llSetPrimitiveParams miss-applies textures when the number of faces increases.
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| Linden Lab Issue ID: |
DEV-9385
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| Linden Lab Internal Branch: |
havok4-2
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The following call is made in a script inside a cylindrical prim:
llSetPrimitiveParams([
PRIM_TEXTURE, 1, "blur", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 1, ZERO_VECTOR, 0.0,
PRIM_TEXTURE, 0, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 0, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXTURE, 2, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 2, <1.0, 1.0, 1.0>, 1.0]);
All faces end up textured correctly. Face 1 and 2 have their colors and alpha set correctly. However, face 0 ends up the same color and alpha as face 1.
The main grid also has issues like this, depending on the order you supply face-specific parameters, it either works right or doesn't – however the above order works on the main grid. It only fails on sims running the Havok4 beta.
The bug here is that the H4 beta server currently breaks known workarounds for SVC-38 (the above ordering was chosen specifically to work around the SVC-38 bug, and it's worked fine until now).
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Description
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The following call is made in a script inside a cylindrical prim:
llSetPrimitiveParams([
PRIM_TEXTURE, 1, "blur", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 1, ZERO_VECTOR, 0.0,
PRIM_TEXTURE, 0, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 0, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXTURE, 2, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 2, <1.0, 1.0, 1.0>, 1.0]);
All faces end up textured correctly. Face 1 and 2 have their colors and alpha set correctly. However, face 0 ends up the same color and alpha as face 1.
The main grid also has issues like this, depending on the order you supply face-specific parameters, it either works right or doesn't – however the above order works on the main grid. It only fails on sims running the Havok4 beta.
The bug here is that the H4 beta server currently breaks known workarounds for SVC-38 (the above ordering was chosen specifically to work around the SVC-38 bug, and it's worked fine until now). |
Show » |
made changes - 04/Jan/08 05:51 AM
| Field |
Original Value |
New Value |
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Status
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Open
[ 1
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Resolved
[ 5
]
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Resolution
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Duplicate
[ 3
]
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made changes - 04/Jan/08 05:51 AM
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Affects Version/s
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Havok4 Beta
[ 10171
]
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Affects Version/s
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1.18.6 Server
[ 10230
]
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made changes - 04/Jan/08 05:52 AM
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Link
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This issue duplicates SVC-38
[ SVC-38
]
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made changes - 12/Jan/08 01:53 AM
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Affects Version/s
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Havok4 Beta
[ 10171
]
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Summary
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On Havok4 beta grid, llSetPrimitiveParams setting colors on wrong face
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On Havok4 beta grid, llSetPrimitiveParams behaving differently from main grid
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Affects Version/s
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1.18.6 Server
[ 10230
]
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Description
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The following call is made in a script inside a cylindrical prim:
llSetPrimitiveParams([
PRIM_TEXTURE, 1, "blur", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 1, ZERO_VECTOR, 0.0,
PRIM_TEXTURE, 0, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 0, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXTURE, 2, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 2, <1.0, 1.0, 1.0>, 1.0]);
All faces end up textured correctly. Face 1 and 2 have their colors and alpha set correctly. However, face 0 ends up the same color and alpha as face 1. (The main grid also has issues like this, depending on the order you supply face-specific parameters, it either works right or doesn't -- however the above order works on the main grid. If the bug can't be fixed, it should at least replicate the main-grid's bugginess with regards to which ordering works and which doesn't.)
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The following call is made in a script inside a cylindrical prim:
llSetPrimitiveParams([
PRIM_TEXTURE, 1, "blur", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 1, ZERO_VECTOR, 0.0,
PRIM_TEXTURE, 0, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 0, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXTURE, 2, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 2, <1.0, 1.0, 1.0>, 1.0]);
All faces end up textured correctly. Face 1 and 2 have their colors and alpha set correctly. However, face 0 ends up the same color and alpha as face 1.
