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If you were logged in you would be able to see more operations.
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Environment:
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Any
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Issue Links:
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Duplicate
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This issue is original of duplicate:
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SVC-1017
Teleporting with the new search to a sim using a hub no longer shows a beacon at the original teleport target location
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Relates
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This issue Relates to:
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VWR-3736 New Search: Add "Show on Map" button to Places
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| Linden Lab Issue ID: |
DEV-8099
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| Linden Lab Internal Branch: |
Branch_1-18-6-Viewer
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REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).
- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
- Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.
This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.
========-
Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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Description
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REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).
- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
- Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.
This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.
== == == ==-
Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen. |
Show » |
made changes - 28/Dec/07 01:18 PM
| Field |
Original Value |
New Value |
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Summary
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The new search system does not provide an address, so sims without point to point TP are disadvantaged
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The new search system does not provide an address/beacon, so sims without point to point TP are disadvantaged
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made changes - 28/Dec/07 01:23 PM
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Description
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Some sims (Caledon's older sins for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for this was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
|
Some sims (Caledon's older sins for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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made changes - 28/Dec/07 01:25 PM
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Description
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Some sims (Caledon's older sins for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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Some sims (Caledon's older sims for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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made changes - 28/Dec/07 01:27 PM
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Description
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Some sims (Caledon's older sims for example) do not allow point-to-point TP biut require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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made changes - 28/Dec/07 02:57 PM
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Summary
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The new search system does not provide an address/beacon, so sims without point to point TP are disadvantaged
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Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
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Priority
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Normal
[ 4
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Critical
[ 2
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made changes - 28/Dec/07 03:51 PM
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Link
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This issue is duplicated by SVC-1017
[ SVC-1017
]
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made changes - 02/Jan/08 09:47 AM
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Summary
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Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
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New Search: Beacons aren't shown when teleporting to parcels with a landing point set
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Description
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Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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REPRO FROM TORLEY LINDEN:
-=-=-=-=-=-=-=-=-
Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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made changes - 02/Jan/08 09:55 AM
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Summary
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New Search: Beacons aren't shown when teleporting to parcels with a landing point set
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New Search: Beacons aren't shown when teleporting to parcels with a landing point
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Description
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REPRO FROM TORLEY LINDEN:
-=-=-=-=-=-=-=-=-
Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
|
REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).
- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
* Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.
Also relevant: whether "Allow Default Teleport" is checked in World menu > Estate tab.
This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.
-=-=-=-=-=-=-=-=-
Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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Affects Version/s
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1.18.6 Server
[ 10230
]
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made changes - 02/Jan/08 09:56 AM
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Link
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This issue Relates to VWR-3736
[ VWR-3736
]
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made changes - 02/Jan/08 09:58 AM
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Summary
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New Search: Beacons aren't shown when teleporting to parcels with a landing point
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New Search: Beacons aren't shown when teleporting to regions with "Allow Direct Teleport" disabled
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Description
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REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).
- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
* Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.
Also relevant: whether "Allow Default Teleport" is checked in World menu > Estate tab.
This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.
-=-=-=-=-=-=-=-=-
Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
|
REPRO FROM TORLEY LINDEN in Second Life viewer 1.18.5 (3) and Server 1.18.6.75511 (you can get this info from Help menu > About Second Life).
- Go to Search > All tab (new Search).
- Search for "fizzworks".
- Click through "FizzWorks Caledon".
- Click "Teleport".
* Observe: You end up at Caledon (190, 190, 23), a landing point (check About Land > Options tab). There's no beacon to point you towards the intended destination, which is Caledon (137, 184, 23).
= Expected; There should be a red beacon to follow, or better UI to show you where you need to go.
> Workaround: Use Search > Places tab (old Search), search for "FizzWorks Caledon", and teleport. You'll see a red beacon.
This is related to VWR-3736, "Add "Show on Map" button to Places" for new Search.
-=-=-=-=-=-=-=-=-
Original summary: Inter-sim teleports do not provide a red beacon unless made directly from the main map, so sims without point to point TP are disadvantaged
Some sims (Caledon's older sims for example) do not allow point-to-point TP but require you to go to the nearest hub and then proceed from there. The original reason for retaining this (after it was dropped as the standard method) was no doubt to encourage visitors to explore shops and sights on their way to their destination.
The original search system would leave you at the nearest hub with a visible beacon at the destination location. Thus you could make your way towards the destination and explore on the way.
The new Search system does not do this, and in addition it does not provide an address or Landmark that one can plug into the Map and make ones own beacon. This means that you arrive at the Telehub and are then unable to proceed to your destination as you do not know where it is from there.
I am classifying this as a bug as it appears to be an oversight in coding in failing to provide for a known aspect of functionality.
I propose that either the provision of a beacon by default is reinstated, or alternatively an LM or SLURL is provided that can be used by the visitor to create their own beacon using the map, or alternatively a "show beacon" button is provided to do this job from the search screen.
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made changes - 02/Jan/08 09:59 AM
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Linden Lab Issue ID
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DEV-8099
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made changes - 03/Jan/08 08:13 AM
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Assignee
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Samuel Linden
[ Samuel Linden
]
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Linden Lab Internal Branch
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Branch_1-18-6-Viewer
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Status
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Open
[ 1
]
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Fix Pending
[ 10001
]
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made changes - 19/Feb/08 01:34 PM
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Resolution
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Fixed
[ 1
]
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Fix Version/s
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1.19.0 Server
[ 10250
]
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Status
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Fix Pending
[ 10001
]
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Resolved
[ 5
]
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made changes - 13/Nov/08 12:08 PM
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Workflow
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jira-2007-12-22a
[ 50863
]
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jira-2008-11-14
[ 82070
]
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made changes - 13/Nov/08 04:39 PM
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Workflow
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jira-2008-11-14
[ 82070
]
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jira-2008-11-14a
[ 89934
]
|
|