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Key: SVC-1125
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Critical Critical
Assignee: Samuel Linden
Reporter: Elrik Merlin
Votes: 103
Watchers: 18
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2. Second Life Service - SVC

New Search: Beacons aren't shown when teleporting to regions with "Allow Direct Teleport" disabled

Created: 28/Dec/07 01:17 PM   Updated: 19/Feb/08 01:34 PM
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Component/s: Search
Affects Version/s: 1.18.6 Server
Fix Version/s: 1.19.0 Server

Environment: Any
Issue Links:
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Linden Lab Issue ID: DEV-8099
Linden Lab Internal Branch: Branch_1-18-6-Viewer


 Description  « Hide
REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).
  • Go to Search > All tab (new Search).
  • Search for "fizzworks".
  • Click through "FizzWorks Caledon".
  • Click "Teleport".
  • Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
    = Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
    > Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.

This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.

========-

Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged

Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.



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Elrik Merlin made changes - 28/Dec/07 01:18 PM
Field Original Value New Value
Summary The new search system does not provide an address, so sims without point to point TP are disadvantaged The new search system does not provide an address/beacon, so sims without point to point TP are disadvantaged
Elrik Merlin made changes - 28/Dec/07 01:23 PM
Description Some sims (Caledon's older sins for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for this was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Some sims (Caledon's older sins for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Elrik Merlin made changes - 28/Dec/07 01:25 PM
Description Some sims (Caledon's older sins for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Some sims (Caledon's older sims for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Elrik Merlin made changes - 28/Dec/07 01:27 PM
Description Some sims (Caledon's older sims for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Ordinal Malaprop made changes - 28/Dec/07 02:57 PM
Summary The new search system does not provide an address/beacon, so sims without point to point TP are disadvantaged Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Priority Normal [ 4 ] Critical [ 2 ]
Charlene Trudeau made changes - 28/Dec/07 03:51 PM
Link This issue is duplicated by SVC-1017 [ SVC-1017 ]
Torley Linden made changes - 02/Jan/08 09:47 AM
Summary Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged New Search: Beacons aren't shown when teleporting to parcels with a landing point set
Description Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
REPRO FROM TORLEY LINDEN:


-=-=-=-=-=-=-=-=-

Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged

Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Torley Linden made changes - 02/Jan/08 09:55 AM
Summary New Search: Beacons aren't shown when teleporting to parcels with a landing point set New Search: Beacons aren't shown when teleporting to parcels with a landing point
Description REPRO FROM TORLEY LINDEN:


-=-=-=-=-=-=-=-=-

Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged

Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).

- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
* Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.

Also relevant: whether "Allow Default Teleport" is checked in World menu > Estate tab.

This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.

-=-=-=-=-=-=-=-=-

Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged

Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
Affects Version/s 1.18.6 Server [ 10230 ]
Torley Linden made changes - 02/Jan/08 09:56 AM
Link This issue Relates to VWR-3736 [ VWR-3736 ]
Torley Linden made changes - 02/Jan/08 09:58 AM
Summary New Search: Beacons aren't shown when teleporting to parcels with a landing point New Search: Beacons aren't shown when teleporting to regions with "Allow Direct Teleport" disabled
Description REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).

- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
* Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.

Also relevant: whether "Allow Default Teleport" is checked in World menu > Estate tab.

This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.

-=-=-=-=-=-=-=-=-

Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged

Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).

- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
* Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.

This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.

-=-=-=-=-=-=-=-=-

Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged

Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.

The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.

The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.

I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.

I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
lindenrobot made changes - 02/Jan/08 09:59 AM
Linden Lab Issue ID DEV-8099
Torley Linden made changes - 03/Jan/08 08:13 AM
Assignee Samuel Linden [ Samuel Linden ]
Linden Lab Internal Branch Branch_1-18-6-Viewer
Status Open [ 1 ] Fix Pending [ 10001 ]
Alexa Linden made changes - 19/Feb/08 01:34 PM
Resolution Fixed [ 1 ]
Fix Version/s 1.19.0 Server [ 10250 ]
Status Fix Pending [ 10001 ] Resolved [ 5 ]
Sue Linden made changes - 13/Nov/08 12:08 PM
Workflow jira-2007-12-22a [ 50863 ] jira-2008-11-14 [ 82070 ]
Sue Linden made changes - 13/Nov/08 04:39 PM
Workflow jira-2008-11-14 [ 82070 ] jira-2008-11-14a [ 89934 ]