The main grid also has issues like this, depending on the order you supply face-specific parameters, it either works right or doesn't -- however the above order works on the main grid. The bug here is that the beta grid currently breaks known workarounds for SVC-38 (the above ordering was chosen specifically to work around SVC-38, which it does, on the main grid).
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made changes - 12/Jan/08 01:54 AM
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Resolution
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Duplicate
[ 3
]
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Status
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Resolved
[ 5
]
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Reopened
[ 4
]
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made changes - 17/Jan/08 09:32 PM
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Description
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The following call is made in a script inside a cylindrical prim:
llSetPrimitiveParams([
PRIM_TEXTURE, 1, "blur", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 1, ZERO_VECTOR, 0.0,
PRIM_TEXTURE, 0, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 0, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXTURE, 2, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 2, <1.0, 1.0, 1.0>, 1.0]);
All faces end up textured correctly. Face 1 and 2 have their colors and alpha set correctly. However, face 0 ends up the same color and alpha as face 1.
The main grid also has issues like this, depending on the order you supply face-specific parameters, it either works right or doesn't -- however the above order works on the main grid. The bug here is that the beta grid currently breaks known workarounds for SVC-38 (the above ordering was chosen specifically to work around SVC-38, which it does, on the main grid).
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The following call is made in a script inside a cylindrical prim:
llSetPrimitiveParams([
PRIM_TEXTURE, 1, "blur", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 1, ZERO_VECTOR, 0.0,
PRIM_TEXTURE, 0, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 0, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXTURE, 2, "prop", <1.0, 1.0, 0.0>, ZERO_VECTOR, PI_BY_TWO,
PRIM_COLOR, 2, <1.0, 1.0, 1.0>, 1.0]);
All faces end up textured correctly. Face 1 and 2 have their colors and alpha set correctly. However, face 0 ends up the same color and alpha as face 1.
The main grid also has issues like this, depending on the order you supply face-specific parameters, it either works right or doesn't -- however the above order *works* on the main grid. It only fails on sims running the Havok4 beta.
The bug here is that the H4 beta server currently breaks known workarounds for SVC-38 (the above ordering was chosen specifically to work around the SVC-38 bug, and it's worked fine until now).
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Priority
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Normal
[ 4
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Critical
[ 2
]
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made changes - 24/Jan/08 10:14 PM
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Link
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This issue duplicates SVC-38
[ SVC-38
]
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made changes - 24/Jan/08 10:16 PM
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Link
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This issue Relates to SVC-38
[ SVC-38
]
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made changes - 25/Jan/08 07:29 AM
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Linden Lab Issue ID
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DEV-9385
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made changes - 28/Jan/08 10:21 AM
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Assignee
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kelly linden
[ kelly linden
]
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made changes - 28/Jan/08 02:58 PM
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Status
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Reopened
[ 4
]
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Fix Pending
[ 10001
]
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Linden Lab Internal Branch
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havok4-2
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made changes - 01/Feb/08 05:29 AM
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Link
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This issue is duplicated by SVC-1404
[ SVC-1404
]
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made changes - 21/Feb/08 03:50 PM
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Status
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Fix Pending
[ 10001
]
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Resolved
[ 5
]
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Fix Version/s
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Havok4 Beta
[ 10171
]
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Resolution
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Fixed
[ 1
]
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made changes - 05/Apr/08 03:35 PM
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Link
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This issue is related to by SVC-2036
[ SVC-2036
]
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made changes - 06/Apr/08 03:26 PM
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Link
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This issue is duplicated by SVC-2095
[ SVC-2095
]
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made changes - 13/Nov/08 12:08 PM
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Workflow
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jira-2007-12-22a
[ 50977
]
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jira-2008-11-14
[ 82074
]
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made changes - 13/Nov/08 04:39 PM
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Workflow
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jira-2008-11-14
[ 82074
]
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jira-2008-11-14a
[ 89950
]
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